1. Are you planning to upload your awesome skin to Hive? Please review the rules here.
    Dismiss Notice
  2. Fill your cup and take your pick among the maps best suited for this year's Hive Cup. The 6th Melee Mapping Contest Poll is up!
    Dismiss Notice
  3. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  4. Do you hear boss music? It's the 17th Mini Mapping Contest!
    Dismiss Notice
  5. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Starcraft I Tilesets Megapack

Submitted by Strydhaizer
This bundle is marked as pending. It has not been reviewed by a staff member yet.
[​IMG]
Starcraft I incl. Brood War Tilesets

Made by Blizzard (Ported by Strydhaizer)

Description



Hello guys. First of all this is my attempt to port the tilesets from the very first Starcraft (including Brood War). My intention of porting these is because we already have Starcraft assets since 2005 but we never really had a tilesets that will fit with it, so I decided to port these. I originally started porting these back in 2013 when my workshop is still operational (Here: StryderZero Terrain tile + Skins Giveaway) however the workshop is already dead and I wasn't really able to complete it (I only ported the jungle theme). I am not really a fan of the port I have done before so I decided to re-port the tiles again which is this pack. This pack contain "ALL" the Starcraft tilesets including "ALL" themes (Ash, Badland, Blight - Zerg, Desert, Ice, Installation, Space and Twilight) which you can use along with killst4r's and abriko's assets. I also made sure all the tile variations are included (some tiles however doens't necessarily need to have variations). Check the screenshots below for preview. I have also included test maps for each themes provided in the pastebin.

You may also try my template, it uses the same desert themed tiles as the tiles included in this pack.
Check it here: Starcraft I Template(s)

My old friend also used the old version of the tiles I made before.
Check it here: [K40$]-Spectre

You may or may not credit me - though I will really apppreciate it if you do, it's up to you, the textures are originally made by Blizzard anyway. (Be sure to credit Blizzard when you use this pack!). You are NOT ALLOWED to redistribute this bundle to other forums or website.

Update:

The HW admins finally allowed me to upload these stuffs to the resource section (the first batch of this pack was rejected back in 2013 because it's a rip and not fully made by me, which is understandable). Also, this is the updated version of the pack that was originally posted in the Terrain Board/Forums back in July.





Previews and Information




Note: All the preview images and the test maps are also included in the archive.

Ash
[​IMG]


Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: Yes (Ported)
Water Texture Included: Yes (Lava)
Tiles Included:
• Broken Rock
• Dirt
• Dried Magma (Or High Magma in StarEdit)
• Lava
• Light Ash (Or High Ash in StarEdit)
• Magma
• Shale


Badlands
[​IMG]


Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: Yes (Ported)
Water Texture Included: Yes (Same with Jungle Water)
Tiles Included:
• Asphalt
• Dirt
• Grass
• Light Dirt (Or High Dirt in StarEdit)
• Roof


Desert
[​IMG]


Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: Yes (Ported)
Water Texture Included: Yes (Tar)
Tiles Included:
• Compound
• Crags
• Dirt
• Dune
• Light Dirt (Or High Dirt in StarEdit)
• Mud
• Rock
• Tar


Ice
[​IMG]


Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: Yes (Ported)
Water Texture Included: Yes (Water)
Tiles Included:
• Dirt
• Grass
• Ice
• Moguls
• Outpost
• Rock
• Snow
• Water

NOTE: I know the dirt cliff is terrible, but StarEdit uses the same texture as the snow cliffs.


