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ZiBitheWand3r3r
Last Activity:
Oct 13, 2019 at 7:32 PM
Joined:
Nov 21, 2012
Messages:
897
Media:
67
Albums:
9

Awarded Medals 2

Location:
Poland

ZiBitheWand3r3r

Well-Known Member, from Poland

ZiBitheWand3r3r was last seen:
Oct 13, 2019 at 7:32 PM
    1. deepstrasz
      deepstrasz
      So, what do you say, custom spells, customize/enhance them somehow something like the item combinations, or make combos between them (from the same hero and maybe from all heroes)?
      1. View previous comments...
      2. deepstrasz
        deepstrasz
        Not just for me. Most players share this sentiment.
        I mean damage/buff combinations between spells like say when a unit is stunned by Storm Bolt and then you quickly cast Thunder Clap on it something else happens as a bonus, be it more damage to that unit with both buffs, stun and Thunder Clap or getting more slow or temporary attack or armour reduction. Something like that.
        Apr 7, 2019
      3. ZiBitheWand3r3r
        ZiBitheWand3r3r
        That is good idea indeed, but I will leave it for a future updates, (if I find inspiration for that)
        Apr 9, 2019
      4. deepstrasz
        deepstrasz
        Indeed. I'm waiting for some things Paillan mentioned before approving, like the WERT hotkeys. (for me it's no big deal since I know the usual spell hotkeys, played the game for some time).
        Apr 9, 2019
    2. Unregret
      Unregret
      I managed to import UB into new huge terrain map with WEX and even start the game with 24 players with different AI in patch 1.29.2. It was lagging so much. I am so glad my computer did not explode :)). Guess we have to stick with old terrain for now.
    3. Fruit Forest
      Fruit Forest
      "hidden on UI (coords:0,-11)"
      Do you able to hide Aura icon with that coordinates? Is it work only with the 1.29 patch?
      1. Fruit Forest
        Fruit Forest
        Holy plot twist batman! You turned over my worldview. I used the Spell book ability to hide abilities, but I completely didn't count I can use coords to hide. Why I haven't found anything about this way to hide icons?
        Jun 16, 2018
      2. ZiBitheWand3r3r
        ZiBitheWand3r3r
        These coords work in previous patches also
        Jun 17, 2018
    4. Unregret
      Unregret
      How you doing, mate?
      1. ZiBitheWand3r3r
        ZiBitheWand3r3r
        Fine, thanks:) I'm here from time to time only. I got more work that I can handle and it will not supposed to change in the nearest future. However I still dig in WE and I'm even thinking about hero-defence map, hehe:) But what about you?
        Jun 16, 2018
      2. Unregret
        Unregret
        I have more free time and will upload a huge UB update right now. If you are about to start a new project, don't forget to count me in. I can be a great help to you.
        Jun 16, 2018
    5. morbent
      morbent
      Hey, sorry to bother you ZiBithe, but how many units would you say is the maximum your Custom Resources 1.31 system can support before starting to lag? I am experiencing lag at around 20-25 peasants and I'm wondering whether it's other factors like collusion / polygon count of the peasants or the system. Not saying anything negative about it if it doesn't support X+ number, just wondering, since I might be needing some huge numbers here.
      1. ZiBitheWand3r3r
        ZiBitheWand3r3r
        To be honest I didn't test system with huge numbers of workers, but 25 peasants can't cause lag for sure. It must be something else. Does it lag immediatelly or lag increases as game progress?
        Feb 25, 2018
      2. morbent
        morbent
        I think as it progresses. It's probably not the system but the fact that warcraft can't support huge numbers.. I guess I should have been making my map in Starcraft 2 but the editor seems too complex. Well I guess I'll just scrap the RTS idea :D
        Feb 25, 2018
    6. Rufus
      Rufus
      Don't thank me! deepstrazs did the judging. :)
      1. ZiBitheWand3r3r
        ZiBitheWand3r3r
        I was sure you were second judge :D However you deserve for it for your moderating work
        Nov 10, 2017
      2. Rufus
        Rufus
        Well, thanks then! :)
        Nov 10, 2017
    7. Unregret
      Unregret
      How is it going, bro? Did you manage to achieve your goal in the construction site?
      1. ZiBitheWand3r3r
        ZiBitheWand3r3r
        I guess we will work as long as weather allow us (its raining often.. )
        Oct 8, 2017
      2. Unregret
        Unregret
        I got plenty of raining here too. Good thing is it comes at night when everyone sleeping, bad thing is I am a night worker. LOL
        Oct 8, 2017
      3. Unregret
        Unregret
        The new version already adds 2 more races: Dwarf and Vile Naga. The next ones could be Bandit and Blood Elf. Jungle Troll and Corrupted Elf still wait for your order. In addition, some new triggers inside the map can easily remind you of something.
        Oct 14, 2017
    8. UmbraUnda
      UmbraUnda
    9. Leo Akastenix
      Leo Akastenix
      Abt the UB map. For my Shadow Council, i have some spells i have to implement and would like to know which Damage System you used for it?
      1. View previous comments...
      2. ZiBitheWand3r3r
        ZiBitheWand3r3r
        of course
        1. GUI Unit Event by Bribe, version 2.3.0.0
        2. GUI-Friendly Damage Detection -- v1.2.1 -- by Weep
        3. library TerrainPathability by Rising_Dusk
        4. library IsDestructableTree by BPower
        5. library KnockbackSimple by ZibiTheWand3r3r v.1.03
        6. library MovementModifier ver 1.06 by ZibiTheWand3r3r
        7. library TimedEffect by ZibiTheWand3r3r
        8. library TimedAbility v.1.1 by ZibiTheWand3r3r
        9. HeroLimitSystem by ZibiTheWand3r3r (made exactly for this map)

