- Joined
- Jun 21, 2013
- Messages
- 116
If you've seen my previous threads, you know I get ideas for unique races, but can never think of a way to bring it to life in Warcraft. I decided to make an infection race that would rely purely on infecting enemies, with little or no units.
Upgrades would be like evolution tree, where the player would select bacteria, parasite, etc.
The goal is to have a disease spreading, and depending on upgrades, it could do one of the following:
-DoTs to kill the infected
-Turn enemies into zombies (or some mutated unit, belonging to neutral hostile)
-Take control of the enemies (like some hive mind parasite)
-your suggestions?
The enemies should kill off their infected units from the start and contain the infection, so the infection player doesn't spiral out of control.
The player would be defeated when there are no infected units left on the map.
The goal is to have players constantly looking if their units are sick and not allow the disease to spread.
The race should be weak and almost irrelevant during early game, so it seems like no threat, mid game, when it spreads a bit, should become nuisance, dealing minor damage, but enough to reduce hp regen of units, but still seem like minor threat. Then, after some bigger upgrades are made, if enough units are infected, it should be very hard to impossible to deal with (like most diseases in movies of that type, if you've ever seen one).
Long story short, the infection player should be no threat in the early stages, but should be able to spiral out of control very quickly, if not contained.
Imagine, you are playing the game and see your unit has debuff and you are not aware what it does, but you decide to ignore it because it does nothing. Afterwards, you see that units are regenerating slower and start to be worried, but are unsure what is happening. And in the late game, 70% of your units die and start rising from the dead, spreading the infection even further, until you are overwhelmed and finally lose.
But if you know what you're doing, then you instantly kill of any infected units you have, reducing your armies to half of their size, but you remain with no infected units and, if you survive until late game, you see your enemies struggling with the infection, while you are healthy.
This is the hardest one for me, because I need to think of:
1. ways to spread the infection (researches and upgrades)
2. how the player should play (not just waiting for the disease to spread and doing nothing)
3. evolution tree (not sure how would I even make something like this)
So, if anything comes to mind, please share it with me. I would be thankful.
Upgrades would be like evolution tree, where the player would select bacteria, parasite, etc.
The goal is to have a disease spreading, and depending on upgrades, it could do one of the following:
-DoTs to kill the infected
-Turn enemies into zombies (or some mutated unit, belonging to neutral hostile)
-Take control of the enemies (like some hive mind parasite)
-your suggestions?
The enemies should kill off their infected units from the start and contain the infection, so the infection player doesn't spiral out of control.
The player would be defeated when there are no infected units left on the map.
The goal is to have players constantly looking if their units are sick and not allow the disease to spread.
The race should be weak and almost irrelevant during early game, so it seems like no threat, mid game, when it spreads a bit, should become nuisance, dealing minor damage, but enough to reduce hp regen of units, but still seem like minor threat. Then, after some bigger upgrades are made, if enough units are infected, it should be very hard to impossible to deal with (like most diseases in movies of that type, if you've ever seen one).
Long story short, the infection player should be no threat in the early stages, but should be able to spiral out of control very quickly, if not contained.
Imagine, you are playing the game and see your unit has debuff and you are not aware what it does, but you decide to ignore it because it does nothing. Afterwards, you see that units are regenerating slower and start to be worried, but are unsure what is happening. And in the late game, 70% of your units die and start rising from the dead, spreading the infection even further, until you are overwhelmed and finally lose.
But if you know what you're doing, then you instantly kill of any infected units you have, reducing your armies to half of their size, but you remain with no infected units and, if you survive until late game, you see your enemies struggling with the infection, while you are healthy.
This is the hardest one for me, because I need to think of:
1. ways to spread the infection (researches and upgrades)
2. how the player should play (not just waiting for the disease to spread and doing nothing)
3. evolution tree (not sure how would I even make something like this)
So, if anything comes to mind, please share it with me. I would be thankful.