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Tor

Keywords:
wood log wall spikes stakes
Contents

Tor (Model)

Level 1
Joined
Mar 1, 2006
Messages
7
Same as Frozen_Turin .... love it will use it in RPG 5/5 8) ( My W3 name's Frozen-Immortal and Turin is a mate of my'n )
 
Level 3
Joined
Jun 4, 2005
Messages
44
Logs are normaly wood cut in a way that its like this O on both ends and and are normaly "SORT of straight" And what he meant by why are they all the same was How come every "log" was the same width same "straightness" and probably "length" which unless good crafters made that gate is normaly unreal-listic, and there would still be some specialness about each log because human crafts men isnt exact or at least must of the time.... :lol: Hope all that made better sense. 8)
 
Level 14
Joined
Aug 30, 2004
Messages
909
Very nice. It works as a gate, just open and close. It fits vertical gates best.

EDIT:

Actually it doesn't fit any of the gates I'm afraid. The model is rotated 90 degrees off from the gate models. This means when you use it as the Art -Model for a gate, the pathing and the model will not line up. E.g., if you put this model in as "Iron Gate (Horizontal), the pathing will be horizontal, but the model will appear vertically. You can change the "art - fixed rotation" but that will rotate the pathing as well, leaving the model and the pathing always off by 90 degrees.

This, unfortunately, appears to make this model useless for use with gates unless you do all the pathing manually with pathing blockers and such.

Incidentally, rotating the model 90 degrees will not solve this as it throws off the animations.
 
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