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Pennywise the Dancing Clown

This bundle is marked as pending. It has not been reviewed by a staff member yet.

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Entry for the Mini Modeling Contest - Scary Monsters hosted by @MasterHaosis and judged by @Panda

UPDATE: 11 Dec 2025

Author's notes:

Feel free to use/edit the model but give credits.
If you want to publish an edited version, please, provide a link to this bundle.
Special thanks to @MasterHaosis and other staff for their patient and sensitive attitude!

Keywords:
Penniwyse, It, Clown, Box, Scary, Monster, Horror
Contents

Pennywise the Dancing Clown (Model)

Pennywise TC (Model)

Information post

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Here are some links to the creative process that may include some interesting thoughts and tricks:
Some explanations about the model

The model is based on the work of Stephen King and the movie It (2017), and is not an exact copy but a reinterpretation and adaptation of the character in the Warcraft universe with some author's ideas.

The head is the most expressive and eye-catching part of Pennywise around which almost the entire character is built (I talk about this in more detail in the parts 1 and 4.). To preserve the charisma of the character, I used references, threw polygons and added more bones for the movement of the facial muscles, which is very justified considering the above, as well as the presence of alternative animations where the same head is used.

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I needed to make sure that I had enough material to work on with facial expressions in order to create an emotional connection with the viewer. The used bones allow to use It's face almost like in the movie, stretching the maw and his facial skin to the limit.

By the way, at start I used a real photo and the KotG's head to shape the face properly, and the process looked quite hilarious:

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The thing is that Warcraft-y models are built around simplifications, especially when it comes to the SD quality. So I cut off unnecessary parts that add too much detail, simplified things like the clown collar and enlarged the most distinctive parts of the mesh, such as hair and face, red fluffy balls (how can I call them differently?) or It's clown-ish shoulder pads which will hint at the character's appearance and tie us to his real-life look from the movie reference.

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Concerning technical part, I compressed the spring mechanism and placed it between the chest and neck bones, which allowed me to use the same head twice, quite handy.
Over the course of time, I went through various materials dedicated to this hero in order to better assemble his image. For example, Pennywise's superpower is taking on different forms to intimidate his victims, as he can literally smell their fear.

Therefore, I decided to expand the range of It's forms, while maintaining the clown theme, and this is how the clown box appeared:

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I decided to push aside one of the most obvious forms - the spider form, because... I found it quite boring: well, it runs around, bites, moves its legs, so what? But a jumping box with a huge head with fangs on a spring made of pulsating intestines is another matter!

This approach allows, for example, to play out the animation when Pennywise calls Georgie to the drain, that is on the picture above, or even make an unusual animation of a snake lunge, perfect for the 'Spell', as well as an animation of the 'Spell Slam' - landing of the box to properly stun the heads of mortals:

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By the way, I came up with the design of the box just searching a few symbols around. The question mark and an evil smile was a good move, but I especially like that I left a yellow star, a bright symmetric element, into which I inserted a handle at the very last moment, which became additional detail that further improves the dynamics of the model.
As you can see, I paid special attention to Pennywise's superpowers, such as his hypnosis. Kids fly to deadlights like wildfire, but I combined the well-known dance animation that was present in the movie scene and hypnosis, resulting in a very dynamic and original story with a "suction" effect:

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Does everyone remember Georgie's hand? Here it is:

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This is also an example of crossing animation with a reference to the movie, including the color of the raincoat.

The scene where It is getting out of the refrigerator:

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Of course, by Warcraft standards, the refrigerator would have been too modern, so I came up with a coffin (I also wanted small spiders to run out of it, but there wasn't enough time for everything). So, the coffin will suit any situation, and will also allow you to play out the birth/summoning of the hero in an interesting way.

Juggling with eyes, one of my favorite actions:

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I wanted to explore the clown theme even more deeply in animations like 'Stand', and since clowns can juggle, I decided why couldn't Pennywise do something nasty and terrible again? This is how this animation appeared, and if you are interested in how I displayed the movements, you can follow the links at the beginning of the post.

Glowing eyes lit with hunger is also a good addition to the model, taken from the movie, which is used in many animations:

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This switching between normal and bloodthirsty mode adds an extra twist, especially in portraits.

The pathetic death, expressed by the grimace of sadness and fear on the face of the monster, which itself feeds on fear, is also conveyed in a certain way in the animation:

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But you won't see the blood, because It will definitely return, and this is just a way to retreat on a balloon and restore strength:

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I also tried to play up such an iconic attribute of a character like this very balloon in several animations in order to compliment the ambience.

For additional creepiness and to add more character, I decided to work with the tongue more often (don't think anything bad):

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This is how I came up with the 'Stand Throw' animation, where Pennywise belches a vile acidic substance straight from his throat, throwing it up with his tongue, which is perfect for various nukes or even long-range attacks in an alternative form.

'Spell' animations are designed to cast different debuffs that should frighten the enemy, to deal some
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before you can catch your prey, thus I didn't add any heavy particle emitters, leaving more space for your fantasy around special effects existing on Hive:

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If you want to make a map around the model, feel free to contact me. In the future I can add some animations like 'Stand Lumber' or 'Gold' for kidnapping players or other animations like 'Cinematic Walks' in a form of flying balloon:

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P.S. One again, thank you very much for hosting the contest, dear staff, @MasterHaosis, and other people involved. Time to floa... I wish all participants good luck!
 
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Brilliant 5/5
Incredible, it must be said. A wide breadth of animations, TC, and very creative ideas that really make the model unsettling.
The clowning dance.
Give this man a trophy already!
Thanks for the nice words and high rating, guys 🫶

Time to float 😈
You look like a nice boy, I bet you have a lot of friends... 😈

Realy excellent
Thank you!
 
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THATS AMAZING! INCREDIBLE WORK! 5/5 + like! Very unique stuff! Detailed work one of the best in this site at all!
5/5 + like! I would give it High quality or Directors cut!
Man I wish you could add stand gold and lumber for additional anims. You can add gold anims for this child holding as in your picture which is absent from final model, and lumber anims for fly with balloon.
 
Amazing model! Love the previews!

Added to contest entries!

@MasterHaosis
Yeah I agree with this all, already wrote post. Yes, this is it today we are finishing it.
Thank you! Somehow I put 2 same textures in the model, I hope it won't be a problem if I fix this later.
Thats not the problem, people can and should update models, its important that they are up to public download so we can continue with voting.
 
Thanks for the high rating, guys!

ok sir you did it again
Oops, I did it again 🤹

THATS AMAZING! INCREDIBLE WORK! 5/5 + like! Very unique stuff! Detailed work one of the best in this site at all!
5/5 + like! I would give it High quality or Directors cut!
Thank you, glad to hear that, and thanks for holding the contest!

Man I wish you could add stand gold and lumber for additional anims. You can add gold anims for this child holding as in your picture which is absent from final model, and lumber anims for fly with balloon.
These animations wouldn't hurt, I agree. I also made attack animations somewhere between hits and catching. Ideally I need mapmakers who needs that.

Yea, maybe later when I have time I'll make an update and add a few missiles, balloons and icons for spells/portrait. I usually do it when people download the stuff quite often, so I'm sure it will be handy 👌


I saw this when I was in school, I didnt watch the movie though.
Ras, ras, ras! 🤙

came out great! love all of the references!
These creative actions are really great.
Thank you!

Holyshit!!...
Villagerino you cooked ma man...
Thanks! Glad you didn't leave the site and can stay here for such cases and observe our creations 👋
 
Masterpiece!
Do you also think that this cute clown inspires more trust than even your closest friends:)?
Thanks for the high rating and your attention, guys!

Well, when I was watching the movie, I saw a young talented actor behind It's face and somehow felt a connection with the person, even through the costume all the actor's charm came outside. Pennywise definitely has charm, his own frightening charm 🤡

If it were possible I would give it a 10 out of 10 horror rating.
Thanks, man! Any reskins? 😜
 
Thats not the problem, people can and should update models, its important that they are up to public download so we can continue with voting.
I re-checked the list of textures and RMS showed the same 2 paths, seems like one of the materials used another version of this texture or something.

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I got rid of the clone, nothing else was changed, even the file size, so I could just do nothing I think.
 
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A great model, I loved part 1 of the remake they made and this Pennywise. The animations turned out perfectly.
Thank you, glad to hear that!

Absolutely brutal model, insane quality

I do wonder what the use of it is tho... like how do you use Pennywise of all things in wc3. Pennywise themed horror map? Easter egg unit in a non-related map?
Still, very cool
Thanks! Ye, horror maps, like maps around Jason. People are experimenting, a lot of modern-looking doodads are appearing.

I had the following scenario in my head. Say, there's a timer, peeps need to complete a quest to escape a territory. Pennywise can transform into a slowly-walking invulnerable balloon to fly and scout, run around the map and use spell effects to frighten peeps before they can be caught, like debuffing them and attacking their nervous stamina. When they become weak It can catch them and bring to a place where they float (also they can be freed but it's difficult to do). The more people float simultaneously, the faster Pennywise will get the morph ability (or the longer it will last). And when the times is almost done, like 3 mins left, Pennywise gets a morph ability anyways, transforms into a killer clown box and starts just killing peeps without any need to frighten them. Something like that.

Anyways, this is a personal contest theme, I believe some players will find the use of such models, maybe even make their own models out of these, use their animations, geosets, ect., esle we wouldn't see many downloads.
 
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I dare say we already have a winner.

While there are probably very few uses for this model outside It-themed maps, the model has possibly the best set of custom animations I've seen, and I've seen many dark and strange things.
 
Villagerino, you outmatched yourself here!
But we still wait for gold and lumber animations :cgrin:
Child and balloon! :cgrin:
I can only say "eventually" 🤥 Need to start with an icon first!

Man do I got a map for you
I've watched the vid, the ambience is well made and immersive 👍

Thank you!

I dare say we already have a winner.

While there are probably very few uses for this model outside It-themed maps, the model has possibly the best set of custom animations I've seen, and I've seen many dark and strange things.
Always glad to hear that my animations can surprise people!
 
UPDATE

A small addition to the bundle for those who asked for more TC:

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Personally, I am sure that such a well-known character can only be a hero, his original costume should be untouched, and hero glow is quite enough. If you need clown units based on this hero, then you should, at least, change the texture of the face, and the face as a whole. (And no, you can't color fluffy balls, otherwise you'll have to make them voluminous, and you can only see them from the front.)
 
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