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Last Activity:
Oct 14, 2018
Nov 13, 2006


User, from Romania/Hungary

shadowvzs was last seen:
Oct 14, 2018
    1. JC Helas
      JC Helas
      hey I like your ORPG inventory can teach me how to import it,cause something wrong in importing this, the syntax says "undeclear varriable rnd????
    2. Dat-C3
    3. sonofjay
      Hey Shadowvzs, this was always been one of my problem about your FSI system but didn't brought it you yet since it wasn't much of a big deal but since I'm finally working on quests for my map(just a map that I'm making for me), how do I give item for players like rewards for quest? Simply giving the item to the player doesn't register the item to your system which makes it unusable.

      Also I have a suggestion of having an option to give different level of items different attachments. Something like this when registering the item: Lets use this as an example call RegisterItem('ckng', 'B00H', "Helm1.mdx", 11, 101, "Helmet", 0)

      It becomes like this when we want this specific item to have different attachment per level
      call RegisterItem('ckng', 'B00H', "", 11, 101, "Helmet", 0) //if we want the item to have different attachments per level we leave the attachment part blank.
      call RegisterAttachment ('ckng', "Helm1.mdx", 1)//1 is the level where we give this attachment
      call RegisterAttachment ('ckng', "Helm2.mdx", 5)//You notice that I skip level 2, 3 and 4? If player skips a level then the attachment from the previous level will be use on the skipped levels. For this example level 2, 3 and 4 uses the attachment registered on level 1

      If you think the above suggestion is doable maybe also consider making different level have their own name.

      Like this:
      call RegisterItem('ckng', 'B00H', "", 11, 101, "Helmet", 0)
      call RegisterAttachment ('ckng', "Helm1.mdx", "Helm of Warrior", 1)
      call RegisterAttachment ('ckng', "Helm2.mdx", "Helm of Adventurer", 5)

      Same thing with the first suggestion. If you skipped a level the name of the previous level will carry-on to the skipped level.

      Also, I'm still waiting for the ability to load inventory items since it is really the most important thing for me since mine is a roleplaying map. :C

      You can also duplicate items if you pick them up a couple of times very quickly.

      Anyway, happy holiday :)
    4. Quilnez
      Let me check it further, but tomorrow ;)

      Anyway, you should reply my VM at my profile lol
    5. shadowvzs
      i will check that effect part but don't want rewrite in vjass.
      what you mean forgeing in user perspective?
    6. Quilnez
    7. shadowvzs
      check the map again
    8. sonofjay
      Sent the pm about the bug.

      And about my reason for the crafting failing.

      I think its just normal for blacksmith to fail when crafting something but the biggest reason is that other than the required normal materials getting bigger is that you don't really add a special or rare material that you can get from boss or secret quests for higher level items so I think having a fail chance will compensate this.

      Also I made the harvesting speed on my map a lot faster so getting the required materials will be a breeze.
    9. shadowvzs
      pls can u write me this into pm because if u dnt write i will forget, ofc can do but today i will be off also if done once with save load then maybe will add too but that i doubt in close future because lacking in time btw u can check this

      i thinking on later make save load code for this too but that maybe required more loading code line (and lines will be long long) for only equiped items :)

      about higher craft thing with fail, would i ask why do you want make it? because already need more mats and "normally" need alot craft to reach sufficient craft level for high lv stuff, so do you have any reason? (i think i could do it just don't know the point why)
    10. sonofjay
      Hey shadowvzs. So I tested your system again and here is the result.

      Tailor Level 1: 0%

      Helmet Lvl 5 - 14%
      Helmet Lvl 5 - 28%
      Helmet Lvl 5 - 42%
      Helmet Lvl 5 - 57%
      Helmet Lvl 5 - 71%
      Helmet Lvl 5 - 85%

      Helmet Lvl 5 - Made the Tailor Lvl 2 but the profession experience is 87%!

      I would really love for this to be fixed cuz I'm using this on my personal project.

      Oh and if I could request something maybe you can add a chance for higher level crafting item to fail.
    11. shadowvzs
      if i wanted say to him then i write to his profil not to you, if i qoute something that doesn't mean i talk with quoted person
    12. Solu9
      As your post was directed at Nichilus I have a hard time seeing why you post on my profile page. It's not a debate forum.
      If it was somehow directed at me I have no further comments.
      Court order.
    13. Doomlord
      Ah I see. You are the one whose support is the greatest towards me :)

      The HR now would have been impossible without you. Have my gratitude.
    14. Doomlord
      Btw can I ask why you had such an interest in
      my CSS system?
    15. Doomlord
      Sad to hear that :(
    16. Doomlord
    17. shadowvzs
      that must make with vjass, else not smoothly and more hardcore or camera must be locked, bad side its pretty strong system and system in few camera position may not the best ideea other side its look cool and could be used for great inventory/backup and for other things... (but i don't have time anymore for looking more, anyway i used jass not vjass)
    18. HammerFist132
      Hello mate, we were no talking long time :). I saw some coding called DGUI, and I think to it is like displaying pictures and buttons on the screen. But can u tell me a little but more detailed why that can ber eally good or bad?
    19. shadowvzs
      1. checked my reps? and comments? 2. was usefull the tip with startlocation since i dont see the red/pink functions in normal we
    20. Almia
      Why did you rep me?
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