Installation
[​IMG]


Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: No (Not Ported / Not Possible)
Water Texture Included: Yes (Bottomless Pit)
Tiles Included:
• Bottomless Pit
• Floor
• Plating
• Roof
• Substructure
• Substructure Panel
• Substructure Plating


Jungle
[​IMG]


Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: Yes (Ported)
Water Texture Included: Yes (Water)
Tiles Included:
• Dirt
• Grass
• Light Grass (Or High Grass in StarEdit)
• Mud
• Ruin
• Temple
• Water


Space
[​IMG]


Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: No (Not Ported / Not Possible)
Water Texture Included: Yes (Space)
Tiles Included:
• Catwalk
• Low Platform
• Light Platform (Or High Platform in StarEdit)
• Platform
• Platform Dark
• Plating
• Rust Pit
• Solar
• Space


Twilight
[​IMG]


Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: Yes (Ported)
Water Texture Included: Yes (Water)
Tiles Included:
• Basilica
• Crevices
• Crushed Rock
• Dirt
• Flagstone
• Light Dirt (Or High Dirt in StarEdit)
• Mud
• Sunken Rock
• Water



Zerg
[​IMG]


Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: No (Has No Original Cliff Texture)
Water Texture Included: Yes (Has No Original Water Texture)
Tiles Included:
• Zerg




Changelog



Changelog written in the text file included in the pack.



Procedures Done


I was able to fetch the textures through StarEdit by enabling the grids, taking a screenshot of each tiles from all themes, copy and pasting each grid tiles from the screenshots taken and made a pattern as well as add transparency to make it work in Warcraft III.


Tools Used


  1. GIMP (for making the alpha channels/transparency)
  2. blplab (for batch conversion)
  3. Magos Model Viewer (for conversion)
  4. StarEdit (for the original tiles)
  5. Bandicam (for Screenshots)


Download
Contents

Starcraft I Tilesets Megapack (Texture)

ash_brokenrock (Texture)

ash_dirt (Texture)

ash_driedmagma (Texture)

ash_lava (Texture)

ash_ltash (Texture)

ash_magma (Texture)

ash_shale (Texture)

bad_asphalt (Texture)

bad_dirt (Texture)

bad_grass (Texture)

bad_ltdirt (Texture)

bad_roof (Texture)

bli_zerg (Texture)

dst_compound (Texture)

dst_crags (Texture)

dst_dirt (Texture)

dst_duna (Texture)

dst_ltdirt (Texture)

dst_mud (Texture)

dst_rocky (Texture)

dst_tar (Texture)

ice_dirt (Texture)

ice_grass (Texture)

ice_icebb (Texture)

ice_moguls (Texture)

ice_outpost (Texture)

ice_rock (Texture)

ice_snow (Texture)

ice_water (Texture)

ins_bottpit (Texture)

ins_floor (Texture)

ins_plating (Texture)

ins_roof (Texture)

ins_sub (Texture)

ins_subpanel (Texture)

ins_subplating (Texture)

jgl_dirt (Texture)

jgl_grass (Texture)

jgl_ltgrass (Texture)

jgl_mud (Texture)

jgl_ruin (Texture)

jgl_temple (Texture)

jgl_water (Texture)

spc_catwalk (Texture)

spc_lowplat (Texture)

spc_ltplat (Texture)

spc_plat (Texture)

spc_platdark (Texture)

spc_plating (Texture)

spc_rustpit (Texture)

spc_solare (Texture)

spc_space (Texture)

twl_basilica (Texture)

twl_crevices (Texture)

twl_crushedrock (Texture)

twl_dirt (Texture)

twl_flagstone (Texture)

twl_ltdirt (Texture)

twl_mud (Texture)

twl_sunkenrock (Texture)

twl_water (Texture)

  1. Strydhaizer

    Strydhaizer

    Joined:
    Feb 28, 2013
    Messages:
    1,827
    Resources:
    4
    Models:
    1
    Maps:
    1
    Template:
    2
    Resources:
    4
    ~ Reserved

    Note: The cliff textures are not included in this bundle because it doesn't look good as you can see in the screenshots. I will only be including the tiles here, you can download the cliff textures (along with the test maps) in the pastebin link I provided.
     
    Last edited: Mar 24, 2020
  2. Alexen

    Alexen

    Map Reviewer

    Joined:
    Aug 6, 2015
    Messages:
    1,194
    Resources:
    13
    Icons:
    10
    Maps:
    2
    Template:
    1
    Resources:
    13
    They look lovely !
     
  3. Trill

    Trill

    Joined:
    Feb 24, 2018
    Messages:
    341
    Resources:
    1
    Icons:
    1
    Resources:
    1
    Looks great!
    Here's hoping for Diablo I/II/III tilesets in the future!
     
  4. Strydhaizer

    Strydhaizer

    Joined:
    Feb 28, 2013
    Messages:
    1,827
    Resources:
    4
    Models:
    1
    Maps:
    1
    Template:
    2
    Resources:
    4
    I might actually port all tilesets from Blizzard games if I have time. For now I'll wait if this will be approved by the moderator.
     
    Last edited: Aug 28, 2019
  5. don_svetlio

    don_svetlio

    Joined:
    Nov 30, 2011
    Messages:
    1,421
    Resources:
    3
    Models:
    1
    Skins:
    1
    Maps:
    1
    Resources:
    3
    I do like how the tiles have turned out - some more variation for the grass/dirt/sand/snow ones could be useful but not mandatory. Good job.
     
  6. Edy

    Edy

    Joined:
    Nov 21, 2015
    Messages:
    227
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Very nice
     

    Attached Files:

  7. cantenatus

    cantenatus

    Joined:
    Jul 19, 2018
    Messages:
    5
    Resources:
    0
    Resources:
    0
    I waited 15 years for this.

    Thank you.

    (Cliffs are okay, I wonder whether sharp/city cliffs would work okay for space platform/laboratory walls.. I guess the biggest issue is translating isometric image to primary 3d view plans... Nonetheless marvelous job!)
     
  8. The_Silent

    The_Silent

    Joined:
    Feb 4, 2008
    Messages:
    3,037
    Resources:
    164
    Models:
    53
    Icons:
    90
    Packs:
    8
    Skins:
    12
    Maps:
    1
    Resources:
    164
    I saw some videos on fixing perspective in photoshop. Would work really well with these, since the main problem with them is the translation from isometric 2d to 3d.
     
  9. BrothForMyPeople

    BrothForMyPeople

    Joined:
    Jul 9, 2017
    Messages:
    381
    Resources:
    0
    Resources:
    0
    Excellent quality, but the content is uncompleted. For example, for the Badlands tileset the only walkable tiles are High Dirt and Mud (the dark one), there's no Dirt tile.

    It lacks Rocky Ground but this one is not that necessary for Warcraft maps standards imho.
    Also in Starcraft, the High Grass is a bit different than standard Grass, it's slightly more yellow. This is insignificant detail though.
     
    Last edited: Jul 8, 2020
  10. Strydhaizer

    Strydhaizer

    Joined:
    Feb 28, 2013
    Messages:
    1,827
    Resources:
    4
    Models:
    1
    Maps:
    1
    Template:
    2
    Resources:
    4
    You will have to create a map yourself, import the tiles and replace the vanilla tiles with matching tile pathing from the Starcraft. (ex. Replace Lordaeron Dirt with Badlands Dirt since Lords_Dirt is a walkable, buildable and flyable tile; replace Lordaeron Rock with Badlands Roof since Lords_Rock is walkable and flyable but not buildable, like the ones in Starcraft). You're probably using my test map, don't use the test map as a base template/starting map, I only used it to showcase tiles as seen in the screenshot.

    Alternatively if you're modding with NewGenPack World Editor you can just customize the tile pathing using the extended plugins of the editor (Edit Tileset).

    Probably missed it, I might have to double check.
     
    Last edited: Jul 8, 2020
  11. BrothForMyPeople

    BrothForMyPeople

    Joined:
    Jul 9, 2017
    Messages:
    381
    Resources:
    0
    Resources:
    0
    Sorry, I've expressed myself wrongly. I have no problem with the tiles. I just wanted to say there is no main Starcraft Badlands tile in your pack, officially named "Dirt".

    By saying 'walkable' I meant this is where units are able to walk in Starcraft game ;-)