1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Abelhawk's Mini-Mapping Contest #15 - Secrets of Warcraft 3

Discussion in 'Contest Archive' started by Landmine, Jun 7, 2019.

Thread Status:
Not open for further replies.
  1. Landmine

    Landmine

    Multimedia Manager

    Joined:
    May 20, 2008
    Messages:
    432
    Resources:
    0
    Resources:
    0

    Contestants are to create a custom map that uses the hidden content within Warcraft 3 or is inspired by any of the many secrets within the game. We're happy to run this contest alongside @Abelhawk , who has a detailed video series of the Easter eggs in Warcraft 3.
    If you're looking for a list of hidden assets, you can check out this thread.



    [​IMG]
    • No submission may violate any of the site rules.
    • If a submission does not follow the map submission rules the creator will be disqualified.
    • All submissions must follow the current theme.
    • The submission must be posted in the map resource section and linked in the contest thread before the contest ends.
    • You must show at least one unfinished preview of your submission, before the deadline, as proof that it’s yours.
    • Your submission may not be started/made before the official launch of the contest.
    • Judges may not participate.
    • Your final submission should be mostly bug free.
    • Teamwork is not allowed.
      • Finding testers and voice actors to help you with your submission is not considered teamwork.
    • Imports may be used in the map, however they must all be credited. You may make new models, icons, etc specifically for the contest.

    [​IMG]
    • First Place: 45 reputation points and your entry on the award icon
    • Second Place: 30 reputation points and an award icon
    • Third Place: 15 reputation points and an award icon
    • Finished entry and judges: 5 reputation points


    [​IMG]


    [​IMG]

    Theme How well does the entry follow the theme?. 15%
    Gameplay The fun factor: Does the whole package create an enjoyable experience for the player?
    e.g. Are the mechanics enjoyable, is there replayability, the plot compelling, ...?
    45%
    Aesthetics Does it look good? How polished are the details such as terrain, preview pictures, title, in-game texts and icons? 30%
    Technical Does the map run well performance-wise? Are there lots of bugs, broken triggers, or functions that do not work? 10%


    65% of the winner shall be determined by the contest's appointed judges.
    35% of the winner shall be determined by the results of a public poll.


    [​IMG]

    The contest shall begin on June 7th 2019 and conclude on July 8th 2019 GMT.


    Assigned Staff: Heinvers
     

    Attached Files:

    Last edited: Jul 11, 2019
  2. Landmine

    Landmine

    Multimedia Manager

    Joined:
    May 20, 2008
    Messages:
    432
    Resources:
    0
    Resources:
    0
    Last edited: Jul 11, 2019
  3. Retera

    Retera

    Tool Reviewer

    Joined:
    Apr 19, 2008
    Messages:
    876
    Resources:
    25
    Models:
    17
    Tools:
    2
    Maps:
    6
    Resources:
    25
    Hmm, this sounds interesting. In the past I created a mod for 1.30 that used assets from RoC Beta that I ported in an automated way to the modern formats. To try to get started on something, I dumped the contents of that mod into a 1.31 Folder Map.
    Most of the stuff is loading but some of it didn't load in-game. I think it's easier to get the game to load external files as a "mod" on startup than it is to load the files in a map.

    upload_2019-6-8_8-41-59.png
    Here in the editor, the Wisp and Druid of the Talon loaded their modded icons, the terrain looks a little different, and the alternate tree models have loaded. The Day Night Cycle lighting environment loaded the alternative one so the color scheme of the world is darker at night.
    The Steam Tank has the wrecking ball, and the Druid of the Talon has horns, blue hair, and Furion's staff.

    But, in-game it seems to be the case that the custom terrain tiles were not loading. But I'm pretty sure people have overridden those in the past with success.
     
  4. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,325
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    Approved! Notice added as well. Good luck contestants.
     
  5. Leods

    Leods

    Joined:
    Dec 16, 2018
    Messages:
    246
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Mmmm...
    I am in.
    Now, I think a "Sasquatch secret society" (SSS) will be a good pvp-role map. I will see what can I do.
     
  6. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

    Joined:
    May 9, 2006
    Messages:
    3,237
    Resources:
    18
    Tools:
    1
    Maps:
    5
    Spells:
    3
    Tutorials:
    2
    JASS:
    7
    Resources:
    18
  7. gusanomental

    gusanomental

    Joined:
    Oct 16, 2013
    Messages:
    239
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Is centering gameplay around a single 'hidden' unit model enough excuse to join the contest?
     
  8. Archian

    Archian

    Site Director

    Joined:
    Jan 1, 2006
    Messages:
    2,891
    Resources:
    12
    Skins:
    1
    Tutorials:
    11
    Resources:
    12
    I guess so.

    Looking forward to see some entries!
     
  9. Leods

    Leods

    Joined:
    Dec 16, 2018
    Messages:
    246
    Resources:
    1
    Maps:
    1
    Resources:
    1
    A little WIP: The first image in game you will see. Now, i finished the first hero of 4.
     

