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Gnoll War: Prologue

  1. This map was made with classic graphics in mind using latest patch.
  2. It is strongly advised to put the map file to Documents/Warcraft III/Maps folder if you're using Windows. Otherwise, you will probably experience issue with loading a saved game file (loading screen freeze), to avoid this please launch Warcraft III via Battle.net launcher and then load your save.
  3. Auto-save in-game might not work, so it will be a good practice to save game manually since it is not a short arc.
  4. If you'd find any bugs, or things to improve - let me know. This is my first finished playable project, but I tried my best to make it a high quality experience!

STORY


The year is ca. 516 according to King's Calendar.
Kingdom under the rule of King Barathen Wrynn.


The Kingdom of Stormwind is flourishing thanks to its expansion of lands, newfound resources and trade between other nations. It's not as isolated as it seemed to be at its beginning. Thanks to the recent peace, people are living in relative prosperity. Nothing seems to stop Kingdom's growth as everybody's looking upon the future.

Yet... there is a threat from the past, a race of hyena-faced brutes that have been living in those lands long before humans came. And they are determined to take back what's theirs, always antagonized between each other, but this time it's different...

In recent times, there have been missing reports from some of the Kingdom's regions.
A guard named Cedrik has been sent to one of them to find out why is that the case.

The story is based off the original material provided by Blizzard Entertainment.

EXPERIENCE & FEATURES


Venture into the far outskirts of the Stormwind Kingdom. In the uplands of Redridge Mountains lies Shalewind Town, a peaceful and promising region with expanding infrastructure.
  • Explore Shalewind region and its secrets;
  • Increase your survivability by taking advantage of your surroundings - gathering meat, fish and cooking;
  • Defeat variety of enemies;
  • Discover characters eager to join your cause;
  • Selection of the best models provided by HIVE community members;
  • About 2 hours of gameplay.

