Azsure
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  • Where did the amazing profile picture go?
    Azsure
    Azsure
    You mean the one made by AnonAnim? I decided to leave that one behind and make my own instead, since I wanna start seeing myself as an artist and not have people confuse me for a different artist anymore.
    It is time for yet another toast:
    - https://www.youtube.com/watch?v=69SuSsc1jMc
    - https://www.youtube.com/watch?v=5VszFIyk5eI

    ... et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou! et glou!
    ...
    hips!
    ;D
    Azsure
    Azsure
    Hey, and no unfortunately. I only ever had the model itself, which was literally just a Naga Myrmidon with a Satyr head, but unfortunately it's in my old XP hdd which died out a few months ago, (Not like it wouldn't take more than maybe 5 minutes to redo that model in Magos though).
    The texture itself however was never in my possession, that's Chr2's work.
    your map seems to be very popular lol, I already have 3k views on the video I did for you :D
    Azsure
    Azsure
    Hah yeah! It kinda itches me as I kept updating and updating the map after you made the video, fixing a few weird things in it and adding more minor details that weren't before (such as walking knights, footsteps on the second scene, etc) but the youtube video has so many views I would hate seeing it start over to 0 if you were to reupload it.
    edo494
    edo494
    well I wouldnt mind at all :D I dont care for the views to be honest
    Azsure
    Azsure
    Well if you want, you can give it a try :D
    I don't know why exactly you deleted that last post but anyway: there are other programs like Mdlvis or the MatrixEater who can do said things. If you're not familiar with them, I can help you out if you'd like.
    R
    Hey buddy ^U^
    Azsure
    Azsure
    Hey c:
    R
    Roland
    When are you hoppin' at skype bud?
    Thanks, saw what you meant by the prevoew picture now. Fixed it!
    I think my cookies prevented me from seeing the new change. :)
    Fixed all the issues, (hopefully the blocking stones this time once and for all) and added the bonus you suggested. It is a nice semi-hidden position. :)
    Uploading now.
    That with the runes is awesome that you tell me. I have always kept an eye out for those. I'll fix this today!
    I'll fix that walk on wall thingy near the bridge aswell.
    Adding a bonus to that last rune is not a bad idea! I'll see what I'll do... :)

    Damn. That with the rocks is a bad bug. I have n idea why those rock chunks are causing so much trouble. This will be the third time I fix a problem related to them.

    THanks for those bugreports! They will be fixed in a few hours. :)
    Answered the review on the map. :)

    ----------
    In the end, I got a Victory message again, I assume you made that for all missions, like I said before I think you can remove that for all of them in fact, in case you weren't planning to. I didn't get a crash this time though, but the amount of time it took for the map to close was ridiculous, like almost a minute since the moment I pressed Continue, to return to the Campaign's menu.
    ----------
    That means there might be a leak I haven't found yet. I'll look into this.

    Oh, I was never bathered with the elevation to be honest. Didn't feel like it was needed, and it causes problem with map borders. There is an easy fix for this though: I can just detect the wardens Z position and lock the camera height accordingly, with an update every 0.02 seconds.


    ----------
    He also managed to make the key system detect a "double-tap" in 0,5 seconds, and it's adjustable, this brings me to believe that it is possible to detect if you release a key in that half second, forcing the unit to move a little upwards as it detects that you released the key too fast after pressing it.
    ----------
    Good idea!
    Might be useful for edging closer to a more exact position. I'll experiment here a little!
    Actuually, i already did that, but then I took it back again.
    Not having a cursor causd certain other problems, for example yo couldn't brows the game options properly, as they don't have hotkeys and stuff. Additionally, the cursor would disappear after you finished the map, disabling it in wc3 main menu.

    I made it so taht you won't have to use it in game though, and if you move it to the side of the screen or hover over a unit, it disappears completely. :)
    Yeah, tabs might be an option! :)


    ----------
    I wish arrow key movement wasn't so delayed/inaccurate, and more key sensitive, like when I want to move just a little forward but it won't respond unless I hold the key long enough that it moves more than I wanted, but I guess that's why that movement system was always unpopular in wc3
    ----------
    Yup.
    Nothing I can do about that unfortunately... :/


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    Still, going to try again later, that loss just frustrated me for now <-<
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    Good luck! :)
    I'm looking forward to your comments!
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