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Multi-Shape Mushroom Item

The Screenshot shows the 1 type of item model. Yes 1.

The model of the mushroom is made to fit as items. It will randomly appears as 1 of the 4 different shapes when the item is created in game, and the model will not change until the item is destroyed.

In the World Editor it just flash between the different shapes, so you need see the results in game.

It is useful to break the ugly repetition of items model, mainly when there are many equal items together on the ground. Test and it will explain it self

I am posting this just to became a template to made other items as you like.

I don't know if this method is already familiar, in this case, plz tell me and I will remove it immediately.


--Update 31/01/2013

-> Glow and Glitter added

----------------------------

Keywords:
mushroom, green, shape, item, model, change, template
Contents

Multi-Shape Mushroom Item (Model)

Reviews
14:39, 8th Mar 2013 Kwaliti: Useful.
Level 6
Joined
Mar 13, 2012
Messages
69
Well consider a faint green glow. also if you have a entire patch of glowing shrooms it wouldn't look too odd. Also the obtainable ones should glow and use regular ones use the in-game props. like the idea of changing models.
 
Last edited:
Level 6
Joined
Apr 27, 2011
Messages
8
Thanks, i forgot to put this "item effects", because in my map items that look like doodads fits better by its nature theme. Its already updated.
Anyway i don't know if i have explained well the model, i see many maps that use custom models for natural items, like rocks, fruits, wood, herbs and meat. For example Jungle Trolls Reborn. If the item could have a variation on its model like some doodads have, it will fit much better in the game. This model is just a template, the mushrooms are just example for a custom model for item that will have the variation like mushroom doodads have.
kkkkkkkkkk but thinking better now, this model too much specific, it is very useful in maps like Jungle Trolls, but seems useless in almost all other maps. Anyway i can delete it if you want.
 
Last edited:
Level 6
Joined
Mar 13, 2012
Messages
69
hmm is there a Way to set the randomization to one exact model like the way the doodads work, except for items? I see this being useful for multiple weapon items in one item being useful too. would save a lot of time importing and maybe space.
 
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