LIST OF ASSETS USED IN THIS MAP

UndeadTransportShip by Dmitry Rommel
ramp by kelna2
flatramp by kelna2
Gnomish Bombardier by Norinrad
Wild Horse by iristle
Bum Bed by Cavman
Wooden Barricade (Animated) by Kwaliti
Ultimate Explosion --- Ground-based explosion by WILL THE ALMIGHTY
Pumpkin by Xeldarith
Ham by RightField
Either or all of the following:
Either or all of the following:
Hut_1 by !!GORO!!
Either or all of the following:
Either or all of the following:
Advanced Rod by MeteORA
Either or all of the following:
Either or all of the following:
SlowTarget by JetFangInferno
GeneralAuraTarget by JetFangInferno
CloudOfFog by JetFangInferno
Sonic Missle by JetFangInferno
FrostArmorTarget by JetFangInferno
Viking Sword by Kitabatake by Kitabatake
Either or all of the following:
Bandit Mage on Foot by Kuhneghetz
Dynamite Projectile by Deleted member 126647
Monk by Ket
Gnoll Brawler by Mephestrial
Either or all of the following:
Real Fire by Nbah
GreySmoke by Ergius
BTNSpell_Holy_GreaterHeal by Blizzard Entertainment, Blizzard Entertainment
BTNSpell_Frost_Frostbolt by Blizzard Entertainment, Blizzard Entertainment
BTNINV_Misc_Fish_02 by Blizzard Entertainment, Blizzard Entertainment
BTNINV_Misc_Bandage_18 by Blizzard Entertainment
BTNINV_Letter_13 by Blizzard Entertainment
BTNAbility_Warrior_Sunder by Blizzard Entertainment, Blizzard Entertainment
BTNAbility_Warrior_BattleShout by Blizzard Entertainment, Blizzard Entertainment
BTNSmokeBomb by Mc !
BTNArthasHorse by Kuhneghetz
rum by Deleted member 126647
Green gas by MaxShadow
GnollOutrunner by Mephestrial
Either or all of the following:
Darkness High and Uber by Pyritie
Human Archer by HappyTauren
BTNSpellHolyHolyNova by Blizzard Entertainment
GnollLumberyard by Mephestrial
Either or all of the following:
Training Dummy by communist_orc
Barrel Pile by communist_orc
Platemail armor by Kitabatake
HeroGnollAlpha by Mephestrial
Rocket by WILL THE ALMIGHTY
LogBridgeSmall45 by Mephestrial
Short Axe/Throwing Axe by Lord_T
Item Short Axe/ Throwing Axe by Lord_T
Dirt Explosion by WILL THE ALMIGHTY
Torch Attachment by sunwarrior25
Footman Corpse by Lord_T by Lord_T
GnollRockbreaker by Mephestrial
Shadow Bolt by Champara Bros
Holy Nova by Champara Bros
Fishing Hat by MeteORA
BTNBleed by Volvox
Pile Of Wood by Draknyte1
Market Stand [Variation3] by Ribenamania
Quarterstaff by Kitabatake
Footman Armor by Kitabatake
Villager v2 by Kitabatake
Villager Man by Aquis
BTNcrossbowGS by GooS
Ankh of Resurrection by Matarael
Staff by Matarael
Arrow by Deolrin
Small Cage by rednek
Lumbermill by Shadow_killer
Warlock's Dagger by Deolrin
Rocket Ammo by Ham Ham
BTNMushroom by Mr.Goblin
Butcher's Axe by Sunchips by Sunchips
Gnoll Slasher by Kimbo
Duck by Stanakin
BTNQuestScroll by kola
BTNHeal by In_kam
Stables by Mr. Bob
Monk by Tranquil
Wooden Barricade by Teaspoon
Coffin 2 by chilla_killa by chilla_killa
HighResBarrensTree by takakenji
Shovel by Walle
BTNMultishot by Nugamentum
Mounted Footman by Mephestrial
Mithril Sword by Sunchips
CataclysmFlowerNoFlower by Sellenisko
MountedVillagerByPaladinjst by paladinjst
FishingBobber by karland90
SkullShroudbySunchips by Sunchips
Tiny Red Potion by General Frank
Tiny Purple Potion by General Frank
Large Red Potion by General Frank
Boars Dire and Pale by Cavman
Corpse Explode by psipenge
Villager Dwarf 2.1 by Just_Spectating
BearRug_DDK by darkdeathknight
WeaponBox by darkdeathknight
ArmourStand by darkdeathknight
Item - GoldCoins by Tr!KzZ
Crate by Deolrin
BTNWheat by maxor_gan
Kobold Basher by -Grendel
BTNCorn by NFWar
Laborer by Dionesiist
Male villager variation (Black haired version) by Kuhneghetz
Male villager variation (Blonde haired version) by Kuhneghetz
Male villager variation (Brown haired version) by Kuhneghetz
Villager 255 Animations by Graber
