1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Seed Race

Discussion in 'Idea Factory' started by Kam, Feb 21, 2010.

  1. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,632
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    So many times I see the work of various projects go unpublished after so much effort was put into them.

    This was a custom race I had developed for my map and later decided to discontinue. It's fully functional on this demo map so that anyone can use it if they please - just credit me for the race idea.

    Included is the addition that was never seen in my map but was always meant to be there. It's called tunnel and requires newgen. The concept is to allow each player with this race to build two "tunnel entrances" and when a unit enters it will appear out of the other. It's MUI and easy to implement. I based this race on the anime Blue Seed.


    There are a lot of people that helped with model edits and such, here are some:

    Tank-Commander
    Jack_Sparrow93
    maskedpoptart
    Maker
    Mephestrial
    supertoinkz
    The Starcraft conversion team


    This was a guide I wrote for lumber harvesting strategies:

    The basic formula is simple: kill units, gather corpses, return to Orifice/Colony/Hive, progenerate Harvesters, gather lumber.

    You can gather corpses from any organic unit you kill (does not include rock golems or summons) using your Terra. It has 8 slots to hold units, so of course the most efficient units to pick up are those that only take one slot. You should always have at least one Terra with your army during any battle, even if you lose you could escape with some corpses.

    If you have more of an eye for turtling you can do this to some extent because killing your own units next to your hall will also generate harvesters - ie produce beats and then order them to kill each other. This is however much slower than creeping and leaves your base undefended, the Seed are very weak early game and usually need a 3 to 1 ratio to win a fight (3 Beasts to 1 Footman).

    Once you get a good amount of Harvesters you'll want to pay attention to what they are doing. You will go through forests are a fast rate and you want to make use of Nourish to sustain your perimeter. You can also use this process to construct buildings within the forests and then encase them in trees for protection.

    You do have a second option though, and it is much more risky. Siphon allocates you bile (lumber) from any organic unit you kill. Some units have higher values such as Dragons with 150 and others aren't worth much like footmen with 50. This means that if you are an extremely aggressive player it is possible to not have to harvest lumber beyond the first few minutes. This is a very risky tactic and of course the smarter path to take is a mix of the two methods, but getting harvesters is a process.

    The benefit in this is of course that you don't need gold and thus you can survive anywhere there are trees. And on that note you will notice several sizes of trees around the map in addition to the standard trees that have 50 lumber: Old have 100, and Ancient have 150.

    Whatever you choose you need to be quick about it, the Seed fall apart when there is an interruption of lumber intake.





    Have fun with it.
     

    Attached Files:

  2. Trilby

    Trilby

    Joined:
    Sep 1, 2009
    Messages:
    118
    Resources:
    2
    Tutorials:
    2
    Resources:
    2
    Cool.
    Perhaps someone can implement it into a melee map.
    EDIT: In the tunnel Map, the footmen have Firebat voices. lol