Story:
My map was named Valhalla. It was about nameless warriors who have died in combat and awakened in Valhalla with little memory of their life. Those lost souls would then travel and explore the vast, conflicted and hollow world that is Valhalla seeking a way to finally put their souls to rest. In their way, they would face powerful and desperate souls.
Gameplay:
each Hero (the map was a coop-RPG) has 4 ressources : Red souls, Blue Souls, Green Souls and Soul Level. By fighting the various mad and lost souls, the Hero would acquire Red, Blue or Green Souls. Some stronger souls would drop fragments of their soul and with enough souls of the right color the Hero could evolve into this newly acquired soul.
For instance, the strong Mystic soul guarding the entrance to the Valhalla citadel would drop a fragment of its soul. With enough Blue souls, the Hero could become a Mystic himself. Thus gaining his abilities.
By empowering himself, each Hero would gain Soul Levels. Those would help him attain his ultimate goal reach a form that would let him finally rest.
Progression:
The game was planned in 3 parts : Pre-citadel / Citadel (3 lairs) / ???
The second part was supposed to be the longest, wheras the first and last would be brief.
The third part wasn't planned yet.
Terrain:
Before the patch I had done all the pre-citadel area and about 33% of the Citadel.