Destructible Tree (Arid) by Callahan
Log Bench by Deolrin
Meat by InfernalTater
Brown_Grass by eubz
GhostMissile by nGy
BTNVillagerMaleGrey by graystuff111
BTNBless by 8512590215848
BTNHorseShoe3 by NFWar
BannerGnoll1 by The Weird Human
BackPack by dioris
BTNBeatstickV4 by Pyramidhe@d
Villager in robe - 40 animations by .KC, diosilva16
Stone Fence, Fence w/o Columns by Geries
Stone Fence - Gate, incl. opened by Geries
Stone Column, Column Short by Geries
Stone Wall by Geries
Wooden Log Wall by xorkatoss
SpiritArrow_ByEpsilon by epsilon
Rpg Barrel by Manoo
FootArcher by Wandering Soul
BarbarianVillager by Sin'dorei300
Either or all of the following:
Log by Sin'dorei300
Either or all of the following:
BTNShieldBash by zbc
AnimatedFlowerDV.014 by kellym0
Holy Blast by JesusHipster
Armored_VillagerMan_Archer by eubz
ShadowAssault by UgoUgo
CrossbowFootman by Wandering Soul
Simple Club by SuPa-
ShadowElemental by icewolf055
Multi-Shape Mushroom Item by Jhonny Janbo
Violet pulse Aura by Malvodion
It's a bear trap! by General Frank
Multi-Hut by MassiveMaster
AnimatedFlowerEv017 by kellym0
AnimatedFlowerFv076 by kellym0
Mechanostrider by AndrewOverload519
BTNMechanostrider by AndrewOverload519
DivineBarrier by JesusHipster
GatherSouls by JesusHipster
CheapStandardBow by Uncle Fester
CheapStandardBow by Uncle Fester
Chalice by Mike
HolyRestoration by Vinz
EliteLightArmor by Sin'dorei300, Sin'dorei300 & NFWar
Scarecrow(2) by Wandering Soul
Either or all of the following:
Ashenvale - Shrooms (Beta) by Blizzard Entertainment
Loot Effect by Geries
Holy Awakening by ILH
Fountain by Mike
BTNBloodyStrike by Blizzard Entertainment, Darkfang
FirstAidBox by Vinz
Pursuer by Vortigon
Web by Lender
Web animated by Lender
BTNBarVillager by Heinvers
Wooden Table Variants by InfernalTater
FlowerBedStraight by ILH
HQ Chest by Xardian
Cottage by HerrDave
Wine Bottle by Blood Raven
Watch Post by HerrDave
Bucket by Sunchips
Pike by Sunchips
Salmon by Sunchips
Trout by Sunchips
Bucket Trout by Sunchips
Restless Skeleton by HerrDave
AxeMissile by HerrDave
Cathedral by Mike
Stump by Blood Raven
BTNPenetration by UgoUgo
CathedralCrypt by Azsure
Log by Blood Raven
RPG Armour Stand by HerrDave
BTNChurch by Eagle XI
First Aid Effect by stan0033
Fear Effect by stan0033
BTNTrainingDummy by Eagle XI
BTNMap by The Panda
Gnoll by Murlocologist
Footman, Captain, and Derivatives by Ujimasa Hojo
Cart by Shardeth
Web Cocoon by Em!
Villager (Male) and Derivatives by Ujimasa Hojo
BTNGnomeEngineer by Scias
Petard by The_Silent
Ghost by Em!
Simple Edits Pack by loktar
Smite by Vinz
Divine Edict by Vinz
Thin Villager by purparisien
Icons to Models Pack by Kenathorn
Creep Hut by Exyte
Classic Footman by Murlocologist
Nether Blast by Vinz
Aura of Strength by Mike
Either or all of the following:
Heal by Vinz
Annihilation [2 parts] - SFX Contest 5 Submission by JetFangInferno
Corn & Wheat Pack by loktar
Darkness Rising by Yours Truly
Villager Kazotsky Kick Dance by BoatyMcBoatface300
Shadow orb by Snirou
Cleric (WC1) by loktar
Hemorrhage by Vinz
Pack horse by protivogaznik
Chart a Course by frostwhisper
Shield Buff Pack by HerrDave
BTNLifePotion by PrinceYaser
Frost Bolt by LazZ
Shadow Protection by LazZ
Bear (Classic) [COLOR VARIATIONS] by Zenonoth
Either or all of the following:
Buildings of the Stormwind Kingdom Army by JamesF
Bandit Enforcer (Re-Classic) by johnwar
Fish Item Model by Vendro the Wind Mage
Alacrity by Vinz
Spell Markers by Vinz
Bombard by Em!
Explosive sheep by tillinghast
Letter Attachment by jj84
Music:
  • Unshaken - Red Dead Redemption 2 Instrumental Cover LINK
  • Red Dead Redemption 2 | "That's the Way It Is" | Instrumental Extended Version LINK
  • Vanilla Redridge Mountains - Music & Ambience (1 hour, 4K, World of Warcraft Classic) LINK
Previews
Contents

