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Villager

Submitted by .KC, Villager
This bundle is marked as approved. It works and satisfies the submission rules.
This is a VillagerMan where I have added alot of animations from other models. This model is really usefull if you want your unit to attack with bow, crossbow, onehand, twohand, duel, spell or defend attack animation. The model have 40 animations.

Just use this script to add an animation tag:
Code (vJASS):
call AddUnitAnimationProperties(unit,"Alternate",true)


Keywords:
VillagerMan, Man, Animation, Animations, Attack, Walk, Spell, Death, Defend, Combat, System, Warrior, Fighter
Contents

Villager (Model)

Villager (Model)

Reviews
Moderator
14:35, 12th Apr 2008 General Frank: Approved. Very nice and useful model. Simple but extremely effective.
  1. 14:35, 12th Apr 2008
    General Frank:

    Approved. Very nice and useful model. Simple but extremely effective.
     
  2. .KC

    .KC

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    If anyone got ideas of a new animation I should add, please tell me. And if anyone know any othere animation tags I can use for the new animations please tell me that too:D
     
  3. Lord_T

    Lord_T

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    You actually could have just used Upgrade #, Much simpler.
     
  4. .KC

    .KC

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    Yes upgrade also works as an animation tag. Thank you:thumbs_up:

    I have a little idea of adding spear throwing animations
     
  5. Lord_T

    Lord_T

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    Warlock Spell = win, as well as ghoul walk, Walk slow/Retarded xD
     
  6. Cavman

    Cavman

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    Looks good. Looks real good. The only things tha could be fixed are the Channel animations(blade master) where he is standing in the ground. Open the model up in Magos and fiddle with the Translation animations for the Bone_Root. the other thing is the name. Change it from villager man to somthing else, like RPG Man or somthing.
     
  7. .KC

    .KC

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    Thanks. I haven't noticed that the unit stand in the ground in the channel animations. I haven't used Magos so much, so can you tell me how I do raise the unit only in the channel animations?

    Yes maybe I change the name when I update this unit
     
    Last edited: Mar 20, 2008
  8. Devine

    Devine

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    frking good dude :)
    5/5
     
  9. Zombie

    Zombie

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    does it have the terran marine's attack anim?
     
  10. .KC

    .KC

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    No, but I can add that?
     
  11. Zombie

    Zombie

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  12. .KC

    .KC

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    I will try add the marines animations. About the attachable weapons, I need to get permission from the author first before I edit the models. Well you cant call it edit the model, I just need to move the X/Y/Z axis.

    But still it would look weird if I upload the same weapons as Talon the Mage has.
     
  13. Zombie

    Zombie

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    I didn't mean upload them again, but make them attachable with triggering in WorldEdit.
     
  14. BanananaHead

    BanananaHead

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    Great job dude! ::thumbsup::
     
  15. Pyritie

    Pyritie

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    Rename some of the animations. Right now you have duplicates, even triplets of sequence names.
     
  16. NatDis

    NatDis

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    You should remove all the stand alternate, stand flesh, stand gold, stand lumber, stand channel and stand work anims as they are all copies of the Stand anim. If WC3 does not find them when they're required, it will simply play the default stand anim. Also, the right arm twists impossibly in the Spell Flesh anim.
     
    Last edited: Apr 14, 2008
  17. Patryczek

    Patryczek

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    Very good Job! 5/5

    How have made you with this import of animation?
     
    Last edited by a moderator: Apr 13, 2008
  18. Lestat(br)

    Lestat(br)

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    i suggest you to make cinematic anims, like laughing, getting pissed, jumping for joy, etc...
     
  19. Wolf[K9]

    Wolf[K9]

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    Am I the only one who doesnt get how im sopposto make the guys attack animation change?? Im making an rpg with this model and i dont know how to make it so when he picks up a weapon his attack animation changes... plz help me pm me or just post it here. But he is sopposto pick up a weapon and it makes that weapon appear in his hands (that part works) but it also needs to make is right hand attack so he can hold sheilds in his left (that part doesnt)
    So i need to make his attack animation the right handed 1 D: