I think the model is a fine addition, and frankly I'm glad there is a bit of variation to the general use of the "VillagerMan" model. I think this villager looks more ancient (ie. greece, rome etc.) and would work good as a good hoplite unit. Unfortunately, there are no animations for spears specifically, and so (even though the spear was the main weapon of the ancient world, warcraft has no units using them) you should use the "channel" animations for that purpose. Also, another unfortunate thing is that only "flesh" and "channel" swing with their right hand and so some shields will not work with this model, being due mainly to the fact that Blizzard seems to make most of it's animations left handed ( I know it's odd but their are "right handed" shields on THW's database). I do realize that these "bugs" are not your fault however and that Blizzard is to blame. As everyone else has said the new sleeves are nice and I can't see any bugs aside from an odd wrap around places, but this is only noticible upclose around the waist, and my villagers will be wearing plate

. Plus ingame it is unoticable and with how odd blizzard made some of it's skins (and the meshes, footman is a good example), this is definately at least a 4/5. Good job for a simple, yet useful edit. EDIT-Oh yea and +rep for such a useful model, that I will probably use in hundreds of maps.