Gnoll War: Prologue (Map)

Reviews
deepstrasz
It's a rather neat concept. You could go deeper into custom and creative gameplay. Even so, it's a really unique way of using usual Warcraft III material/gameplay mechanics. Approved.
Level 22
Joined
Jun 11, 2017
Messages
625
Strange that nobody still hasn't commented yet!

Right now I played that map, not finished but looking forward to do it.
And what I can say about everything I've saw:
  • Gameplay is pretty smooth! I like that passion, but sometimes it fell extra-hard. If you insist, I would recommend to slightly tune kobold bandit squad and other few places, or even add difficulty selection before game start - someone want to play relaxed, but those moments can quickly turn all tables;
  • Nice useage of cinematics - I can feel it, when we watched through spyglass on scout tower, or when I used torn map, etc;
  • Elwynn Forest music - it's calming, but sometimes I felt that music is cycled and there's no other soundtracks at all. Maybe it's intended or not, but I don't count this as error - just remembered that moment;
  • Quests. Most of them are look quite good for selected theme, but I think that fish wagon quest is bugged - when I tried to use circle near wagon, nothing has happen. Also nothing has happen when I destroyed wagon. Other quests works, it seems;
  • Main Hero. It's long time when I saw map when you can get something from killing critters and this isn't junk. About hero at all? Well, I liked his "energy" concept, but I think that he lacks something - can't really tell what I want to expect from normal footman, but he felt for as "footman v2.0";
After all, it's surprisingly nice map, shame that nobody hasn't commented it - 79 downloads! Ppl, where are you?
I liked that map passion, and I'm looking forward to update my humble "review" after finishing map.

PS: If it's only prologue, do you wanna do an campaign about Gnoll War?
 
Level 6
Joined
Jul 22, 2021
Messages
50
Strange that nobody still hasn't commented yet!

Right now I played that map, not finished but looking forward to do it.
And what I can say about everything I've saw:
  • Gameplay is pretty smooth! I like that passion, but sometimes it fell extra-hard. If you insist, I would recommend to slightly tune kobold bandit squad and other few places, or even add difficulty selection before game start - someone want to play relaxed, but those moments can quickly turn all tables;
  • Nice useage of cinematics - I can feel it, when we watched through spyglass on scout tower, or when I used torn map, etc;
  • Elwynn Forest music - it's calming, but sometimes I felt that music is cycled and there's no other soundtracks at all. Maybe it's intended or not, but I don't count this as error - just remembered that moment;
  • Quests. Most of them are look quite good for selected theme, but I think that fish wagon quest is bugged - when I tried to use circle near wagon, nothing has happen. Also nothing has happen when I destroyed wagon. Other quests works, it seems;
  • Main Hero. It's long time when I saw map when you can get something from killing critters and this isn't junk. About hero at all? Well, I liked his "energy" concept, but I think that he lacks something - can't really tell what I want to expect from normal footman, but he felt for as "footman v2.0";
After all, it's surprisingly nice map, shame that nobody hasn't commented it - 79 downloads! Ppl, where are you?
I liked that map passion, and I'm looking forward to update my humble "review" after finishing map.

PS: If it's only prologue, do you wanna do an campaign about Gnoll War?
Thanks for the comment, and I'm glad you like it so far.

I agree with your points, will try to fix bugs in my leisure time. Regarding the main hero, I'm aware of that and feel the same way, but was pretty fatigued lately and after the whole development process which was pretty messy at times, since it's my first map.

You can find a thread about the campaign here: [Campaign] - Gnoll War
 
Level 15
Joined
Feb 2, 2009
Messages
154
This map is excellent, from the moment the cinematic started I was hooked. While acts of wanton violence ensued, the music gave it an almost mysterious an western tone just as the player is then introduced to Cedrik, wandering in alone from the forest road. The atmosphere created by this map using for the most part solely classic assets was quite intriguing.

What I found worked well far outweighed what didn't but there were a few hiccups:
-There are a number of grammatical errors scattered throughout cinematics, this would be a small concern normally but because I was so drawn towards the cinematics and characters these errors stood out.
-To The Nightmare Book's point about the Kobolds around the cave in the beginning, RNG can easily swing against you causing you to be nearly perm-bashed. In RPGs featuring a Single Playable Character, Bash is an incredibly powerful thing to come across especially so early. While you can attempt to kite the tunnelers and taskmaster around the cleric and the dog while you spam E to aoe down the Kobolds, it doesn't work reliably even with the boots of speed.

Conversely what worked well was abundant:
-Littered goods throughout the map ensure that exploration is rewarded, even just checking out the alcoves cut out between trees was fruitive.
-Alot of love was put into the cinematics, each one feels well-paced and driven.
-Looking at what went on under the hood was a pleasant surprise! The things I checked managed leaks, and had a proper flow to them, and your gui organization made everything easy to navigate (not that it should effect how well your map is experienced lol)
-Fog of war and map layout were managed at each point to give the player a greater sense of exploration, and having the character and the world react to one another were excellent. A good example of this would be travelling over the ridge and cedrik commenting on the murlocs and their catch below.
Overall this map was awesome to experience, and I enjoyed its delivery alot. This is excellent for a first map, and I am excited to see what comes next.
 
Level 6
Joined
Jul 22, 2021
Messages
50
This map is excellent, from the moment the cinematic started I was hooked. While acts of wanton violence ensued, the music gave it an almost mysterious an western tone just as the player is then introduced to Cedrik, wandering in alone from the forest road. The atmosphere created by this map using for the most part solely classic assets was quite intriguing.

What I found worked well far outweighed what didn't but there were a few hiccups:
-There are a number of grammatical errors scattered throughout cinematics, this would be a small concern normally but because I was so drawn towards the cinematics and characters these errors stood out.
-To The Nightmare Book's point about the Kobolds around the cave in the beginning, RNG can easily swing against you causing you to be nearly perm-bashed. In RPGs featuring a Single Playable Character, Bash is an incredibly powerful thing to come across especially so early. While you can attempt to kite the tunnelers and taskmaster around the cleric and the dog while you spam E to aoe down the Kobolds, it doesn't work reliably even with the boots of speed.

Conversely what worked well was abundant:
-Littered goods throughout the map ensure that exploration is rewarded, even just checking out the alcoves cut out between trees was fruitive.
-Alot of love was put into the cinematics, each one feels well-paced and driven.
-Looking at what went on under the hood was a pleasant surprise! The things I checked managed leaks, and had a proper flow to them, and your gui organization made everything easy to navigate (not that it should effect how well your map is experienced lol)
-Fog of war and map layout were managed at each point to give the player a greater sense of exploration, and having the character and the world react to one another were excellent. A good example of this would be travelling over the ridge and cedrik commenting on the murlocs and their catch below.
Overall this map was awesome to experience, and I enjoyed its delivery alot. This is excellent for a first map, and I am excited to see what comes next.
Thank you! Glad you enjoyed the playthrough.
It was encouraging to read your review from the creator's perspective :)
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop:
You can also upload your map here to generate a list: Asset scanner

Do this for all the maps you will add to the thread.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 6
Joined
Jul 22, 2021
Messages
50
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop:
You can also upload your map here to generate a list: Asset scanner

