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Mini-Mapping Contest #14 - Stealth

Discussion in 'Contest Archive' started by Rufus, Jul 22, 2017.

  1. Argus

    Argus

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    I'm making progress, I've got some basic AI up and running (just a patrol route system). I am having a lot of fun, and I'm learning a lot about JASS :)

    @Tickles Yeah, I definitely know what you mean. I'm hoping I'll be able to put together something that's simplistic, but at least a little bit fun.
    @Rheiko Looks cool, and it sounds like an interesting blend of genres. Good luck!
     

    Attached Files:

  2. Rufus

    Rufus

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    Looking good!
     
  3. Heinvers

    Heinvers

    Arena Moderator

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    I can smell the elevator levels around :]
     
  4. pick-a-chew

    pick-a-chew

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    Looks like a fun contest, some good looking ideas so far. If i can think of a good concept, i'll join in :)

    Question: If there are only 2 judges, does that mean it's probably better to make a 2 player map? Since anything more will not be played to full effect, and 1 player makes it hard for 2 judges :p
     
    Last edited: Jul 29, 2017
  5. Rufus

    Rufus

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    The judges usually work individually. :)
     
  6. AditTechno

    AditTechno

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    Here's my WIP, Call of Duty: Special Operations.

    Story:
    You get to play as Captain John "Soap" MacTavish to sneak up to the enemy, destroy a mobile SAM, and escape the enemy base.

    Features:
    - Captain Price will guide you throughout the gameplay with an invisible drone, so you can get some tips on how to get out of the base safely.
    - Triggered abilities. If you cast an ability which only can be cast on the right time, you will alarm your approach.
    - The map is campaign-styled, which has its own story.

    I will credit the models and icons soon after I've done my submission.

    EDIT: The map is not gonna be trigger-heavy, as long as it fits the theme.
     

    Attached Files:

    Last edited: Jul 30, 2017
  7. pick-a-chew

    pick-a-chew

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    I have thought up of a concept that i'll try to get started:

    Name: doesn't have one yet :(
    Type: survival/murder-style

    Gameplay:
    Takes place in a human city. There are two teams:

    Dreadlords
    You have inflitrated the city and can disguise yourselves as members of the populace. They are tasked with gathering items of interest and/or killing people of interest. Completing tasks
    increases your score.

    Dreadlord Hunters
    City mages suspect the presence of Dreadlords. After 1 minute, you are called in to find and kill them. Watch out; killing innocent civilians carries a penalty.
    You have 5 minutes to find and slay all Dreadlords.

    Win Conditions
    After 5 minutes from the Dreadlord Hunters being summoned in, if all Dreadlords are dead, the Dreadlord hunters win. If there are Dreadlords alive, the winning Dreadlord is the one with the highest score.

    Inspiration:
    This concept is inspired from prop hunt.. but instead of props you have living things and dreadlords (cos dreadlords are good at disguising). There will be more differences to distinguish it from PH such as things for the dreadlords to do. There's no hard invisibility except for a Dreadlord escape ability, most of the sneaking/stealthy actions are done in plainsight, but you need to avoid Dreadlord hunters and act natural.

    At the start of the game, Dreadlords and Hunters will be chosen randomly (1 hunter for every 3 dreadlords).
     
  8. MaplePine

    MaplePine

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    I have an idea, but it is multiplayer focus. Am I required to add game elements for a single player too?
     
  9. Arrr

    Arrr

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    ^
    I am doing it multiplayer only, so hopefully not ^^
     
  10. pick-a-chew

    pick-a-chew

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    It was why i asked if the judges were judging together :p, what Rufus says suggests that there will be only 1 person in the game, but maybe the Judges test-play the map with their friends? (if they have any :p)

    I think it only matters if you really want to win
     
  11. Arrr

    Arrr

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    So, a couple pics
    The template is almost finished (got to add doodads in the top/left area and some pathing blocker fixes around the map)
    Fog mostly done (it's part of the gameplay)

    the template was "inspired" by an old map of mine, that got corrupted :(
    I'm also using an old custom DNC model I made some time ago.

    Now working on unit design and map initialization.

    WIP

    [​IMG]

    [​IMG]
     
  12. Tickles

    Tickles

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    I got inspired by the Desperados games and tried turning Gluma's lizard models into cowboys. Stealthy, reptilian gunslingers. Yeehaw!
     

    Attached Files:

  13. Rheiko

    Rheiko

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    Awesome! that @Tickles :p
     
  14. Rufus

    Rufus

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    @MaplePine @Arrr
    Multiplayer maps are allowed, but they may be harder to judge, since most probably won't be tested multiplayer. Just try to think of that they may be tried singleplayer, especially by user voters. :)
     
    Last edited: Jul 31, 2017
  15. Rheiko

    Rheiko

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    Seems I need to reconsider my concept then.
     
  16. PrinceYaser

    PrinceYaser

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    I want to participate but I don't know what to create. I've no idea!
     
  17. Arrr

    Arrr

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    @Rufus
    oki thankyou

    I think that should be adressed somewhere though, as a reminder ^^
     
  18. pick-a-chew

    pick-a-chew

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    I was having fun earlier today making the core mechanic for my concept (that is, Dreadlords being able to disguise themselves) and got a bit carried away with making my city and learning how to store unit types in hashtables, so i thought i'd post a WiP before it looks like i didn't start from nothing :p.

    I present: half a city with my awful terraining, muahaha

    Top left: mage district
    Bottom left: residential area
    Top center: cathedral
    Center: park


    [​IMG]
     
  19. ZiBitheWand3r3r

    ZiBitheWand3r3r

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    well, I guess I'll try my skills here also ;)
    it will be something like "alien infection as preparing to invasion"
    you're supposed to play as an alien unit
    I don't have whole concept yet,
    today made terrain with mountains, river, city, and farmlands.
    stealth_wip1.jpg
     
  20. pick-a-chew

    pick-a-chew

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    Been having fun working on this. A whole city felt like too much space to be hunting dreadlords, so i am concentrating on just 1 district at the moment. I have also made the triggers which will cause Dreadlords to lose their sneakiness if they attack NPCs until they disengage from combat.

    I have also added a system which lets civilians move around the city in a controlled manner (well it's pretty basic, just orders them to move left, right, up, or down if appropiate :p


    [​IMG]