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Azsure
Last Activity:
Dec 9, 2017 at 9:05 PM
Joined:
Dec 24, 2008
Messages:
548
Media:
9
Albums:
3
Gender:
Male
Birthday:
August 29
Home Page:
Location:
Paraguay
Occupation:
Editor

Azsure

, Male, from Paraguay

I am inappropiate Mar 22, 2017

Azsure was last seen:
Dec 9, 2017 at 9:05 PM
    1. SeedinAethyr
      SeedinAethyr
      Happy birthday!
      1. Azsure
        Azsure
        Thanks!
        Sep 7, 2017
      2. SeedinAethyr
        SeedinAethyr
        You're welcome!
        Sep 9, 2017
    2. edo494
      edo494
      your map seems to be very popular lol, I already have 3k views on the video I did for you :D
      1. Azsure
        Azsure
        Hah yeah! It kinda itches me as I kept updating and updating the map after you made the video, fixing a few weird things in it and adding more minor details that weren't before (such as walking knights, footsteps on the second scene, etc) but the youtube video has so many views I would hate seeing it start over to 0 if you were to reupload it.
        Apr 6, 2017
      2. edo494
        edo494
        well I wouldnt mind at all :D I dont care for the views to be honest
        Apr 6, 2017
      3. Azsure
        Azsure
        Well if you want, you can give it a try :D
        Apr 6, 2017
    3. PROXY
      PROXY
      I don't know why exactly you deleted that last post but anyway: there are other programs like Mdlvis or the MatrixEater who can do said things. If you're not familiar with them, I can help you out if you'd like.
    4. Azsure
      Azsure
      I am inappropiate
    5. deepstrasz
    6. deepstrasz
    7. VeljkoM
      VeljkoM
      Happy birthday you magnificent trap.
      1. Azsure
        Azsure
        Thanks!
        Aug 30, 2016
    8. pyf
      pyf
      Happy Birthday, Azsure!
      1. Azsure
        Azsure
        Thanks!
        Aug 30, 2016
    9. RedLord
      RedLord
      Happy Birthday!
      1. Azsure
        Azsure
        Thanks!
        Aug 30, 2016
    10. SeedinAethyr
      SeedinAethyr
      Happy birthday!
      1. Azsure
        Azsure
        Thanks!
        Aug 30, 2016
      2. SeedinAethyr
        SeedinAethyr
        You're welcome!
        Aug 30, 2016
    11. Roland
      Roland
      Hey buddy ^U^
      1. Azsure
        Azsure
        Hey c:
        Jun 20, 2016
      2. Roland
        Roland
        When are you hoppin' at skype bud?
        Jun 20, 2016
    12. Rufus
      Rufus
      Thanks, saw what you meant by the prevoew picture now. Fixed it!
      I think my cookies prevented me from seeing the new change. :)
    13. Rufus
      Rufus
      Fixed all the issues, (hopefully the blocking stones this time once and for all) and added the bonus you suggested. It is a nice semi-hidden position. :)
      Uploading now.
    14. Rufus
      Rufus
      That with the runes is awesome that you tell me. I have always kept an eye out for those. I'll fix this today!
      I'll fix that walk on wall thingy near the bridge aswell.
      Adding a bonus to that last rune is not a bad idea! I'll see what I'll do... :)

      Damn. That with the rocks is a bad bug. I have n idea why those rock chunks are causing so much trouble. This will be the third time I fix a problem related to them.

      THanks for those bugreports! They will be fixed in a few hours. :)
    15. Master Pels
    16. Rufus
      Rufus
      Answered the review on the map. :)

      ----------
      In the end, I got a Victory message again, I assume you made that for all missions, like I said before I think you can remove that for all of them in fact, in case you weren't planning to. I didn't get a crash this time though, but the amount of time it took for the map to close was ridiculous, like almost a minute since the moment I pressed Continue, to return to the Campaign's menu.
      ----------
      That means there might be a leak I haven't found yet. I'll look into this.

      Oh, I was never bathered with the elevation to be honest. Didn't feel like it was needed, and it causes problem with map borders. There is an easy fix for this though: I can just detect the wardens Z position and lock the camera height accordingly, with an update every 0.02 seconds.


      ----------
      He also managed to make the key system detect a "double-tap" in 0,5 seconds, and it's adjustable, this brings me to believe that it is possible to detect if you release a key in that half second, forcing the unit to move a little upwards as it detects that you released the key too fast after pressing it.
      ----------
      Good idea!
      Might be useful for edging closer to a more exact position. I'll experiment here a little!
    17. Master Pels
      Master Pels
      Hey man, do you know of any save/load system?
    18. Rufus
      Rufus
      Actuually, i already did that, but then I took it back again.
      Not having a cursor causd certain other problems, for example yo couldn't brows the game options properly, as they don't have hotkeys and stuff. Additionally, the cursor would disappear after you finished the map, disabling it in wc3 main menu.

      I made it so taht you won't have to use it in game though, and if you move it to the side of the screen or hover over a unit, it disappears completely. :)
    19. Rufus
      Rufus
      Yeah, tabs might be an option! :)


      ----------
      I wish arrow key movement wasn't so delayed/inaccurate, and more key sensitive, like when I want to move just a little forward but it won't respond unless I hold the key long enough that it moves more than I wanted, but I guess that's why that movement system was always unpopular in wc3
      ----------
      Yup.
      Nothing I can do about that unfortunately... :/


      ----------
      Still, going to try again later, that loss just frustrated me for now <-<
      ----------
      Good luck! :)
      I'm looking forward to your comments!
    20. Rufus
      Rufus
      Thanks!
      I love this kind of feedback!

      Description:
      Yeah, i acyually have tested exactly that second one you suggested, and had the other one in mind aswell. However, I don't like having hidden tags beside something else, as it expands the screen a lot to the sides, making the description look ugly when you open it.
      I will experiment further with the description. It is still a little bit of a work in progress, and I didn't want to put too much energy into it if Hive 2.0 is launching soon. It works as it is right now, and I have trouble getting forward anyway.
      I like the idea of the quicklinks being higher in the description instead. I'll probably fix this. Thanks! :)

      About the crash, I don't know about this problem. I haven't heard anyone else mention it.
      I don't like the idea of troubleshooting. I don't mind hearing a lot of people complaining about the same bug, and if it is a bug I can fix, not a lot of people will have the time to report it before I fix it. The one you mentioned right now is the only one on the table I believe. I will check it out later today and see what I can do about it.

      Yeah, the victory message can be removed. I'll fix this.

      Did the other missions work properly after the crash?
      Did it happen upon launching the campaign again?
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  • About

    Gender:
    Male
    Birthday:
    August 29
    Home Page:
    http://steamcommunity.com/id/ihnele/
    Location:
    Paraguay
    Occupation:
    Editor
    Current Project:
    480x480 Melee Map
    WarCraft 3 Account:
    GameRanger ID - 5365678
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Night Elf
    Favorite Organization/Clan:
    Watchers
    StarCraft II Account:
    Azs - Azs#21687
    I do things.

    Signature

    [​IMG]
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