- Joined
- Jun 9, 2009
- Messages
- 1,135
Right, how do I implement this:
call AddUnitAnimationProperties(unit,"Alternate",true)
?
That must work.
(26 ratings)
Animation Tags
None = VillagerMan Attack
Alternate = Onehand Attack
Channel = Twohand Attack
Defend = Defend Attack
Flesh = Spell Attack
Gold = Duel Attack
Lumber = Bow Attack
Work = Crossbow Attack
call AddUnitAnimationProperties(unit,"Alternate",true)
Right, how do I implement this:
call AddUnitAnimationProperties(unit,"Alternate",true)
?
think animations for pistols would be good and grenade cast
May you make one with the villager 2 skin????Cause, i need one to my map, one in the villager skin 1 and 2...
You needHey can u tell me how to do that make them attack one handed or with bow cus i dont know how 2 make them do that
In Triggers there is something like "add/set animation tag" or something. Use it.hi plz... can someone send me some easy steps how to use this? i dont understand i can import it but i cant add that special animations :/
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SORRY FOR MY POOR ENGLISH