- Joined
- Apr 24, 2012
- Messages
- 9,802
Happy Holidays, dear Hivers! It's been a wonderful year. Let's take a look at the people who made it so.
- The Warcraft 3 Reforged BETA was released during Blizzcon week
- The game is scheduled to drop on January 28, 2020
- The Hive Cup saw community maps in play, coming on the heels of its very own Melee Mapping Contest
- The World Cyber Games 2019 took place
- The Warcraft Gold League 2019 Summer and Winter tournaments were held
- EmberCraft joined the ranks of Hosted Projects
Winner | Entry | Contest | Poll | Results
Winner | Entry | Contest | Poll | Results
Winner | Entry | Contest | Poll | Results
Winner | Entry | Contest | Poll | Results
Winner | Entry | Contest | Poll | Results
Winner | Entry | Contest | Results
Winner | Entry | Contest | Poll | Results
Winner | Entry | Contest | Poll | Results
Winner | Entry | Contest | Poll | Results
Winner | Entry | Contest | Poll | Results
Winner | Entries: [1] [2] [3] [4] | Contest | Poll | Results
Winner | Entry | Contest | Poll | Results
Winner | Entry | Contest | Poll | Results
Winner | Entry | Contest | Poll | Results
A rundown of this year's five highest-rated resources from each section.
Spots have been limited to each author's top bundle.
Maps
Models
Skins
Icons
Spells
Tools
Packs
Description said:While the Orcs had managed to break through the lines of their Imperial enemies, it quickly became clear that their invasion was doomed from the very beginning. The Demons used their attack to further their own invasion and not only smashed through the Human defenders but also through the clans. Now they on the run. A new strategy must be found. Allies must be found.
Command the powerful Orcs and form alliances with those who would ally with your kind in order to become more powerful than any Orc army of the past. Use your new forces to withstand the armies of your enemies and destroy them to survive this war and to find a place for your people to live.
Will you be able to unite all those different factions? Will you be able to maintain peace among your own ranks while fighting your enemies or will you fight not only against the enemies of your kind but also against your own? Only time will tell.
Description said:Do you want to mess with your brain while accompanying a cosmic seal on its journey through space?
No mushrooms needed! Play this game!
You travel with your seal through space on a track made of rainbow blocks.
Change direction with W, A, S and D in order to not fall off the track.
Make it to the finish line of each level.
Description said:AUTOBattle is a round based strategy game which inspired by DOTA 2 Custom Map named "Autochess".
That challenges you to battle other players in a round by round fight to survive as the last player standing. You engage in fast paced economic and tactical decision making in order to out last, out smart, or overpower your opponents. The battles are automated as suggested by the title of the game, however, you have control of the starting positions of your chosen composition.
Description said:Champions Trial is a team-oriented Hero Survival for up to 4 players; the difficulty of the game changes automatically depending on how many players are playing.
As a team, the players will fight against an infinite amount of enemy waves and Guardians (boss encounters) until they're overwhelmed and defeated. The map has an automatic restart-system, so no need to remake after a defeat!
Description said:Jungle Dungeon is a co-op PvE adventure located in a large jungle, with epic Boss-fights and selectable PvP Arena Battles. Inspired by the raid format in World of Warcraft. You progress through the dungeon with your companions, growing stronger by time and reaching checkpoints. Strategy, teamwork and communication is key. You are in for a true adventure...
Will your team be able to make it all the way?
Murlocologist's holy warrior takes the crown, wielding unrivaled quality on the road to victory.

When you stare long enough into the abyss, it throws a Mythic right back at you.
And just like that, KAIL333XZ won every mapmaker's heart.
Call the shots with Gluma's latest Skaven!

Accompany BoatyMcBoatface300's little adventurer on every daring escapade!
Made for dickxunder's Unbroken Sage, this excellent skin by nightelfbuilder gives the heroine a fel twist.
Breathe new life into your world with SNART's majestic tileset pack.
Kindle your dark desires with PrincePhoenix' subdued user interface.
By the Soulflayer's blood and Arowanna's sweat, a new horror has risen.
From Starcraft I with love, brought to you by Strydhaizer.
These icons by Ceterai are must-haves for those who wish to lend their service to the Kek side.
Forever changed, PrinceYaser's daughter of the sea is one you'll never forget.
Live the nightmare through Scias' assortment.
Cleanse your land with Murlocologist's hand.
Marcos DAB can help you keep your foes right where you want them.
Devalut found a way to preserve life from beyond the grave. Protect your loved ones today!
Bone Armor sends three orbs to revolve around your target, each fading after preventing a specified amount of damage. The spell creates highly customizable special effects facing the direction of attacks received, ensuring that your beloveds survive in style.
Harness the magic Tasyen made to make your forces unstoppable.
Description said:Talent Jui is the 3. edition of my resource Talent. It offers a choice talent system similar to heroes of the storm. On levels you decided, heroes/units can pick one talent from a group of choices (tier) specially defined for that unitTyped.
