1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Footman Armor

Submitted by Kitabatake
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
A new experimental armor attachment/item/decoration model.
Attach to the 'chest' attachment point of a unit

- Has 'Birth' and 'Death' animations and a Camera for item use
- Has 'Stand Second' and 'Stand Third' animations to support more unit types
- Has Teamcolour
- Uses only in-game textures
- Filesize: 6kb


Originally designed for Blademaster type of models but it should somewhat decently fit quite many other models as well.

- If you are using this attachment on a blademaster or blademaster based model, no problem

- If you are using this attachment on a demon hunter based model, you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Second". Otherwise the model will appear far too high.

- If you are using a regular unit model (such as footman, peasant, priest...), you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Third"

- If you are using a custom model, try out which setting works best


Give credits if you use it.

Keywords:
Footman, armor, armour, attachment, item, v2
Contents

Footman Armor (Model)

Reviews
Moderator
16:45, 22nd Mar 2009 shamanyouranus: The texture is pretty bad, but other than that, it looks good.
  1. 16:45, 22nd Mar 2009
    shamanyouranus: The texture is pretty bad, but other than that, it looks good.
     
  2. TheBlooddancer

    TheBlooddancer

    Joined:
    Jun 24, 2008
    Messages:
    2,910
    Resources:
    0
    Resources:
    0
    Too dark at some places.

    But i guess thats the ingametexture's fault rather than yours.
     
  3. Leeroy

    Leeroy

    Joined:
    Jan 27, 2009
    Messages:
    390
    Resources:
    3
    Models:
    3
    Resources:
    3
    The team colour is pretty sexy. Maybe is just the screenie or, like TheBlooddancer pointed out, a bit darky in some places.
     
  4. Kitabatake

    Kitabatake

    Joined:
    Dec 30, 2005
    Messages:
    1,261
    Resources:
    165
    Models:
    150
    Icons:
    3
    Packs:
    1
    Maps:
    10
    Spells:
    1
    Resources:
    165
    UPDATE

    • Villager (male) compatibility
    [​IMG]
    The attachment fits the villager (male) better now.
     

    Attached Files:

  5. Malcous

    Malcous

    Joined:
    Apr 2, 2008
    Messages:
    1,196
    Resources:
    0
    Resources:
    0
    like it :)
     
  6. jadegolem

    jadegolem

    Joined:
    Feb 1, 2008
    Messages:
    293
    Resources:
    0
    Resources:
    0
    =3 try footman and captain helmet now. and btw, your models rock =D PLEASE MAKE MORE but also try a pack
     
  7. ANdROnIQ

    ANdROnIQ

    Joined:
    Jul 24, 2007
    Messages:
    205
    Resources:
    3
    Icons:
    1
    Maps:
    2
    Resources:
    3
    needs also hanging in the air, spinning and (optionally) glowing yellow in stand animation, imho. Please, make that (a separate model, I guess), I'll be grateful and use it on my map for sure! (the map is almost done)
     
  8. Kankuro

    Kankuro

    Joined:
    May 6, 2008
    Messages:
    78
    Resources:
    0
    Resources:
    0
    I put your model on my map :D. It is really cool, but when i put it on my map as an attachment i put "Chest", but the armor was on the feet or legs. 4/5
     
  9. Kitabatake

    Kitabatake

    Joined:
    Dec 30, 2005
    Messages:
    1,261
    Resources:
    165
    Models:
    150
    Icons:
    3
    Packs:
    1
    Maps:
    10
    Spells:
    1
    Resources:
    165
    What unit were you trying to attach it on?
     
  10. Ricardo Irving

    Ricardo Irving

    Joined:
    May 10, 2009
    Messages:
    493
    Resources:
    0
    Resources:
    0
    Nice! good for RPG's 5/5 + rep.
     
  11. The Panda

    The Panda

    Icon Reviewer

    Joined:
    Jun 2, 2008
    Messages:
    7,704
    Resources:
    345
    Icons:
    281
    Packs:
    16
    Maps:
    48
    Resources:
    345
    Nice Model, :) you spent your time wisely. i give it 10/10
     
  12. R34p3R--X

    R34p3R--X

    Joined:
    Apr 30, 2009
    Messages:
    8
    Resources:
    0
    Resources:
    0
    sigh me to can some1 help me plz which atachment point and what number?
     
  13. Super-Sheep

    Super-Sheep

    Joined:
    Oct 21, 2006
    Messages:
    2,823
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Do you read the author comments?



    - If you are using this attachment on a blademaster or blademaster based model, no problem

    - If you are using this attachment on a demon hunter based model, you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Second". Otherwise the model will appear far too high.

    - If you are using a regular unit model (such as footman, peasant, priest...), you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Third"

    - If you are using a custom model, try out which setting works best
     
  14. R34p3R--X

    R34p3R--X

    Joined:
    Apr 30, 2009
    Messages:
    8
    Resources:
    0
    Resources:
    0
    tried all of those =[ tried eech atachment point 1-6 and nothing im putting it on chest is that right? (im using the viilager (male) model
     
  15. Super-Sheep

    Super-Sheep

    Joined:
    Oct 21, 2006
    Messages:
    2,823
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Then you just dont know how to use attachements cause it worked perfectly for me.
     
  16. R34p3R--X

    R34p3R--X

    Joined:
    Apr 30, 2009
    Messages:
    8
    Resources:
    0
    Resources:
    0
    i atached everything from sword to helmet and this is the only armour i cnt figuire out nd ye i am noob btw nd i admit it
     
  17. vegetation

    vegetation

    Joined:
    Jul 20, 2008
    Messages:
    59
    Resources:
    0
    Resources:
    0
    yeah, me too. I use a lot of other models from you but this one is not working for me, i mean it work, but just not how it is supposed. When i attach it it's like... too big i don't know why.
     
  18. gurra_geban

    gurra_geban

    Joined:
    May 11, 2009
    Messages:
    42
    Resources:
    0
    Resources:
    0
    all ur attachments are the bdass

    +rep
     
  19. wc3creator

    wc3creator

    Joined:
    Sep 25, 2009
    Messages:
    4
    Resources:
    0
    Resources:
    0
    simple but nice