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Spell Markers

23.06.22
- Uploaded

NO‎TESCREDIT
  • No need to change import paths for custom textures. You can import the entire folder (Ctrl + Shift + I) through the Import Manager.
  • You'll only need the Classic versions if you or your audience do not have access to Reforged HD.
Give credits if you use my resources in your map.

You may repost my models or incorporate them in your 3D creations, as long as you observe proper attribution by crediting me and linking to this bundle.

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Contents

Spell Marker Blue (Model)

Spell Marker Gray (Model)

Spell Marker Green (Model)

Spell Marker Red (Model)

Spell Marker TC (Model)

Reviews
General Frank
Amazing effect and fantastic use of textures. Great job.
Level 1
Joined
Dec 19, 2022
Messages
3
You can use the "Spell Marker TC" version, and set its player color via the Jass Command

call BlzSetSpecialEffectColorByPlayer([spell effect variable], Player(3))

This will set it to Purple.
I can still operate this way, but it's a little difficult for me. It's equivalent to making a model. can You help me?
 

Uncle

Warcraft Moderator
Level 67
Joined
Aug 10, 2018
Messages
6,897
I can still operate this way, but it's a little difficult for me. It's equivalent to making a model. can You help me?
  • Example
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Special Effect - Create a special effect at (Center of (Playable map area)) using Spell Marker TC.mdx
      • Special Effect - Set Color of (Last created special effect) to color of Player 2 (Blue)
Every action related to Special Effects is under the Special Effect category. You can scale them, color them, move them, etc.
 
Last edited:
Level 3
Joined
Oct 11, 2017
Messages
24
This looks incredible! Is there any correlation between this model's scale and area of effects? I'd like to use it as some spell warnings, but I'd need for it to have the same size as the spell's area of effect that is being cast.
 
Level 15
Joined
Aug 31, 2009
Messages
775
This looks incredible! Is there any correlation between this model's scale and area of effects? I'd like to use it as some spell warnings, but I'd need for it to have the same size as the spell's area of effect that is being cast.
Just scale its size according to your spell. The base size is 100 Radius.
 
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