Hi, kelly, how do you rip wow models? I usually cannot find a way to extract .anim files and my CascExplorer won't work too. I use WoW model viewer to extract files except for .anim and .skin files. I am planning to release and unleash rare models. Thanks..
Hey man! You seem to be good at special effects stuffs, I thought maybe you can do something with this thing I made last month ( https://www.hiveworkshop.com/bundles/static-wave.316081/ )? It's a wave model, currently it's static because I can't do animations, but maybe you can do something with it so it will work with playable maps. It is originally made for my scenic terrain (the screenshot terraining) and I made it into a model instead of an SFX (like what is currently ingame) because I want to be able to tint and scale it in the editor, now since it is static maybe you can add animations to it? I want it to have some sort of fade-in and fade-out effect and a little bit of movement from left-to-right (or forwards depending on how you look at it). I honestly believe it will look good when it is animated especially if it scaled up, it will really look like a wave when viewed at the top. This is not a requests btw, you can ignore it but I will really appeciate it if you can do it. :D
Yo, is it possible to transfer animations from a furbolg based model (it has a custom spell spin which is amazing) to a murloc model. This would be one of the best things for my project and if not sorry to bother you <3
Yo, thx for replying. I was thinking of a murloc slave or any other murloc with the fins (not the spikes).
Want to retexture them - a bit more hd nothing special,and I need a shitload of animations like on the existing animations to add (throw hook jump, airborne etc.) - about 10-15 more.
It's maybe a big task, if you're up to it we can arrange a deal so I can text you the exact stuff I need.
Ofc you'll be up there in the main credits. Cheers