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Villager Kazotsky Kick Dance

Submitted by BoatyMcBoatface300
This bundle is marked as approved. It works and satisfies the submission rules.
A villager with Kazotsky Kick. That's it. There's a slightly different variation, but yea.
There's no edit to the model, other than also removing the flesh animation set. (removed around 100kbs just from that)

There's no edit to the portrait, but it's needed to work in-game.

I saw a disco floor model, but no dance, so here's one.

Reference from ma favourite game:

In fact, watch the animation and listen to the song :D

If you see any issues, tell me so.

And feel free to use this in however way you want.
Credits not needed.
Like, animation transfer the dance to other models works too.
And if you're interested in seeing more submissions of this kind (I mean, not from me, but from others as well), can I interest you in this discussion?

Edit 1:
Fixed frame 1800.
Merged portrait.
Added stand victory - air guitar.
Previews
Contents

Villager Cossack Dance (Model)

Reviews
loktar
Very well made animations, good job! I would like to see some more models in this bundle with dancing animations, but it's up to you.
  1. DragunovCh

    DragunovCh

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    Necessary, if not obligatory.
     
  2. Atasha JG

    Atasha JG

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    Another member for arthas rockband XD :D
     
  3. Javik

    Javik

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    Казацкий танец (Cossack dance), а не Kazotsky.
     
  4. Atasha JG

    Atasha JG

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    And the perfect match music :D


    Damn, seeing this dance, the music is on my head now and sing MOSKAU!
    BTW the model is good 4/5
     
    Last edited: Aug 1, 2020
  5. Kyrbi0

    Kyrbi0

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    Perfection. ^_^

    One of my favorite games, too!
     
  6. John Melvic

    John Melvic

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    Damn that's some fine anims right there
     
  7. Kyrbi0

    Kyrbi0

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    Wait, did you transfer these from the TF2 Heavy (fixing appropriately), or did you make these all by hand??
     
  8. BoatyMcBoatface300

    BoatyMcBoatface300

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    By hand, heavily referring to video, my fellow tf2 komrade.
    Don't know how to animation transfer (especially in this case from source engine), though that would be a useful skill to learn.
     
  9. Kyrbi0

    Kyrbi0

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    ...holy smokes
     
  10. John Melvic

    John Melvic

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    What a mad man
     
  11. Otherknownoise

    Otherknownoise

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    LOL, really cool man!
     
  12. OverClocked

    OverClocked

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    more pls
     
  13. Draktar

    Draktar

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    There really should be an "animation section". In this theoretical section, one could select from few base models (stickmen of different creature types) and animate with them. Then others would download them and transfer said animations to their models (this section could have animation transfer tutorial pinned under the news section/above the models). What do you think about my proposal @BoatyMcBoatface300 ?
     
  14. Kyrbi0

    Kyrbi0

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    Funny you should say that; consider posting here. : )
     
  15. Hazop

    Hazop

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    Slav approved, blyatiful
     
  16. MrRious

    MrRious

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    Miracle we didn't knew we needed
     
  17. loktar

    loktar

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    Ok this is pretty cool :D

    One issue, several bones have multiple tracks on frame 1800, please fix that.

    I would suggest incorporating the portrait into the main model, or take ujimasa hojo's optimized version and transfer the animations to that, but it's up to you.

    Also maybe add a variation with some festive additions, like a hat and sunglasses and stuff, just an idea :p
     
  18. BoatyMcBoatface300

    BoatyMcBoatface300

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    What does this mean?
     
  19. loktar

    loktar

    Model Reviewer

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    In Magos if you look at the bones' animation, 1800 will be there twice. Use Sanity Test | HIVE to find out which bones are affected.