Do this for all the maps you will add to the thread.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
Just updated the map description with list of used assets. Hope the format is appropriate :)
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. Aw man, no minimap!?
  2. Defend takes mana but doesn't say it does.
  3. Critical Swing and Shield Bash also don't mention values for the stuff they do.
  4. I guess meat from bear cubs should give less healing.
  5. The rock doesn't say how much time the stun lasts.
  6. Cedrik the animal killer.
  7. Man, even spider meat!? At least we don't need antidotes.
  8. Smart, reading gnolls!? I mean, it's a risk anyway; the messenger could just bark the commands to those at the destination.
  9. I guess the dog is hurt if it moves that much slower than an armoured human. Why force the dog to follow the footman?
  10. You can't cook if your inventory is full. The cooking items in the bonfire should be runes/tomes instead. Also, you can't take more meat if your inventory is full and you already have some.
  11. Not sure if intended but in the scene with the trees, one of the peasants was still cutting lumber and was killed.
  12. The quest update (observation tower) should appear after the cinematic mode goes off.
  13. If I found the flares in a crate near the tower, do I really need to get them from a shop ?
  14. Loading Cedrik in the rowboat ended up with a model of him on the boat and him invulnerable and underwater near the boat. The boat can't unload him since there's no such ability but only Load remains.
  15. Then, I move the boat with Cedrik on to the south where I found it and a quest finished and a cinematic scene started with him rowing somewhere. Basically, the map ended and I haven't even reached the shop with where I should have bought the flares.
  16. Gnomish Cloaking Device's icon doesn't have active icon borders and looks like a passive ability. You can make the borders with: Button Manager v1.8.2
  17. The spyglass and gnomish goggles have the same icon.
  18. Not sure if it's a bug or something but I killed a rabbit with one of the militia troops and it dropped no meat.
  19. The Rusty Key's icon looks like a green square on game pause. You can use the program linked above to make a DISBTN version of the icon if it doesn't have one.
  20. If you have the key, you can release the gnome with any unit even if that unit doesn't have the key on.
  21. Kind of lame that it's trial and error with the crates. What if you don't have an archer? You gotta save-load a several times.
  22. I guess the needed flares were a special kind. Same thing with this item's icon as with the cloaking device.
  23. The alchemist (or the quest) doesn't say how much of each resource is needed.
  24. Alright if after you get the quest you pick the item stack you get a message but I got 6/5 and 7/5 for mushrooms and weeds and I picked them up again and got the message 7/5 and 8/5. Weird. I just had 5 of each. The message adds 1 each time I pick the item stack. So, yeah, the quest can't be finished.
  25. Corn and Wheat's icons also don't have DISBTN versions.
  26. There seems not to be much thing to do with gold. I suggest some strong items or tomes.
  27. Every time you switch stance/form you get 0 mana.
  28. Oh, you could add glow to the hero if you want: How to add Hero Glow without Modeling
  29. You can't trigger the quest if you bring the flares with a militia unit.
  30. Going to Farmer Jerome who has a ! sign after the flares have been shot, nothing happens. Well, apparently you have to first go to the priest but the sign should appear afterwards.
  31. Gold could be used to strengthen Westwind but there's nothing to buy apart from healing. Well, at least the Boots of Speed.
  32. Some non-cinematic mode transmissions are lightning fast, especially those when talking to Jerome.
  33. The bush blocks the way to Emerald. I assume there are some pathing blockers or doodads that should have been removed after talking to him. Alright, I had to find the random travelling commoner that was outside that zone.
  34. The rowboat is moved near that place if you choose to give gold to the thieves.
  35. Few hours training!?
  36. The boat was moved in the cinematic scene after all preparations have been made.
  37. Not sure if intended but the Stables isn't invulnerable.
  38. Holy Nova doesn't say how much it heals.
  39. Magicians, not medics, honestly, the way they heal. Also, could find representative models for them since they look like usual village women. On second though, they can't even do it in time, so they're not wizards, I retract my words.
  40. Restart Triage doesn't work; the button appears after each click.
  41. One villager remained in front of the archery targets during the siege after the heroes died. Also the women medics and others in the burning village where the gnolls are attacking the buildings. The alchemist was fine too.
  42. Cedrik moves Slow in the last part of the map, for some reason.
  43. You can still cross the bridge even if it was burnt.
  44. You can go around places where the fixed camera ends if you move Cedrik there. The minimap can also be used.
  45. If murlocs ensnare you, you lose. I had to change to crossbowman not to get netted. Actually, I also get the "you got caught" defeat message for no reason. So, I can't finish the mission. Well, I found a way around the murlocs and I didn't get that message anymore. However, the real issue still stands, the rowboat isn't where it should be because it was moved as mentioned above. At least I know what should happen next since I accidentally triggered this part way before even reaching the village.

It's a rather neat concept. You could go deeper into custom and creative gameplay. Even so, it's a really unique way of using usual Warcraft III material/gameplay mechanics.

Approved.
 
