This 'Multi-Hut' is a '5-in-1' model. Basic parts of the model are used in every variation but at different places and every variation has its own set of animations and some extra details to better distinguish one from the others. This was kind of to test on how much filesize could be spared by reusing parts of the mesh instead of making a separate model for each variation. To get a specific variation you have to adjust the ‘Grafic – Required animation names’ field in the object editor:
Fisher hut: ‘’ (Empty)
Quarry hut: ‘upgrade’ and ‘first’
Shepard hut: ‘upgrade’ and ‘second’
Woodcutter hut: ‘upgrade’ and ‘third’
Hunter hut: ‘upgrade’ and ‘fourth’
The model only uses ingame textures (for low filesize) and has a portrait camera, team colour, attachment points (Overhead Ref, Origin Ref and five Sprite Refs) and separate animations (Stand/Birth/Death/Decay) for each variation.
Pls give credits, if you use it in your map.
You are allowed to modify it as long as you give credits.
fisher, quarry, stone, mason, hunter, shepard, wood, cutter, forest, hut, cottage, building, structure, medival, age,