ZiBitheWand3r3r

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  • Hi i just wanted to ask if i could get a unprotected copy of "UB - Ultimate Battle v2.20b AI+
    ". i would only use it for fun and i wouldn't realese it.
    Hey, phew, I wasn't sure you actually wanted to vote my entry until you gave me the rep. Was gonna ask since I thought the other three mentioned there deserved your vote.
    ZiBitheWand3r3r
    ZiBitheWand3r3r
    Part from 1:30 deserves my vote, that's for sure:)
    I gave rep for all 8 people , cause all tracks are neatly done, only "The Skies Beyond" song stands out, in my opinion of course ;)
    deepstrasz
    deepstrasz
    Yeah, it's best made.
    So, what do you say, custom spells, customize/enhance them somehow something like the item combinations, or make combos between them (from the same hero and maybe from all heroes)?
    deepstrasz
    deepstrasz
    Not just for me. Most players share this sentiment.
    I mean damage/buff combinations between spells like say when a unit is stunned by Storm Bolt and then you quickly cast Thunder Clap on it something else happens as a bonus, be it more damage to that unit with both buffs, stun and Thunder Clap or getting more slow or temporary attack or armour reduction. Something like that.
    ZiBitheWand3r3r
    ZiBitheWand3r3r
    That is good idea indeed, but I will leave it for a future updates, (if I find inspiration for that)
    deepstrasz
    deepstrasz
    Indeed. I'm waiting for some things Paillan mentioned before approving, like the WERT hotkeys. (for me it's no big deal since I know the usual spell hotkeys, played the game for some time).
    "hidden on UI (coords:0,-11)"
    Do you able to hide Aura icon with that coordinates? Is it work only with the 1.29 patch?
    Fruit Forest
    Fruit Forest
    Holy plot twist batman! You turned over my worldview. I used the Spell book ability to hide abilities, but I completely didn't count I can use coords to hide. Why I haven't found anything about this way to hide icons?
    ZiBitheWand3r3r
    ZiBitheWand3r3r
    These coords work in previous patches also
    How you doing, mate?
    ZiBitheWand3r3r
    ZiBitheWand3r3r
    Fine, thanks:) I'm here from time to time only. I got more work that I can handle and it will not supposed to change in the nearest future. However I still dig in WE and I'm even thinking about hero-defence map, hehe:) But what about you?
    Unregret
    Unregret
    I have more free time and will upload a huge UB update right now. If you are about to start a new project, don't forget to count me in. I can be a great help to you.
    Hey, sorry to bother you ZiBithe, but how many units would you say is the maximum your Custom Resources 1.31 system can support before starting to lag? I am experiencing lag at around 20-25 peasants and I'm wondering whether it's other factors like collusion / polygon count of the peasants or the system. Not saying anything negative about it if it doesn't support X+ number, just wondering, since I might be needing some huge numbers here.
    ZiBitheWand3r3r
    ZiBitheWand3r3r
    To be honest I didn't test system with huge numbers of workers, but 25 peasants can't cause lag for sure. It must be something else. Does it lag immediatelly or lag increases as game progress?
    morbent
    morbent
    I think as it progresses. It's probably not the system but the fact that warcraft can't support huge numbers.. I guess I should have been making my map in Starcraft 2 but the editor seems too complex. Well I guess I'll just scrap the RTS idea :D
    Reputation (+4):
    (Post) Impressive suggestion; even if it didn't fix the problem it's definitely worth a rep reward, since it brought an issue with the system to my attention!
    Don't thank me! deepstrazs did the judging. :)
    ZiBitheWand3r3r
    ZiBitheWand3r3r
    I was sure you were second judge :D However you deserve for it for your moderating work
    Rufus
    Rufus
    Well, thanks then! :)
    How is it going, bro? Did you manage to achieve your goal in the construction site?
    ZiBitheWand3r3r
    ZiBitheWand3r3r
    I guess we will work as long as weather allow us (its raining often.. )
    Unregret
    Unregret
    I got plenty of raining here too. Good thing is it comes at night when everyone sleeping, bad thing is I am a night worker. LOL
    Unregret
    Unregret
    The new version already adds 2 more races: Dwarf and Vile Naga. The next ones could be Bandit and Blood Elf. Jungle Troll and Corrupted Elf still wait for your order. In addition, some new triggers inside the map can easily remind you of something.
    Abt the UB map. For my Shadow Council, i have some spells i have to implement and would like to know which Damage System you used for it?
    ZiBitheWand3r3r
    ZiBitheWand3r3r
    of course
    1. GUI Unit Event by Bribe, version 2.3.0.0
    2. GUI-Friendly Damage Detection -- v1.2.1 -- by Weep
    3. library TerrainPathability by Rising_Dusk
    4. library IsDestructableTree by BPower
    5. library KnockbackSimple by ZibiTheWand3r3r v.1.03
    6. library MovementModifier ver 1.06 by ZibiTheWand3r3r
    7. library TimedEffect by ZibiTheWand3r3r
    8. library TimedAbility v.1.1 by ZibiTheWand3r3r
    9. HeroLimitSystem by ZibiTheWand3r3r (made exactly for this map)

    you can easily view all triggers in published UB version using link "Preview Triggers" its new feature, added by Ralle few days ago but its really cool and faster then opening map in world editor ;)
    Leo Akastenix
    Leo Akastenix
    THANKS
    Unregret
    Unregret
    Wow, you are really focused on this, Leo and I love it :3
    The posted thing doesn't take gold/food/lumber into consideration, but it should be practialy almost no problem for one real player.
    Because the player has maximum 0.1 seconds time to click on the icon to cancel, and then he gets back at first the hero required costs, so he to break it, he needs to switch buildings, or use hi gold somehow else magicaly and on purpose in this micro duration.

    But we can make a safety check a bit later, probably, and maybe there's also an other potential risk. Would you know one more? We might maybe co-release it as a resource, it might be useful.
    ZiBitheWand3r3r
    ZiBitheWand3r3r
    revive instanty by Tavern or by a trigger action ReviveHero will fire normal gui event "A unit finishes reviving". Game print message : Attemp to destroy a null struct of type: HeroReviveCancelEvent, just tested
    IcemanBo
    IcemanBo
    I understand, updated.
    IcemanBo
    IcemanBo
    Feel free of course to update the thread or demo, etc, if you want. : )
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