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Villager

Submitted by .KC, Villager
This bundle is marked as approved. It works and satisfies the submission rules.
This is a VillagerMan where I have added alot of animations from other models. This model is really usefull if you want your unit to attack with bow, crossbow, onehand, twohand, duel, spell or defend attack animation. The model have 40 animations.

Just use this script to add an animation tag:
Code (vJASS):
call AddUnitAnimationProperties(unit,"Alternate",true)


Keywords:
VillagerMan, Man, Animation, Animations, Attack, Walk, Spell, Death, Defend, Combat, System, Warrior, Fighter
Contents

Villager (Model)

Villager (Model)

Reviews
Moderator
14:35, 12th Apr 2008 General Frank: Approved. Very nice and useful model. Simple but extremely effective.
  1. AirHead

    AirHead

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    Apr 5, 2008
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    i see never mind use oinkerwinkles animation transfer you can find a tutorial in the tutorials section. again useful and again can i use his anims as it would save me alot of trouble?
     
  2. Johny F.

    Johny F.

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    1handed crossbow or gun
     
  3. warden13

    warden13

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    Can someone attach a test map that includes all animations working. I dont know how to use them.
     
  4. Johny F.

    Johny F.

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    there many posts about people dont know how to use the anims sow heres a test map View attachment villager many.w3x





    youve removed the original flesh anemation sow you dont need the skeleton next to the vilager anymore sow remove him and his bones
     
    Last edited: Jul 31, 2008
  5. skullzilla

    skullzilla

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    what about a riflemen type animation for guns

    [edit: nvm, i'll just use the crossbow animation :D]
     
  6. TheBlooddancer

    TheBlooddancer

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    Johny F. That map rocked. I couldnt get it to use before :D Thanks youuu.
    ( How do you add Rep. Im a Noob. )

    By the way, nice Spore Char.
     
  7. skullzilla

    skullzilla

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    is it possible to make his shirt team-colored?
     
  8. Johny F.

    Johny F.

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    get me a villager skin with holes were it must be team colord and ill give you a team colord version
    ---------------------------------------------------------------------------------------------------------

    make a dwarf or a peon or somthing else with many animations
     
    Last edited: Jul 31, 2008
  9. Johny F.

    Johny F.

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    make a attak slam animation
     
  10. Topdog160

    Topdog160

    Joined:
    Jun 26, 2006
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    Wtf

    this model is useless if the right hand, or weapon attachment doesnt even work.... this is bullshit! fix that! i demand it.
     
  11. Johny F.

    Johny F.

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    wtfh are you talking about atatchment points work perfectly
     
  12. TheBlooddancer

    TheBlooddancer

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    I aggree. And by the way..? What doesnt work?

    And- PS. Can you make a trigger that adds range to a Melee unit? (Like this villager) else, the shooting animations are allmost useless.
    (Unit starts off as Melee, but when aqquiring "Bow" or anything like, gets 800 range or something)
     
  13. Ardnived

    Ardnived

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    I could use that too ^


    What would be really useful is just a few skins for other races,
    Orc: Green Skin, Black Hair, Tusks
    Elf: Pale Skins, Blond Hair, Pointy Ears (if possible in a skin)
    Dark Elf: Black Skin, White Hair, Pointy Ears
    Undead: White Skin, No Hair, Glowy eyes

    I don't think it would be too hard, but I wish the file size wasnt so big :(
     
  14. TheBlooddancer

    TheBlooddancer

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    You cant add tusks or pinty ears to a skin.
    A skin is just new colors on the model.
     
  15. wahoo201

    wahoo201

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    add morph anim
     
  16. Ardnived

    Ardnived

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    I know that skins are just different colours, but at a distance nobody is going to notice that the tusks don't actually protrude, the ears though would be harder to conceal in that manner
     
  17. TheBlooddancer

    TheBlooddancer

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    Correct and Correct again, but its really hard to conceal the Tusks Properly, cause when the unit swings its head, you would notice it, so sure.
    Theres no way that you can "Skin" tusks on a villager, without its notice-able.
     
  18. Ardnived

    Ardnived

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    maybe, maybe, still even without the turk it would be nice to have some different skins
     
  19. Goolygot

    Goolygot

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    Add a animation who he picks up something from the ground
     
  20. Vercas

    Vercas

    Joined:
    Dec 9, 2007
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    TheBlooddancer, yes, there is a way, by creating one more hero like it. The other hero... you can add him an editor suffix like "ranged" and make his attack ranged.
    Or simply make the second attack of the normal hero a ranged one. Add one abbility like orb of fire with no dmg, and set it's data so it switches to attack 2 when the items is picked up. When dropped, the item will remove all his abillities from the hero, so, it will switch back to melee attack ^_^.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    It should have more versions for more races. A night elf Runner weaponless with these animations, for example. A orc warlock, a fel orc warlock, a troll, a draenei... all weaponless... One more question it's attack animation is right-handed or left-handed? I need right-handed :xxd: