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Mini-Mapping Contest #14 - Stealth

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Here is the WIP from my map which is named:

UNDERGROUND VOLCANO
241537-72267a36f2cc15bb170351629c928e74.jpg


In the map you will play as Edwuin from Agerron's Treachery campaign, that will have to make his way into a Volcano temple and destroy the Burning Legion Portal, that helps them invade the World. So will the world then be safe.



I made only the terrain of the map, but later I will upload the full version when it's done.
Also below you may see an image from the map.
 

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Level 11
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The final moment is here. ;) Prepare yourself for the journey in the Volcano...

SVETLI PRESENTS

UNDERGROUND VOLCANO

242228-72267a36f2cc15bb170351629c928e74.jpg


You will play as Edwuin in his journey to an erupting volcano to destroy the Demons from the Burning Legion that dare invade the world. Edwuin will have stealth abilities in the map, not the same like the ''Agerron'' campaign. The map features naval battles, demon battles and finally a Boss fight...

242669-d267b872285df7bc0068ca87e5578792.jpg


In the map you may choose between three difficulties: Normal, Hard and Insane. Each one has a different supporting item.
 

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Level 26
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Level 11
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Silent Intruder


Full Story
In the center of the world, there is an empire, known as "Eatrasian". Over 10 years, Eatrasian empire have gathered most jewelries around the world. In order to protect the collected jewelry, the king of Eatrasian empire have built a large dungeon, keeping all of his jewelry in it.

Over time, the defense of the dungeon has weaken. Now, you're going to have a try, with the bet of your life, to steal out as many jewelry as you can...


Description
Sneak into the dungeon and steal as much as you can without the notice of the dungeon guards!


Features
AI Controlled Units
Every enemies unit in game are controlled by AI.

Incremental Difficulty
Game difficulty is increased each time you success proceed to next level. Game difficulty can also be increased massively, if there are guards noticed your existence...
Extensive Dialogue
Oftenly, there are dialogues ongoing at various places, included player. Dialogues help identify the current situation, influencing the decisions of player, as well as adding life to the game.

Screenshot
full

full

full


Credits

Credits are based on resource sections,
hence there would be repeated credits to single author


Texture credits :
Lords_Dirt.blp (Dungeon_Abyss.blp) - The_Silent
Lords_Rock.blp (DRuins_SquareTiles.blp) - NanO
Lords_DirtRough.blp (Outland_Abyss.blp) - Blood Raven
Doorway.tga - The_Silent

Icon credits :
BTNSafe - Darkfang
BTNTreasureChest - PeeKay
BTNINV_Misc_Coin_01 - Blizzard Entertainment

Model credits :
dummy.mdx - Vexorian
DungeonWall_ ... - The_Silent
Fill-Me-Up Treasure Chest.MDX - Chriz.
Item_GoldCoins.mdx - Tr!KzZ
Key_ITEM.mdx (Teamcolored Key) - Kitabatake
SindarSwordsman.mdx (uses SindarElf.blp) - Fingolfin
Stairs.mdx - Illidan(Evil)X
Royal Stairs Less.mdx (Castle Stair) - Tranquil
Vi-kingStatue.mdx - Mc !
HeroThiefBlade.dx (uses thief.blp, Thief - Blade Edition) - Ket
crates.mdx - Extracted from UTM 4.0
CityStatue.mdx - Extracted from UTM 4.0
Candlex2.mdx - Extracted from UTM 4.0

Model Pack credit :
curch and library pack - xXm0RpH3usXx

System credits :
Table and HashTable - Bribe
Polygon and PolygonUtils - Flux
TerrainPathability - Rising_Dusk
IsPathWalkable - Zwiebelchen
ErrorMessage - Nestharus
ARGB - Vexorian
Board - Earth-Fury

Addition credits :
Flux (for knowing the cool trick of casting unlimited sentinel on single tree)
Anvil (for knowing the cool trick of removing items shadows)


Originally there should be more feature, more content. But due to limited time I skipped around 50% of my planned content from the beginning. Currently there are only have 2 depths present in map, so game time will be pretty short, 10 minutes if you know how to play. And, no preview for my map, since I don't really know where to get suitable preview for my map...hehe
 

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