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Wooden Log Wall

Recently started modeling, this is my first doodad model...
Special thanks to Kitabatake for the modeling tutorials!! :thumbs_up:

UPDATE:
-Deleted the Polygons at the bottom of the model as eubz suggested.
-File size was slightly reduced

UPDATE 2:
-Calculated Extents

"I was using my model in one of my maps and I noticed that in some cases,
the model would disappear based on camera angle, simple fix in Magos"

Keywords:
Wooden Wall Log
Contents

Wooden Log Wall (Model)

Reviews
18:12, 6th Apr 2012 DonDustin: somebody might find use in it

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18:12, 6th Apr 2012
DonDustin: somebody might find use in it
 
Level 20
Joined
Jul 12, 2010
Messages
1,735
First doodad, not bad ! :)
cool, looks like a roman fort wall :D
thnx for all the positive comments guys;D

looks nice, but there are really a lot of polys
nice job anyway
well i could reduce the poly count if i made the wooden log have a cuboid shape instead of a cylinder one but then it would look too simple and probably ugly=/
 
Level 20
Joined
Jul 12, 2010
Messages
1,735
Level 22
Joined
Jul 25, 2009
Messages
3,091
Don't delete the polys at the bottom of the model, if for some reason it was used as a platform or such it would hurt it, or if it were elevated, honestly I think the extra 24 polys or however many it would give you doesn't make much of a difference in file size.

I like the textures you used btw. Poly count isn't bad neither is the size.
 
Level 20
Joined
Jul 12, 2010
Messages
1,735
Don't delete the polys at the bottom of the model, if for some reason it was used as a platform or such it would hurt it, or if it were elevated, honestly I think the extra 24 polys or however many it would give you doesn't make much of a difference in file size.

I like the textures you used btw. Poly count isn't bad neither is the size.
yeah i was thinking the same thing for the polys at the bottom but i have to redo the model to bring those back so meh *_*
i was randomly looking at the textures in the wc3 mpq when i noticed that texture and i was suprised nobody bothered to make a wall out of it so i did;)
and that's the cons of simple models, low file size and poly count;D
 
Don't delete the polys at the bottom of the model, if for some reason it was used as a platform or such it would hurt it, or if it were elevated, honestly I think the extra 24 polys or however many it would give you doesn't make much of a difference in file size.

I like the textures you used btw. Poly count isn't bad neither is the size.

Riotz, who would be mental enough to use upside-down log wall instead of something that LOOKS like a platform? o_O
 
Don't delete the polys at the bottom of the model, if for some reason it was used as a platform or such it would hurt it, or if it were elevated, honestly I think the extra 24 polys or however many it would give you doesn't make much of a difference in file size.

I like the textures you used btw. Poly count isn't bad neither is the size.

:eekani: If you want a platform, use a platform model. Having polys at the bottom of a ground model is mostly a waste in my opinion.

yeah i was thinking the same thing for the polys at the bottom but i have to redo the model to bring those back so meh *_*
i was randomly looking at the textures in the wc3 mpq when i noticed that texture and i was suprised nobody bothered to make a wall out of it so i did;)
and that's the cons of simple models, low file size and poly count;D

Hehe, you're certainly not the first one using this texture for a wooden wall. But for a first model it's nice. :thumbs_up:
If you want to make a low poly version that should still look round from afar, make it pentagonal or triangular not quadrangular.
 

Deleted member 219079

D

Deleted member 219079

This fits fine to my forest related map. Nice work man!
 
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