Hey, sorry to bother you ZiBithe, but how many units would you say is the maximum your Custom Resources 1.31 system can support before starting to lag? I am experiencing lag at around 20-25 peasants and I'm wondering whether it's other factors like collusion / polygon count of the peasants or the system. Not saying anything negative about it if it doesn't support X+ number, just wondering, since I might be needing some huge numbers here.
The posted thing doesn't take gold/food/lumber into consideration, but it should be practialy almost no problem for one real player.
Because the player has maximum 0.1 seconds time to click on the icon to cancel, and then he gets back at first the hero required costs, so he to break it, he needs to switch buildings, or use hi gold somehow else magicaly and on purpose in this micro duration.
But we can make a safety check a bit later, probably, and maybe there's also an other potential risk. Would you know one more? We might maybe co-release it as a resource, it might be useful.