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ndh
Last Activity:
Jul 9, 2015
Joined:
Apr 21, 2012
Messages:
319
Albums:
4
Birthday:
Mar 16, 1995 (Age: 24)

ndh

The Gentleman Pig, 24

ndh was last seen:
Jul 9, 2015
    1. SeedinAethyr
      SeedinAethyr
      Happy Birthday!



      <span style="font-size: 12px">Here is a cake.</span>

      . . . ., ., ., .,. . . . .
      . . .__|__|__|__|__ . . .
      . . .|~~::~~~~::~~| . . .
      . . .|~!!~~~~~~!!~| . . .
      . . .|<(><)><(><)>| . . .
      . . .|}{}{}{}{}{}{| . . .
      _________________________
    2. Sin'dorei300
      Sin'dorei300
      Happy Birthday! :)
    3. Fingolfin
      Fingolfin
      No, nothing, as of now.
    4. Fingolfin
      Fingolfin
      I am making some progress. I managed to get the "out of vision"-bug fixed, kinda. I tried the method of searching for destructables in a rect by the order point, and at the start of the game, it doesn't work. I made a counter to see how many destructables are in the rect, and it always turns up zero.

      After some time though, and i don't know why, i can target trees out of vision just fine, and the worker goes off harvesting like normal, but the same does not go for gold mines or stone mines. I dunno if it has to do with their pathing being larger, but i am testing that now.

      If it has to do with this, then there might be some problems with resources that have a large pathing, since i would have to expand the search range. If the search range is too large, harvesters will start harvesting resources in range even if you just told them to move next to it, and that might be annoying. Also, the counter i did still shows up "0 destructables found", even in the case of the working trees, but that might just be my counter that is broken.
    5. Kyrbi0
      Kyrbi0
      Oh good. Well then, as the gents say, 'ta'. :P
    6. Kyrbi0
      Kyrbi0
      (Can't remember if I've done this before...)
      Hey ndh. I was reading this closed thread, and wanted to make sure you knew that GTW is indeed dead, but it is entirely uploaded for everyone to use. The link is in my signature. You're welcome. :P Have fun.
    7. Fingolfin
      Fingolfin
      Good news is i solved the issue with harvesters attacking their resources. They are now completely incapable of doing this. So really, as far as i remember, it is just the issue with resources outside of vision left. If i ever find time i will try to fix this, but next week and for almost a month forward, i will be having visitors to attend to.
    8. Fingolfin
      Fingolfin
      lol, perhaps because we live on opposite sides of the planet.
      There has been a situation with my girlfriend. I don't know if i will be able to work on this for a forseable amount of weeks. I wish you the best of luck on the map though.
    9. Fingolfin
      Fingolfin
      Wrote to you on skype.
    10. Fingolfin
      Fingolfin
      Hey, just wanted to say that i have installed wc3 with B-net on my laptop now, so i am free to play KtC with you, should you ever want!
    11. Kithraya
      Kithraya
      Hi. :) You did this yellow grass model in your Kings project?
    12. MassiveMaster
      MassiveMaster
      I don't think that would be good to make as a complete model, especially with a harvesting animation. In such an animation you would need a worker that cuts down each part of wheat one by one. That would result in a ridiculous amount of work and filesize. I'd rather advice you to use separate smaller 'wheat plants' that grow and can be harvested independently and are placed in a field form through triggers. That saves a lot of filesize, work AND looks better (in my opinion). :wink:
    13. MassiveMaster
      MassiveMaster
      Hmm I'm already working on a bunch of different models, but it depends what it is. If it's something I already planned to do or something I'd need too I may prioritise on it. :wink:
      Though I don't do units (too much animation work, I'm not good at it) just buildings, doodads, etc.
    14. MassiveMaster
      MassiveMaster
      Hey, yea goes quite well. As you see I've still time to do some wc3 modding/modeling from time to time. :wink:
      And how are you doing? Would be really cool if you'd work on/finish your KtC project. :thumbs_up:
    15. defskull
    16. Fingolfin
      Fingolfin
      Hey there, I've been completely smothered in studies for most of this year and haven't had much time for modding. I also have this other new (very pretty) hobby who has been taking up a lot of my time. ;)
      How are things going with your project?
    17. Wintaer
      Wintaer
      Thank you! I like your avatar (:
    18. Mythic
      Mythic
      Greetings. :)
    19. Wolf_Wing
      Wolf_Wing
      Happy B-Day
    20. Sin'dorei300
      Sin'dorei300
      Happy B-day!
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  • About

    Birthday:
    Mar 16, 1995 (Age: 24)
    Current Project:
    Kings - The Crusade
    WarCraft 3 Account:
    ndh
    WarCraft 3 Realm:
    US West
    Favourite Race:
    Dwarf
    Favorite Organization/Clan:
    Kirin Tor
    Warcraft III modding

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