    Attached Files:

  10. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,325
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    Keep going guys.
     
  11. gusanomental

    gusanomental

    Joined:
    Oct 16, 2013
    Messages:
    239
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Here's my very first WIP.

    WIP1
    WIP1.jpg


    It will be a simple coop map in which a night elf fisherman volunteers to help evacuate his town due the Murloc/Naga invasion, aided by a skilled archer and some ancient guardian wisp. At night, the players escort the transports to the safe zone. During the daytime, they get back to the remote village and wait until dark to save more people over and over.
    So one player sails the boat around while the others shoot at everything on sight.

    Well, would love to read more opinions regarding this subject. I mean, the 'hiddenness' of the night elf fishing boat I took (which will have a major role in my map) might seem a random thing and I can't think of anything that makes my situation different from the one who decides to make an item grabbing the hidden acorn icon, call it Lord Vader's Dear Acorn and make a Star Wars map out from nowhere. Hope I'm not spreading too much drama around, I just want to know if my entry actually follows the theme.
     
  12. Leods

    Leods

    Joined:
    Dec 16, 2018
    Messages:
    246
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I think yes, because, as you sayed, the fishing boat is very essential tool your map, and don't kook like something "random" or "from nowhere", exactly as a arena and quest map isn't (as my opinion) random, if his central point is the SSS.
    A secret model seems sufficient for an original map, if the central axis of the same will be the unit that has that model, and this is the case.
    Your idea is excellent, but, as this is just my opinion, I would recommend you to further increase the importance of the ship, making, for example, that, at a certain point, the enemies attack the ship instead of the heroes and, if they destroy it, you will lose immediately. That would make the player love with all his soul to that damned boat, or hate him forever for frustration, marking the difference between victory and defeat.
    In addition, the ideal would be that the presentation (title, screen image, etc.) is centered on the Elvish fishing ship.
    I'm sure, if you do all this, nobody could accuse you of don't follow the theme.
     
  13. Landmine

    Landmine

    Multimedia Manager

    Joined:
    May 20, 2008
    Messages:
    432
    Resources:
    0
    Resources:
    0
    I would agree with Leods: the idea of this contest is to take a secret plus an idea and seeing how far you can run. Just using a hidden model would be a weak use of the theme, but it's a different story if the model is the centerpiece of your map and everything revolves around it.
    If you're still uncertain, you could try weaving secrets/references into quests or stories. Again, use secrets/hidden missions as the center of your game.
     
  14. Abelhawk

    Abelhawk

    Joined:
    Sep 28, 2012
    Messages:
    236
    Resources:
    0
    Resources:
    0
    I'm honored to be a part of this contest and excited to see the entries that come in! Secrets are a lot of fun, and the existing secrets in the game will be great sources of inspiration.
     
  15. Leods

    Leods

    Joined:
    Dec 16, 2018
    Messages:
    246
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Oh! Abelhawk!
    I watched your videos, so i know that you know a lot about Easter Eggs, so... Do you know something else about the secret Sasquatch society? I don't want to ignore the Blizzard's words, but I didn't found anything else than what is watched in the lvl of Undead campaign.
     
  16. gusanomental

    gusanomental

    Joined:
    Oct 16, 2013
    Messages:
    239
    Resources:
    2
    Maps:
    2
    Resources:
    2
    After some thinking and reading you guys I decided to better go for a short map based on the inexplicable absence of Tharifas during the campaign featuring a custom, unreliable and disposable plot.

    The only way to know the furry truth is to let our hair grow very long and infiltrate our ways through the inner Sasquatch circles. Jokes aside, I doubt there's a particular reason behind. If you ask me, the level designer just thought it was a fun random thing to add and break any monotony, leaving us clueless. Just like an actor at the start of a film saying 'I'll be back!' and never appearing again.
     
  17. Marjosh38

    Marjosh38

    Joined:
    Feb 1, 2015
    Messages:
    127
    Resources:
    1
    Maps:
    1
    Resources:
    1
    This theme, may fun. I would like to join the contest if I have time to do it. Btw, can I ask some of questions?

    > Is there a requirement map size?
    > Does mean of hidden, its referring to the Warcraft storyline or you can create your own storyline
    > Does Hidden can be Referred also as easter eggs?
     
  18. Hope you'll participate, boi. :DD
     
  19. pottz

    pottz

    Joined:
    Jun 13, 2019
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Keep it up!
     
  20. Abelhawk

    Abelhawk

    Joined:
    Sep 28, 2012
    Messages:
    236
    Resources:
    0
    Resources:
    0
    There's not much besides just what that one sasquatch says. That particular secret was created by David Fried of DesignerDave, so there's a chance he might respond to you on his channel. All he has to say about it in his playthrough highlights video of that map is mechanical stuff about the triggers behind the encounter he made, so I think he just threw it together for fun. Speculating about what "secrets" the "secret society of sasquatch in the woods" have is all yours!
     
Thread Status:
Not open for further replies.