        you can easily view all triggers in published UB version using link "Preview Triggers" its new feature, added by Ralle few days ago but its really cool and faster then opening map in world editor ;)
        Jul 17, 2017
      3. Leo Akastenix
        Leo Akastenix
        THANKS
        Jul 18, 2017
      4. Unregret
        Unregret
        Wow, you are really focused on this, Leo and I love it :3
        Jul 23, 2017
    10. Unregret
      Unregret
      Relaxing \♡/
    11. IcemanBo
      IcemanBo
      The posted thing doesn't take gold/food/lumber into consideration, but it should be practialy almost no problem for one real player.
      Because the player has maximum 0.1 seconds time to click on the icon to cancel, and then he gets back at first the hero required costs, so he to break it, he needs to switch buildings, or use hi gold somehow else magicaly and on purpose in this micro duration.

      But we can make a safety check a bit later, probably, and maybe there's also an other potential risk. Would you know one more? We might maybe co-release it as a resource, it might be useful.
      1. View previous comments...
      2. ZiBitheWand3r3r
        ZiBitheWand3r3r
        revive instanty by Tavern or by a trigger action ReviveHero will fire normal gui event "A unit finishes reviving". Game print message : Attemp to destroy a null struct of type: HeroReviveCancelEvent, just tested
        May 1, 2017
      3. IcemanBo
        IcemanBo
        I understand, updated.
        May 1, 2017
      4. IcemanBo
        IcemanBo
        Feel free of course to update the thread or demo, etc, if you want. : )
        May 1, 2017
    12. deepstrasz
    13. deepstrasz
    14. deepstrasz
      deepstrasz
    15. Unregret
      Unregret
      <(O.O)> online time
    16. Unregret
      Unregret
      hey Zibi, i tried to copy your Jasscode into new map but it says 16 compile errors, you should check it yourself
      1. View previous comments...
      2. ZiBitheWand3r3r
        ZiBitheWand3r3r
        Aug 24, 2016
      3. Unregret
        Unregret
        You were totally right form the beginning!! Even when using " File->Preferences->General->Automatically.." It loses 2 variables: ...heroDuringTrain and ...dummyId. I should be very carefully next time i try to import some triggers. Anyway, I will test to see how it work with "total war" map. See ya later!
        Aug 24, 2016
      4. ZiBitheWand3r3r
        ZiBitheWand3r3r
        oh these 2 variables I forgot to put inside config trigger:( my fault, it's there for create variables, sorry, however if you add them manually all should work fine, cya
        Aug 24, 2016
    17. Unregret
      Unregret
      Zibi, check the map i upload in the small conversation and comment for me on my new hero limitation system
    18. negobrhota
      negobrhota
      6-itens have much damage,and 5v5 is better game,all these suggestions is for let the game fun and balanced, ty!
    19. negobrhota
      negobrhota
      4-More units ''with more damage'',towers with more damage and armor.

      5-But the worst thing in this map is this ''mechanical''
      much boring,excludes please.

      Obs :More important here would be heroes with more level (200-300), and these mechanic excluded.

      With these updates this map would be much better! Thanks for letting me share my suggestions.
    20. negobrhota
      negobrhota
      1-More level for heroes would be much more cool ! (max 200 or 300)

      2-More armor for heroes and life.

      3-Ulti and skills much strong ,It would be better reduce 60% or more of each hero
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  • About

    Location:
    Poland
    WarCraft 3 Realm:
    Northrend (Europe)
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