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Footman Armor

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A new experimental armor attachment/item/decoration model.
Attach to the 'chest' attachment point of a unit

- Has 'Birth' and 'Death' animations and a Camera for item use
- Has 'Stand Second' and 'Stand Third' animations to support more unit types
- Has Teamcolour
- Uses only in-game textures
- Filesize: 6kb


Originally designed for Blademaster type of models but it should somewhat decently fit quite many other models as well.

- If you are using this attachment on a blademaster or blademaster based model, no problem

- If you are using this attachment on a demon hunter based model, you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Second". Otherwise the model will appear far too high.

- If you are using a regular unit model (such as footman, peasant, priest...), you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Third"

- If you are using a custom model, try out which setting works best


Give credits if you use it.

Keywords:
Footman, armor, armour, attachment, item, v2
Contents

Footman Armor (Model)

Reviews
16:45, 22nd Mar 2009 shamanyouranus: The texture is pretty bad, but other than that, it looks good.
16:45, 22nd Mar 2009
shamanyouranus: The texture is pretty bad, but other than that, it looks good.
 
I put your model on my map :D. It is really cool, but when i put it on my map as an attachment i put "Chest", but the armor was on the feet or legs. 4/5
sigh me to can some1 help me plz which atachment point and what number?
 
Do you read the author comments?



- If you are using this attachment on a blademaster or blademaster based model, no problem

- If you are using this attachment on a demon hunter based model, you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Second". Otherwise the model will appear far too high.

- If you are using a regular unit model (such as footman, peasant, priest...), you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Third"

- If you are using a custom model, try out which setting works best
 
Do you read the author comments?



- If you are using this attachment on a blademaster or blademaster based model, no problem

- If you are using this attachment on a demon hunter based model, you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Second". Otherwise the model will appear far too high.

- If you are using a regular unit model (such as footman, peasant, priest...), you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Third"

- If you are using a custom model, try out which setting works best

tried all of those =[ tried eech atachment point 1-6 and nothing im putting it on chest is that right? (im using the viilager (male) model
 
Then you just dont know how to use attachements cause it worked perfectly for me.

i atached everything from sword to helmet and this is the only armour i cnt figuire out nd ye i am noob btw nd i admit it
 
I am using the Rostrodle Legionary model (search in models section), and I've tried all methods of getting it to fit, and everytime it was on the head or obove it, even though I put the attachment point on chest. Can anyone help?
 
"Originally designed for Blademaster type of models but it should somewhat decently fit quite many other models as well.

- If you are using this attachment on a blademaster or blademaster based model, no problem

- If you are using this attachment on a demon hunter based model, you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Second". Otherwise the model will appear far too high.

- If you are using a regular unit model (such as footman, peasant, priest...), you must go to object editor and set "Art - Required Animation Names - Attachments" of that unit to "Third"

- If you are using a custom model, try out which setting works best"

Try that.
 
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