deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 19,683
Like a boss!
(8 ratings)
lolLike a boss!
I was curious if anyone recognises it. On hegame(eng. XGM) my profile was a shameful display, but it was necessary to improve my stuff. Not particularly talents but many hours spent on decrepit Mdlvis(love it for crashing when you spend 1h animating without saving, so it started a habit to save after every frame)I remember seeing your work on XGM one day and thinking how cool it was, glad to see your talents here on the Hive!
An awesome model with wonderful animations as always.
Not only! The model even has place on missions 1 and 3!This looks awesome for the Local Farmers (Player 12, Brown) in the RoC Human Campaign, Chapter 5, March of the Scourge mission.
The hat and bracers are still there inside the decay animation, but if you include a piece of grass or straw sticking out of the farmer's mouth for the portrait animation (at least for an alternate version), that would look even better.
Of course, the Villagers (Player 3, Teal).Not only! The model even has place on missions 1 and 3!
Use action: Animation - play unit animation using only (choose rare or often) sequences, i dont know how it is written in english editor. You can even play it once.I just have a question:
so the villagers have 2 stand work animation ---> stand work & stand work - 2.
In the trigger editor, how can I make the unit play the stand work - 2 animation?
From what I can tell, ordering it to play the "stand work" animation makes it pick a random one (either stand work or stand work - 2).
*And how to make it only play "stand work", instead of a random one from the two.
did it work?Okay!!!
I will open it in a model editor in worst case scenario. Idk much about modelling, but I know that much!
Only if coloring bracelets or change torso to peasant skinJust curious. Did you ever consider making a color version of these fellows?
Here they are