1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
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  3. Let your favorite entries duke it out in the 15th Techtree Contest Poll.
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  4. Weave light to take you to your highest hopes - the 6th Special Effect Contest is here!
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Last Activity:
Apr 23, 2020
Jul 11, 2010


Well-Known Member

Tirlititi was last seen:
Apr 23, 2020
    1. deepstrasz
    2. Frotty
      Baguette Eifeltower
    3. Troll-Brain
      Ok, tu es comme moi alors, un nostalgique qui vient ici par habitude xD
    4. Troll-Brain
      Ok merci, j'ai confondu avec pjass.
      Et sinon si le projet vient à terme tu serais partant pour être un alpha/beta testeur ?
      Personnellement tu l'utiliserais ?
    5. Troll-Brain
      Je vois, mais japi n'y voit que du feu ? La map est sauvegardée sans erreur ?
      Parce que dans ce cas je pourrais toujours enlever cette fausse native du common.j une fois les occurrences de "call Wait(x)" remplacées
      M'enfin, ce n'est pas bloquant pour l'instant, faut déjà que je m'y mette et ça ne sera pas tout de suite, et puis de toute façon c'est un détail par rapport à la génération du code jass.
    6. Troll-Brain
      Si ca ne te dérange pas je voudrais savoir s'il est possible d'importer un common.j avec une fonction native non existante (sans qu'elle ne soit utilisée dans le script de la map), ca parait débile mais c'est pour un projet :


      Dans un premier temps l'utilisateur devrait déclarer la fonction Wait, utiliser le "import native" stuff de jasshelper, ceci afin de profiter de la vérification de japi, et de ne générer le code jass final en remplaçant les Wait qu'une fois que japi a vérifié le code avec succès.
    7. Troll-Brain
    8. Troll-Brain

      Dis, il me semble que tu avais identifié une fonction "init" qui ne fonctionnait pas quand utilisée avec une déclaration de variable globale, sans toutefois faire crasher wc3 comme c'est le cas avec GetLocalPlayer par ex.
      Un souvenir ?
      CreateForce() , CreateGroup(), Location(), autre chose ?
    9. Rao Dao Zao
      Rao Dao Zao
      You crazy! Next you'll be telling me that SphereEnvMap worked all along.
    10. eubz
      Thanks for joining the group.
    11. eubz
      I have a suggestion about the model section. What can you say about it?
    12. I3lackDeath
      Just to be sure :
      I guess people can't edit the cursor's model, since it's a 2D art contest, right?
      Yup, exactly. It's basically skinning.
    13. Vladadamm
      Come on skype guy, need to talk to you.
    14. Troll-Brain
    15. Troll-Brain
      I know he didn't understand, but really if he read better he could ...
      The "innacuracy" was just an euphemism.
      But meh ... next time i will just not answer, you know how i can't bare this kind of behavior ^^

      No need of rep the "tag" with unselectable animation thing, it is an idea from Profet.
      I've just found myself how to make an animation unselectable, but it's not like it was hard to find that was the BoundRadius the meaning factor ...
    16. Troll-Brain
    17. Troll-Brain

      If you have any clue about this, plz let me know.
    18. Infrisios
      Shiva's Guard was made by PGRu-Unexpet3d. I don't know about any custom tornado.mdx :-\
      You can look for the model on hive/wc3c to check who made it.
    19. Asomath
      Sir, I am evicting you from your Archimonde avatar because I love and care for you.
    20. anarchianbedlam
      <span style="font-size: 22px">[rainbow]:Special News Bulletin:[/rainbow]</span>
      We interrupt this program to bring you a special announcement from our
      glorious leader, Hypnotoad. Due to your prior interest and activity in our
      modeling forums and your current active status, we would appreciate your
      opinions and input in choosing the next modeling contest theme!
      Just follow the link below.

      [r]Modeling Contest 24
      <span style="font-size: 15px">
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  • About

    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Favorite Organization/Clan:
    Kirin Tor
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