This system works for any amount of units at the same time. But one player can only observe talents of one unit at one time. Talent Jui provides a custom created dialog (which can be slightly customized) to perform the choices from the player perspective. Choices and tiers are created using Jass/GUI. Cause of using the frame natives, Talent Jui does not need any object Editor data to manage itself.
This system also includes an easy way to create unlearning/resetting choices.
Features said:User Manual
• Includes several primitive frame types (texture, text, slider, etc.)
• Compatible with custom frame definition
• Uses pixel as measurement unit
• Friendly UI natives wrappers
• Custom hierarchy system with in-depth inheritance control
• Automatically prevents non-simple frame from going out of the 4:3 bounds
• Enhanced frame pivot & anchor point feature for all-resolution support
• Automatic create context handling
• Extra security measures (prevents UI native related crashes out of the box)
• Customizable full-screen mode
• Important default/original frames container
• Includes all available built-in fdf files
Description said:Makes the Hero blast explosively several times after a short delay, dealing damage to all enemy ground units around the Hero. Can be cast multiple times in a row, each explode dealing extra damage, but also draining more mana (or however you set the options).
Features said:
- Easy creation of shields that can stack with each other, with one shield being evaluated before the next (rather than all of them being damaged at once).
- Some control over which shields are damaged first.
- Specific Shield events, set when creating a shield.
- Expires
- When the duration of the shield hits 0. Expiration also removes a shield.
- Breaks
- When a shield breaks from blocking damage. Breaking a shield usually causes it to be removed, but can be set so that the shield does not get removed upon breaking.
- Damaged
- When a shield is damaged (does not run if other shields block the damage)
- UnitDamaged
- Runs whenever the shielded unit is damaged, regardless of whether the damage was blocked or not.
- Removed
- Runs when the shield is removed.
- Periodic
- Runs 32 times a second
- Checking if a unit has a specific type of shield (searches by shield type id value)
- Custom block conditions, select or modify the conditions required for the shield to block damage.
- General events
- (v0.90)
- Any shield added
- Any shield removed
- Unit with shield is done being evaluated for damage event
- Unit with shield is done being evaluated for periodic event
- (1.00)
- Any shield has health/maxhealth modified (done via periodic check, not instant)
Features said:
- Open and view MDL and MDX model files
- CASC Data browser with double-click to view model, or texture, using JCASC from DrSuperGood
- Attempts to support every single Warcraft III Patch up to and including Patch 1.31
- MPQ Data browser seamlessly replaces CASC browser when using older patches of the game
- 24 color "Team Color" menu will seamlessly swap to 12 colors when using an older patch of the game
- Edit the model geometry (Select by Vertex, Select by Face, Select by Group)
- Editor hotkeys that were not present in the Matrix Eater predecessor (QWER for edit mode, ASDF for select mode)
- Control which Geosets are editable at one time
- Animation Previewing (No particles or ribbons yet)
- An "Open Internal" menu for loading game models quickly
- Can open and save MDX to MDL or MDL to MDX using a converter that supports features such as ReplaceableId on Particle Emitters better than some alternatives
- Includes a basic UV map editor
- Multiple GUI themes available in the Preferences Window
Features said:WLPM consists of a Package Manager and a Module Manager with it's own Lua part of code.
We introduce a new way of working with dependencies - WLPM Module Manager
Package Manager Features
- Works with maps in a map-as-directory mode
- Own package config format in JSON
- Install packages with dependencies from Github and Bitbucket
- Install Lua files directly from Github, Bitbucket or custom hosts in config
- File and directory watcher (war3map.lua, sources, config)
- Dependency version resolution
Module Manager Features
- Include custom user directories as advanced sources
- Right dependency order in the target file
- ES6-like imports and exports in the Lua script
- Really fast target builder on-the-go (C# watcher)
Description said:W3MS is a Python script that enables you to do MoonScript development for Warcraft III in Sublime Text.
Features said:
- Analyzing and syntax checking cJass code
- Full support of JASS/cJASS
- Analyzing classes/structures and converting them to Lua meta table implementation with maximum compatibility
- Producing .lua file with converted code of your cJass/JASS code
- Advanced JASS features such as 'native', 'constant', 'type'
- emmyDoc option for lua
- Single file conversion
- Smart string decection (constants, locals, globals, declared functions) and smart replacing string concatenation operator
- Supports mixed code of cJass/JASS. It is fully recognizable.
- Lambdas
- Define macroses with expressions
- Massive folder-to-folder conversion
- Advanced logging of application
- Opportunity to implement output for any other script language
- 100% readable code formatting
- Saving comments, comment positions and new lines, function and variable names, spaces in expressions
- Config file with application's settings
- Minimalistic and simple GUI interface
- Command line interface
The spirits dance at Mr.Goblin's fingertips as he creates more wonders to behold.
From frozen fjord to broken shore, nightelfbuilder's archers will answer when Azeroth calls.
Help yourself to WolfFarkas' bountiful melee offerings.
Onward to 2020!
Special thanks to Directive255, Spellbound, and The_Spellweaver for their feedback.
Last edited: