Multi-Hut

This bundle is marked as director's cut. It meets all expectations and excels in every regard.
This 'Multi-Hut' is a '5-in-1' model. Basic parts of the model are used in every variation but at different places and every variation has its own set of animations and some extra details to better distinguish one from the others. This was kind of to test on how much filesize could be spared by reusing parts of the mesh instead of making a separate model for each variation. To get a specific variation you have to adjust the ‘Grafic – Required animation names’ field in the object editor:
Fisher hut: ‘’ (Empty)
Quarry hut: ‘upgrade’ and ‘first’
Shepard hut: ‘upgrade’ and ‘second’
Woodcutter hut: ‘upgrade’ and ‘third’
Hunter hut: ‘upgrade’ and ‘fourth’

The model only uses ingame textures (for low filesize) and has a portrait camera, team colour, attachment points (Overhead Ref, Origin Ref and five Sprite Refs) and separate animations (Stand/Birth/Death/Decay) for each variation.



Pls give credits, if you use it in your map.
You are allowed to modify it as long as you give credits.

Keywords:
fisher, quarry, stone, mason, hunter, shepard, wood, cutter, forest, hut, cottage, building, structure, medival, age,
Contents

Multi-Hut (Model)

Reviews
23:50, 26th Apr 2013 Misha: After a long consultation with the mods, we're awarding the multi-hut a DC for the model's utility and practicality :smile:

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M

Moderator

23:50, 26th Apr 2013
Misha: After a long consultation with the mods, we're awarding the multi-hut a DC for the model's utility and practicality :smile:
 
I don't know about the ground texture though :eek:
Is that texture built in the model, or is it configured in the editor?

You probably mean the ground platform. It's part of the model so stuff don't floats around when you place the building on uneven ground (the human lumber mill has that too for example). Though on the pics it also has an aditional ground texture to better blend over.
I know it doesn't look that good at some cases though I don't know of any other way too avoid floating objects instead. :ogre_frown:
 
Yay great, a DC rating! :thumbs_up:

Wouldn't it be a better idea to simply upload the different parts as separate models, and than people can put them together in game as they wish? It would offer much more versatility than 5 variations.

Yea, for sure that would be a possibilty but as I already said in the description the design/idea of this building was to reuse basic parts of the model in all versions to save filsize and get some consistency in the designs. Of course if you just use one version that concept isn't good for you but in most cases you can get use of more than one version I think. And in my opinion a filesize of about 32KB per version is quite good for the given level of detail. :ogre_haosis:
All in all this model was kind of a test if that '5-in-1' concept would work and I'm indeed well satisfied of the outcome. :wink:
Though the savings for doing less mesh-work really didn't come up for all the additional work needed for all the animations and planning so I'm not sure if I'll use that concept that often in the future.
 
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Feb 11, 2014
Messages
2
4/5 but...

i have a problem... How I have to enter the name of animation?

stand upgrade first - not work
‘upgrade’ and ‘first’ - not work
 
4/5 but...

i have a problem... How I have to enter the name of animation?

stand upgrade first - not work
‘upgrade’ and ‘first’ - not work

Here is how it should look in the editor:

attachment.php


So look that you use the right field and enter the keywords separatly and of course without the quotation marks. :wink:
You can also use the townhall upgrades as a comparison or just replace the model there to see how it works.
 

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