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ZiBitheWand3r3r
Last Activity:
Sep 23, 2017 at 6:36 PM
Joined:
Nov 21, 2012
Messages:
725
Media:
67
Albums:
9

Awarded Medals 1

Location:
Poland

ZiBitheWand3r3r

Well-Known Member, from Poland

ZiBitheWand3r3r was last seen:
Viewing forum Modeling & Animation, Sep 23, 2017 at 6:36 PM
    1. UmbraUnda
      UmbraUnda
    2. Leo Akastenix
      Leo Akastenix
      Abt the UB map. For my Shadow Council, i have some spells i have to implement and would like to know which Damage System you used for it?
      1. View previous comments...
      2. ZiBitheWand3r3r
        ZiBitheWand3r3r
        of course
        1. GUI Unit Event by Bribe, version 2.3.0.0
        2. GUI-Friendly Damage Detection -- v1.2.1 -- by Weep
        3. library TerrainPathability by Rising_Dusk
        4. library IsDestructableTree by BPower
        5. library KnockbackSimple by ZibiTheWand3r3r v.1.03
        6. library MovementModifier ver 1.06 by ZibiTheWand3r3r
        7. library TimedEffect by ZibiTheWand3r3r
        8. library TimedAbility v.1.1 by ZibiTheWand3r3r
        9. HeroLimitSystem by ZibiTheWand3r3r (made exactly for this map)

        you can easily view all triggers in published UB version using link "Preview Triggers" its new feature, added by Ralle few days ago but its really cool and faster then opening map in world editor ;)
        Jul 17, 2017
      3. Leo Akastenix
        Leo Akastenix
        THANKS
        Jul 18, 2017
      4. Unregret
        Unregret
        Wow, you are really focused on this, Leo and I love it :3
        Jul 23, 2017
    3. Unregret
      Unregret
      Relaxing \♡/
    4. IcemanBo
      IcemanBo
      The posted thing doesn't take gold/food/lumber into consideration, but it should be practialy almost no problem for one real player.
      Because the player has maximum 0.1 seconds time to click on the icon to cancel, and then he gets back at first the hero required costs, so he to break it, he needs to switch buildings, or use hi gold somehow else magicaly and on purpose in this micro duration.

      But we can make a safety check a bit later, probably, and maybe there's also an other potential risk. Would you know one more? We might maybe co-release it as a resource, it might be useful.
      1. View previous comments...
      2. ZiBitheWand3r3r
        ZiBitheWand3r3r
        revive instanty by Tavern or by a trigger action ReviveHero will fire normal gui event "A unit finishes reviving". Game print message : Attemp to destroy a null struct of type: HeroReviveCancelEvent, just tested
        May 1, 2017
      3. IcemanBo
        IcemanBo
        I understand, updated.
        May 1, 2017
      4. IcemanBo
        IcemanBo
        Feel free of course to update the thread or demo, etc, if you want. : )
        May 1, 2017
    5. deepstrasz
    6. deepstrasz
    7. deepstrasz
      deepstrasz
    8. Unregret
      Unregret
      <(O.O)> online time
    9. Unregret
      Unregret
      hey Zibi, i tried to copy your Jasscode into new map but it says 16 compile errors, you should check it yourself
      1. View previous comments...
      2. ZiBitheWand3r3r
        ZiBitheWand3r3r
        Aug 24, 2016
      3. Unregret
        Unregret
        You were totally right form the beginning!! Even when using " File->Preferences->General->Automatically.." It loses 2 variables: ...heroDuringTrain and ...dummyId. I should be very carefully next time i try to import some triggers. Anyway, I will test to see how it work with "total war" map. See ya later!
        Aug 24, 2016
      4. ZiBitheWand3r3r
        ZiBitheWand3r3r
        oh these 2 variables I forgot to put inside config trigger:( my fault, it's there for create variables, sorry, however if you add them manually all should work fine, cya
        Aug 24, 2016
    10. Unregret
      Unregret
      Zibi, check the map i upload in the small conversation and comment for me on my new hero limitation system
    11. negobrhota
      negobrhota
      6-itens have much damage,and 5v5 is better game,all these suggestions is for let the game fun and balanced, ty!
    12. negobrhota
      negobrhota
      4-More units ''with more damage'',towers with more damage and armor.

      5-But the worst thing in this map is this ''mechanical''
      much boring,excludes please.

      Obs :More important here would be heroes with more level (200-300), and these mechanic excluded.

      With these updates this map would be much better! Thanks for letting me share my suggestions.
    13. negobrhota
      negobrhota
      1-More level for heroes would be much more cool ! (max 200 or 300)

      2-More armor for heroes and life.

      3-Ulti and skills much strong ,It would be better reduce 60% or more of each hero
    14. negobrhota
      negobrhota
      Hello Zibithewand ,I can give some suggestions to, horde vs alliance AI?
      1. ZiBitheWand3r3r
        ZiBitheWand3r3r
        yes, of course
        Aug 5, 2016
    15. CodeBlack
      CodeBlack
      The wandering Master of Trigger Bugfixing ^_^ thx again.
    16. IcemanBo
      IcemanBo
      I was aware it's from your name, how ever... people see the person who posted it without writing the name lastly.

      But, sure. I was just curious. :)
    17. IcemanBo
      IcemanBo
      Is there a reason why you consistently write "zibi" under your posts? :D
    18. stan0033
      stan0033
      Hi man, Your code works great, thank you! One more thing (I think is last).
      There are items that do not have stacks! They are the items that cannot be upgraded(0 stacks). With your code, they do not give ability to the hero. Can you change that?
      [IMG]

      EDIT: Oh, I used triggers to check this, so no worries! You'll have your credit on my map! check.
    19. stan0033
      stan0033
      EDIT: Thanks for the jass function, but this happens again.
      [IMG]
      also I noticed that the unnecesarry items are not filtered.]

      should there be a cooldown on the items I buy?
    20. ILH
      ILH
      Well the background is really supposed to be blurry :grin:
      That's a long time, but glad to hear :D
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  • About

    Location:
    Poland
    WarCraft 3 Realm:
    Northrend (Europe)
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