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18:12, 6th Apr 2012
DonDustin: somebody might find use in it
DonDustin: somebody might find use in it
(9 ratings)
i don't understand what you mean, what polygons?delete the polygons at the bottom of the model. Those might not be useful and can't be seen in-game.
First doodad, not bad !
Useful!
thnx for all the positive comments guys;Dcool, looks like a roman fort wall
well i could reduce the poly count if i made the wooden log have a cuboid shape instead of a cylinder one but then it would look too simple and probably ugly=/looks nice, but there are really a lot of polys
nice job anyway
well i could reduce the poly count if i made the wooden log have a cuboid shape instead of a cylinder one but then it would look too simple and probably ugly=/
hmm...you do have a point...maybe i could upload as a portrait a version of the wooden log wall with cuboid shape for those who want a lower poly count wall?the log shape does not matter as long the texture is wrapped right and the model looks crispy, ingame you can't tell unless there's a close-up
hmm...you do have a point...maybe i could upload as a portrait a version of the wooden log wall with cuboid shape for those who want a lower poly count wall?
with creativity and imagination it can be used as anything;DIt could be used for a little base or some port, or who knows what.
well i was actually asking for your opinion but oh well ill upload as portrait a version with lower poly count soonyour decision
thnx!!looks very good for a first model well done
yeah i was thinking the same thing for the polys at the bottom but i have to redo the model to bring those back so meh *_*Don't delete the polys at the bottom of the model, if for some reason it was used as a platform or such it would hurt it, or if it were elevated, honestly I think the extra 24 polys or however many it would give you doesn't make much of a difference in file size.
I like the textures you used btw. Poly count isn't bad neither is the size.
Don't delete the polys at the bottom of the model, if for some reason it was used as a platform or such it would hurt it, or if it were elevated, honestly I think the extra 24 polys or however many it would give you doesn't make much of a difference in file size.
I like the textures you used btw. Poly count isn't bad neither is the size.
Don't delete the polys at the bottom of the model, if for some reason it was used as a platform or such it would hurt it, or if it were elevated, honestly I think the extra 24 polys or however many it would give you doesn't make much of a difference in file size.
I like the textures you used btw. Poly count isn't bad neither is the size.
yeah i was thinking the same thing for the polys at the bottom but i have to redo the model to bring those back so meh *_*
i was randomly looking at the textures in the wc3 mpq when i noticed that texture and i was suprised nobody bothered to make a wall out of it so i did
and that's the cons of simple models, low file size and poly count;D
well we used the same texture but atleast the uv mapping is differentHehe, you're certainly not the first one using this texture for a wooden wall. But for a first model it's nice.
If you want to make a low poly version that should still look round from afar, make it pentagonal or triangular not quadrangular.
Riotz, who would be mental enough to use upside-down log wall instead of something that LOOKS like a platform?
Riotz, who would be mental enough to use upside-down log wall instead of something that LOOKS like a platform?
A terrainer, like myself?
This fits fine to my forest related map. Nice work man!
thnx guys, im glad you liked it!Just what I needed, great job!