Level 6
Joined
Jul 22, 2021
Messages
50
  1. Aw man, no minimap!?
  2. Defend takes mana but doesn't say it does.
  3. Critical Swing and Shield Bash also don't mention values for the stuff they do.
  4. I guess meat from bear cubs should give less healing.
  5. The rock doesn't say how much time the stun lasts.
  6. Cedrik the animal killer.
  7. Man, even spider meat!? At least we don't need antidotes.
  8. Smart, reading gnolls!? I mean, it's a risk anyway; the messenger could just bark the commands to those at the destination.
  9. I guess the dog is hurt if it moves that much slower than an armoured human. Why force the dog to follow the footman?
  10. You can't cook if your inventory is full. The cooking items in the bonfire should be runes/tomes instead. Also, you can't take more meat if your inventory is full and you already have some.
  11. Not sure if intended but in the scene with the trees, one of the peasants was still cutting lumber and was killed.
  12. The quest update (observation tower) should appear after the cinematic mode goes off.
  13. If I found the flares in a crate near the tower, do I really need to get them from a shop ?
  14. Loading Cedrik in the rowboat ended up with a model of him on the boat and him invulnerable and underwater near the boat. The boat can't unload him since there's no such ability but only Load remains.
  15. Then, I move the boat with Cedrik on to the south where I found it and a quest finished and a cinematic scene started with him rowing somewhere. Basically, the map ended and I haven't even reached the shop with where I should have bought the flares.
  16. Gnomish Cloaking Device's icon doesn't have active icon borders and looks like a passive ability. You can make the borders with: Button Manager v1.8.2
  17. The spyglass and gnomish goggles have the same icon.
  18. Not sure if it's a bug or something but I killed a rabbit with one of the militia troops and it dropped no meat.
  19. The Rusty Key's icon looks like a green square on game pause. You can use the program linked above to make a DISBTN version of the icon if it doesn't have one.
  20. If you have the key, you can release the gnome with any unit even if that unit doesn't have the key on.
  21. Kind of lame that it's trial and error with the crates. What if you don't have an archer? You gotta save-load a several times.
  22. I guess the needed flares were a special kind. Same thing with this item's icon as with the cloaking device.
  23. The alchemist (or the quest) doesn't say how much of each resource is needed.
  24. Alright if after you get the quest you pick the item stack you get a message but I got 6/5 and 7/5 for mushrooms and weeds and I picked them up again and got the message 7/5 and 8/5. Weird. I just had 5 of each. The message adds 1 each time I pick the item stack. So, yeah, the quest can't be finished.
  25. Corn and Wheat's icons also don't have DISBTN versions.
  26. There seems not to be much thing to do with gold. I suggest some strong items or tomes.
  27. Every time you switch stance/form you get 0 mana.
  28. Oh, you could add glow to the hero if you want: How to add Hero Glow without Modeling
  29. You can't trigger the quest if you bring the flares with a militia unit.
  30. Going to Farmer Jerome who has a ! sign after the flares have been shot, nothing happens. Well, apparently you have to first go to the priest but the sign should appear afterwards.
  31. Gold could be used to strengthen Westwind but there's nothing to buy apart from healing. Well, at least the Boots of Speed.
  32. Some non-cinematic mode transmissions are lightning fast, especially those when talking to Jerome.
  33. The bush blocks the way to Emerald. I assume there are some pathing blockers or doodads that should have been removed after talking to him. Alright, I had to find the random travelling commoner that was outside that zone.
  34. The rowboat is moved near that place if you choose to give gold to the thieves.
  35. Few hours training!?
  36. The boat was moved in the cinematic scene after all preparations have been made.
  37. Not sure if intended but the Stables isn't invulnerable.
  38. Holy Nova doesn't say how much it heals.
  39. Magicians, not medics, honestly, the way they heal. Also, could find representative models for them since they look like usual village women. On second though, they can't even do it in time, so they're not wizards, I retract my words.
  40. Restart Triage doesn't work; the button appears after each click.
  41. One villager remained in front of the archery targets during the siege after the heroes died. Also the women medics and others in the burning village where the gnolls are attacking the buildings. The alchemist was fine too.
  42. Cedrik moves Slow in the last part of the map, for some reason.
  43. You can still cross the bridge even if it was burnt.
  44. You can go around places where the fixed camera ends if you move Cedrik there. The minimap can also be used.
  45. If murlocs ensnare you, you lose. I had to change to crossbowman not to get netted. Actually, I also get the "you got caught" defeat message for no reason. So, I can't finish the mission. Well, I found a way around the murlocs and I didn't get that message anymore. However, the real issue still stands, the rowboat isn't where it should be because it was moved as mentioned above. At least I know what should happen next since I accidentally triggered this part way before even reaching the village.

It's a rather neat concept. You could go deeper into custom and creative gameplay. Even so, it's a really unique way of using usual Warcraft III material/gameplay mechanics.

Approved.
Thank you for such an insightful reply. I took the notes :grin:
I see you exploited some things in this map, and to a few of them I'm surprised that they even happened. Thanks a lot of approval, I'm glad the map made it through your scrutinous quality check.

I'm still "in-between" things in my personal life and hope to improve many bugs in the future, when I will begin working on Chapter 1. Not sure when, but still hope to do so, as I remember it was a great and fun journey.
PS. I was aware there were some minor bugs, but was kinda burned out at the end, so decided to release the map as quickly as possible. Perhaps I should've found some people eager to playtest it pre-release.
 
