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Wooden Log Wall

Submitted by xorkatoss
This bundle is marked as approved. It works and satisfies the submission rules.
Recently started modeling, this is my first doodad model...
Special thanks to Kitabatake for the modeling tutorials!! :thumbs_up:

UPDATE:
-Deleted the Polygons at the bottom of the model as eubz suggested.
-File size was slightly reduced

UPDATE 2:
-Calculated Extents

"I was using my model in one of my maps and I noticed that in some cases,
the model would disappear based on camera angle, simple fix in Magos"

Keywords:
Wooden Wall Log
Contents

Wooden Log Wall (Model)

Reviews
Moderator
18:12, 6th Apr 2012 DonDustin: somebody might find use in it
  1. 18:12, 6th Apr 2012
    DonDustin: somebody might find use in it
     
  2. eubz

    eubz

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    delete the polygons at the bottom of the model. Those might not be useful and can't be seen in-game.
     
  3. xorkatoss

    xorkatoss

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    i don't understand what you mean, what polygons?
     
  4. eubz

    eubz

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    these polygons at the bottom of the model
    [​IMG]
     

    Attached Files:

  5. Cakedog345

    Cakedog345

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    First doodad, not bad ! :)
     
  6. wester

    wester

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    looks nice, but there are really a lot of polys
    nice job anyway
     
  7. Sin'dorei300

    Sin'dorei300

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  8. Misha

    Misha

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    cool, looks like a roman fort wall :D
     
  9. xorkatoss

    xorkatoss

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    thnx for all the positive comments guys;D

    well i could reduce the poly count if i made the wooden log have a cuboid shape instead of a cylinder one but then it would look too simple and probably ugly=/
     
  10. Misha

    Misha

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    the log shape does not matter as long the texture is wrapped right and the model looks crispy, ingame you can't tell unless there's a close-up
     
  11. xorkatoss

    xorkatoss

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    hmm...you do have a point...maybe i could upload as a portrait a version of the wooden log wall with cuboid shape for those who want a lower poly count wall?
     
  12. rcshaggy

    rcshaggy

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    It could be used for a little base or some port, or who knows what.
     
  13. Misha

    Misha

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    your decision
     
  14. SpectreD

    SpectreD

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    looks very good for a first model :) well done
     
  15. xorkatoss

    xorkatoss

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    with creativity and imagination it can be used as anything;D
    well i was actually asking for your opinion but oh well ill upload as portrait a version with lower poly count soon
    thnx!!;)
     
  16. RiotZ

    RiotZ

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    Don't delete the polys at the bottom of the model, if for some reason it was used as a platform or such it would hurt it, or if it were elevated, honestly I think the extra 24 polys or however many it would give you doesn't make much of a difference in file size.

    I like the textures you used btw. Poly count isn't bad neither is the size.
     
  17. xorkatoss

    xorkatoss

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    yeah i was thinking the same thing for the polys at the bottom but i have to redo the model to bring those back so meh *_*
    i was randomly looking at the textures in the wc3 mpq when i noticed that texture and i was suprised nobody bothered to make a wall out of it so i did;)
    and that's the cons of simple models, low file size and poly count;D
     
  18. Misha

    Misha

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    Riotz, who would be mental enough to use upside-down log wall instead of something that LOOKS like a platform? o_O
     
  19. MassiveMaster

    MassiveMaster

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    :eekani: If you want a platform, use a platform model. Having polys at the bottom of a ground model is mostly a waste in my opinion.

    Hehe, you're certainly not the first one using this texture for a wooden wall. But for a first model it's nice. :thumbs_up:
    If you want to make a low poly version that should still look round from afar, make it pentagonal or triangular not quadrangular.