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Mini-Mapping Contest #14 - Stealth

Discussion in 'Contest Archive' started by Rufus, Jul 22, 2017.

  1. Argus

    Argus

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    I'm entering! I figured I'd try to stand out by doing something a bit different, so I'm making a turn-based, grid-based stealth-'em-up. I was initially looking to make a bare-bones Invisble Inc or something like that, but then I realized I'd have to implement pathfinding algorithms, and I am not getting my head around A* for a wc3 map, so I'm going more rougelike-ish.

    So far I've done tile indexing and a basic movement trigger. I'm most worried about having to do AI, as that's not an area I'm very familiar with. I'll welcome any critique of my code so far, I'm pretty new to working in JASS. Good luck everyone! :)
     

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  2. Tickles

    Tickles

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    This is probably my favorite contest theme. These entry concepts already have me hyped to play them, and we're only a couple days in!

    @Argus I'm curious to see how you'll factor the grid system into combat. I thought about attempting an offshoot of Invisible Inc. as well, but then the realization set in. AI is the bane of making a more unique stealth game.
     
  3. Arrr

    Arrr

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    Sounds fun, I'm in
     
  4. Sclammerz

    Sclammerz

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    I think I will join this one.
     
  5. The_Silent

    The_Silent

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    Using this as an excuse to learn matrix eater.
    Normal marine models is so boring, especially if you need multiple different variations for different heroes.
    Stealth system essentially works, so I just need to design some heroes with some interesting spells that fit the theme and design the map.
     

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    Last edited: Jul 25, 2017
  6. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    I might be able to join if I submit something before September.

    Is wurstscript allowed?
     
  7. The_Silent

    The_Silent

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    As long as it compiles to a map that is playable without anyone needing to download additional software. That is somewhat along the lines of the usual requirements I believe.
     
  8. Cokemonkey11

    Cokemonkey11

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    Okay. Wurstscript always compiles to regular ordinary wc3 map, FYI.

    So I'll take that as a yes.
     
  9. The_Silent

    The_Silent

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    That would be my conclusion too. We're not here to compare code writing skills (unless we're so bad that it negatively affects or maps), we here to create the best gameplay possible following a specific theme withing a set deadline. or something like that anyway.
     
  10. Bitchmoon

    Bitchmoon

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    Count me in! :)
     
  11. trebla ratilla

    trebla ratilla

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    I think i will join. this is my first time to join a contest :plol: hope i can make it
     
  12. Rufus

    Rufus

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    Glad to see so many contestors. Good luck to you all! :)
     
  13. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Alright, I'm joining in.

    EDIT :

    I put some stuffs quickly and this is what I get. The model will be credited later in the full version.
     

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    Last edited: Jul 27, 2017
  14. Rheiko

    Rheiko

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    If I can finish it on time and have the will to complete it, I'm in. :p

    Trying something futuristic. The map is going to be survival-stealth themed. These robots movements are very slow, you need to be efficient and thoughtful about how to trap your enemies, destroy them, and steal their core. Their attacks will also take time to cast so you'll be really dependant on invisibility and traps here or else, you won't catch anyone. ~
     

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  15. Daffa the Mage

    Daffa the Mage

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  16. AditTechno

    AditTechno

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    There's a rule:
    "All multiplayer maps must be under 8mb, so they are playable on battle.net"
    Since the 8mb limit is removed, is this rule still valid?

    I might join this if I have the energy...
     
  17. Rufus

    Rufus

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    Nope, it is not. Removed.
    Thanks for pointing it out! :)
     
  18. Daffa the Mage

    Daffa the Mage

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    I recall there was a rule where you have to upload contest entries to the resources section. Does it apply here?
     
  19. Rufus

    Rufus

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    Nope, but it is allowed and encouraged when they are finished. :)
     
  20. The_Silent

    The_Silent

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    I think most mini-contest results in prototypes rather than finished projects. So that is probably a good reason why the rules is like that.