1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!
    Dismiss Notice
  5. The reforging of the races is complete. Come see the 14th Techtree Contest Results.
    Dismiss Notice
  6. It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Glowing Light

Submitted by neogaidenx
This bundle is marked as approved. It works and satisfies the submission rules.
Based On:
Glowing Torch (TorchHumanOmni.mdx)

Description:
A basic light effect to make your hero or unit look heavenly.

Comments:
It is recommended that this model is to be attached to the hero's or unit's chest.

Keywords:
Glow, Glowing, Torch, Light, Lighting, Holy, Heaven, Shine
Contents

Glowing Light (Model)

Reviews
Moderator
16:28, 13th Apr 2008 General Frank: Useful and works ingame.
  1. 16:28, 13th Apr 2008
    General Frank:
    Useful and works ingame.
     
  2. BanananaHead

    BanananaHead

    Joined:
    Aug 19, 2007
    Messages:
    136
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Ummmm just a suggestions:
    Maybe you should make a lantern attatchment for the hands...so they have a glowing lantern =D
    anyways... 5/5 very useful
     
  3. Bloody_Turds

    Bloody_Turds

    Joined:
    Jan 23, 2007
    Messages:
    1,266
    Resources:
    16
    Models:
    14
    Packs:
    1
    Tools:
    1
    Resources:
    16
    i agree a light source is always usefull
     
  4. Devine

    Devine

    Joined:
    Sep 2, 2007
    Messages:
    3,196
    Resources:
    0
    Resources:
    0
    very usefull indeed ...
    i love it
    5/5
     
  5. AirHead

    AirHead

    Joined:
    Apr 5, 2008
    Messages:
    432
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    great job i need this for my RPG i dont think this could be better unless it edited the char model and put a lanter in his/her hand
     
  6. Lord_Sauron

    Lord_Sauron

    Joined:
    Nov 17, 2004
    Messages:
    273
    Resources:
    9
    Maps:
    9
    Resources:
    9
    So is this just the glowing effect from the torch, without an actual model? If so, thanks, this will come in handy.
     
  7. Zombie

    Zombie

    Joined:
    Dec 10, 2007
    Messages:
    2,657
    Resources:
    44
    Icons:
    43
    Packs:
    1
    Resources:
    44
    rock n roll I was looking for that for YEARS! cool...
     
  8. HappyTauren

    HappyTauren

    Joined:
    Nov 3, 2006
    Messages:
    8,408
    Resources:
    87
    Models:
    61
    Icons:
    23
    Packs:
    1
    Tutorials:
    2
    Resources:
    87
    You should've searched harder.
     
  9. ady_illidan

    ady_illidan

    Joined:
    Dec 11, 2007
    Messages:
    753
    Resources:
    2
    Maps:
    2
    Resources:
    2
    so.. does it have team colors?
     
  10. HappyTauren

    HappyTauren

    Joined:
    Nov 3, 2006
    Messages:
    8,408
    Resources:
    87
    Models:
    61
    Icons:
    23
    Packs:
    1
    Tutorials:
    2
    Resources:
    87
    no >.> lights can't be teamcolored.
     
  11. PurgeandFire

    PurgeandFire

    Code Moderator

    Joined:
    Nov 11, 2006
    Messages:
    7,426
    Resources:
    18
    Icons:
    1
    Spells:
    4
    Tutorials:
    9
    JASS:
    4
    Resources:
    18
    Very useful for cinematics.
     
  12. TheDivineBoss

    TheDivineBoss

    Joined:
    Jul 4, 2007
    Messages:
    4,562
    Resources:
    0
    Resources:
    0
    Take the Spirit Walker model and change the smoke lamp to a lantern, simple.
     
  13. Vicboy

    Vicboy

    Joined:
    Aug 20, 2007
    Messages:
    1,048
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Finally, someone stop thinking of complex bananzas...

    Hey, I have a request... Can you make a spotlight?

    Like the ones in "Jail Breaks", and "Shows"?

    Its much whiter and brighter... Any size is okay...
     
  14. TheDivineBoss

    TheDivineBoss

    Joined:
    Jul 4, 2007
    Messages:
    4,562
    Resources:
    0
    Resources:
    0
    Ask Illidan(evil)X for that, he's got one.
     
  15. HappyTauren

    HappyTauren

    Joined:
    Nov 3, 2006
    Messages:
    8,408
    Resources:
    87
    Models:
    61
    Icons:
    23
    Packs:
    1
    Tutorials:
    2
    Resources:
    87
    The size of almost 4kb is too big.
    Useless nodes, useless textures, useless materials... and besides, the light isnt put to 0,0,0 as it should be. Rather an unoptimized lighting object.
     
  16. Polyphemus

    Polyphemus

    Joined:
    Jan 6, 2008
    Messages:
    68
    Resources:
    0
    Resources:
    0
    Hmmm...usefull indeed...simple, but useful

    4/5 from me, seems a lot like in Diablo with the small area around you that is somehow magically brighter than everything else...
     
  17. smoopa

    smoopa

    Joined:
    Mar 23, 2008
    Messages:
    340
    Resources:
    0
    Resources:
    0
    it is a little too big.....otherwise good job >.<
     
  18. FunkyDude44

    FunkyDude44

    Joined:
    May 22, 2005
    Messages:
    246
    Resources:
    3
    Models:
    1
    Maps:
    2
    Resources:
    3
    extremely useful, just put it under those doodads that dont make light, or put it under wisps, brilliant.
     
  19. voidsmith

    voidsmith

    Joined:
    Jun 13, 2006
    Messages:
    45
    Resources:
    0
    Resources:
    0
    useful model, thx!
    btw, I have some problems placing light sources on my map (using a doodad), sometimes it doesn't show on the editor and/or ingame, depends how I place it, that's weird... anyone experience the same problem?