Level 3
Joined
Feb 27, 2021
Messages
13
This game has a ripping yarn as a story. I liked it.
I don't understand how the game ends. I guess there are two endings...
First, halfway through the game, he escapes the war before the conflict by getting on a boat.
The second one escapes by finding a way to escape towards the end of the war and by running away again.
Some questions:
  1. The triage mission is very difficult, even cheat codes do not work to win this part. Isn't there a way to make this easier?
  2. Was there a way to pass through the caves? I couldn't reach Murluc behind the cave.
  3. Who was the murderer of the body we found on the road to the gnolls?
  4. Will there be a continuation of this campaign? In the rest of the story, it is known that the human king wins this war.
  5. Is there a thread in the game where I can learn about mysteries that I missed or couldn't find?
 
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Level 6
Joined
Jul 22, 2021
Messages
50
This game has a ripping yarn as a story. I liked it.
I don't understand how the game ends. I guess there are two endings...
First, halfway through the game, he escapes the war before the conflict by getting on a boat.
The second one escapes by finding a way to escape towards the end of the war and by running away again.
Some questions:
  1. The triage mission is very difficult, even cheat codes do not work to win this part. Isn't there a way to make this easier?
  2. Was there a way to pass through the caves? I couldn't reach Murluc behind the cave.
  3. Who was the murderer of the body we found on the road to the gnolls?
  4. Will there be a continuation of this campaign? In the rest of the story, it is known that the human king wins this war.
  5. Is there a thread in the game where I can learn about mysteries that I missed or couldn't find?
Hi Karak, glad you liked it. I like writing stories & worldbuild stuff that is faithful to the original story; expanding it in general. Gnoll War theme got me hooked back then, which resulted in me creating this map, and canon was lacking in many ways, in my opinion.
I was inactive for quite some time, and I didn't go back to creating stuff in WC3 Editor but got it on my radar.
To address your comment and answer questions, here are they are:

It is possible to bug the game and finish the game earlier as it is intended, in a way that was not meant to happen. I noticed that and tried my best to cover these holes, but players' curiosity always wins over and that, on the other hand, is a great thing.
The game should end with a short cinematic with Cedrik on a boat, swimming away from the gnolls, with the village on fire in the backgorund.
  1. I playtested triage mission many times, it has some buggy moments, and as I remember bleeding peasants are randomly assigned to the bed locations, so you might have gotten more extreme variation as the first try. How many times you tried to complete this segment of the map? I guess the best way to balance this is to reduce the bleeding damage over time.
  2. In this segment, as I remember, there is one path you should go to reach the end (cave exit). If you stumble upon murloc you are caught and gnolls catch you (I think, I'm right on this one, haven't played the map for a long time already) so you have to check another way out.
  3. I think you are referring to the hidden escort quest? The murderer is the quest giver himself, if you explore certain chest before going back to him, the game will tell you that you've uncovered the mystery :)
  4. I was hoping to create a campaign, I have written a story brief, characters, and levels to create with specific themes, etc. Of course, the ending would be accurate to the original story. And I will spoil you here - it was meant to be the same map as the prologue, maybe slightly changed, but with the burned down remains of human settlements and more gnoll structures and of course, the mighty Garfang himself :)
    It was quite grandiose and if you've ever heard of "The Fortress Fallacy", which is a mental phenomenon when you try to approach a large project, you might begin to understand why I kinda gave up on it.
  5. You can open the map in the World Editor and look up the trivia yourself. I tried to put every mystery for the player to find, in the quest log. Also, the descriptions and folders are rather logic, so it should make it easier for you to dig in.

Besides these points, after the map's release when I was reading Hive members' feedback and even watched Jayborino play my map for a bit, I understood some of my design's errors. And these opinions are all very valuable to me.
I spent long hours before I delivered you this map because I wanted to give ya'll quality time. And if I manage to get back to it, the very first thing before continuing with the story will be to fix some of the errors made on this map.
I have a list of things to fix, there is some work to be done, and considering the map's size and the fact that the Editor is an obsolete piece of software it might take more time than I wish it could.

I might not be back at it yet, but it hovers over my mind and before my eyes when looking up stuff on this website from time to time, and admiring people's spirit and creativity here.
 
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