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Tor

Submitted by !!GORO!!
This bundle is marked as approved. It works and satisfies the submission rules.
Keywords:
wood log wall spikes stakes
Contents

Tor (Model)

  1. lord_Turin

    lord_Turin

    Joined:
    Oct 30, 2004
    Messages:
    307
    Resources:
    1
    Maps:
    1
    Resources:
    1
    love it. 5/5
    will use it in my rpg
     
  2. !!GORO!!

    !!GORO!!

    Joined:
    Oct 31, 2004
    Messages:
    40
    Resources:
    14
    Models:
    14
    Resources:
    14
    Why donĀ“t you vote for it? You must rate it. ;)
     
  3. MajJin

    MajJin

    Joined:
    Jul 18, 2004
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Very nice and useful 5/5
     
  4. Alexander

    Alexander

    Joined:
    Mar 1, 2006
    Messages:
    7
    Resources:
    0
    Resources:
    0
    Same as Frozen_Turin .... love it will use it in RPG 5/5 8) ( My W3 name's Frozen-Immortal and Turin is a mate of my'n )
     
  5. t3ch

    t3ch

    Joined:
    Nov 2, 2004
    Messages:
    27
    Resources:
    0
    Resources:
    0
    Very good!
     
  6. RaD-

    RaD-

    Joined:
    Jul 9, 2004
    Messages:
    406
    Resources:
    0
    Resources:
    0
    awesomness like all the others... just wondering, why the hell are all the logs exactly the same! lol
     
  7. !!GORO!!

    !!GORO!!

    Joined:
    Oct 31, 2004
    Messages:
    40
    Resources:
    14
    Models:
    14
    Resources:
    14
    What are 'logs'?
    Do you think of the skin pathes?
    They are the same because the four models need the same skins. ;)
     
  8. Shougun

    Shougun

    Joined:
    Jun 4, 2005
    Messages:
    44
    Resources:
    0
    Resources:
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    Logs are normaly wood cut in a way that its like this O on both ends and and are normaly "SORT of straight" And what he meant by why are they all the same was How come every "log" was the same width same "straightness" and probably "length" which unless good crafters made that gate is normaly unreal-listic, and there would still be some specialness about each log because human crafts men isnt exact or at least must of the time.... :lol: Hope all that made better sense. 8)
     
  9. Doc_08

    Doc_08

    Joined:
    Dec 23, 2007
    Messages:
    7
    Resources:
    0
    Resources:
    0
    How to i turn in Horazontal ?
     
  10. Ardnived

    Ardnived

    Joined:
    Aug 16, 2007
    Messages:
    846
    Resources:
    4
    Maps:
    1
    Tutorials:
    3
    Resources:
    4
    Is this a gate? or...
     
  11. Mr.P

    Mr.P

    Joined:
    Nov 26, 2008
    Messages:
    21
    Resources:
    0
    Resources:
    0
    No...its a wall
     
  12. RaijinSpark

    RaijinSpark

    Joined:
    Aug 31, 2008
    Messages:
    1,583
    Resources:
    1
    Icons:
    1
    Resources:
    1
    this model is good
     
  13. The_Minotaur

    The_Minotaur

    Joined:
    Mar 20, 2009
    Messages:
    21
    Resources:
    0
    Resources:
    0
  14. Illuvivius

    Illuvivius

    Joined:
    Jul 26, 2008
    Messages:
    3
    Resources:
    0
    Resources:
    0
    Very usefull ! 5/5
     
  15. darwin

    darwin

    Joined:
    Aug 30, 2004
    Messages:
    905
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Very nice. It works as a gate, just open and close. It fits vertical gates best.

    EDIT:

    Actually it doesn't fit any of the gates I'm afraid. The model is rotated 90 degrees off from the gate models. This means when you use it as the Art -Model for a gate, the pathing and the model will not line up. E.g., if you put this model in as "Iron Gate (Horizontal), the pathing will be horizontal, but the model will appear vertically. You can change the "art - fixed rotation" but that will rotate the pathing as well, leaving the model and the pathing always off by 90 degrees.

    This, unfortunately, appears to make this model useless for use with gates unless you do all the pathing manually with pathing blockers and such.

    Incidentally, rotating the model 90 degrees will not solve this as it throws off the animations.
     
    Last edited: Mar 20, 2015
  16. abam96

    abam96

    Joined:
    Mar 24, 2012
    Messages:
    23
    Resources:
    0
    Resources:
    0
    nice

    +rep model is 5/5 cuz its perfect