- Joined
- May 24, 2016
- Messages
- 774
Basic idea:
A custom world, divided in three mayor kingdoms:
Repubilca; Home of the humans
Val'Shyr highgrounds; Home of the Elves
Northern Icecaps; Home of (barbaric) Dwarfs
The mayor city of Imperia gets infected by an unkown disease.
Everything starts normal, but as days progress, weird things happen around the city.
Cultists screeching dark wispers at night, people getting Ill and desoriantated and the King of Republica has locked himself into his pallace.
As days progress, allot happens;
Villagers accuse each other of being infected.
Houses get burned down.
Infected get crucified.
The Regional emergency bells have been sounded within the city
The Legionary defenders barricade parts of the city to prevent spreadding the disease.
Inhabitants start showing weird signs of mutations and extreme aggression.
After 5, long days, the streets of Imperia are filled with scorced boddies, mutants and cultists.
Fortunately, the Elves from the Val'Shyr highgrounds heard the emergency bells of Imperia and an elite squadron of rangers was send out to investigate. They arrived at day 4 since the infection started.
Elves prove immume to the disease.
Feralda is the Princess of the Elven kindoms and skilled ranger. Upon entering the outskirts of Imperia, she gets encountered by severly infected, but consious villagers asking of help, but losing control.
There are several stages of Infection:
0: Villager
- Uninfected villager
1: Infected
- Ill and nausious Villager
2: Mutant
- Balding, pale, sharp mutated bones instead of hands, agressive and consiousless
3. Lurkers
- Poor sight at day, hide in dark places, come out at night and possess enless hunger for flesh
4. Gapers
- Fast moving predatory infected, often miss limbs, strike sudden and often hunt in swarm. Can sense targets if they stand still.
5. Amalgams
- Crafted by cultists, they are the juggenauts. They are sorn together from different individuals. They want to die and are heard crying at night.
A custom world, divided in three mayor kingdoms:
Repubilca; Home of the humans
Val'Shyr highgrounds; Home of the Elves
Northern Icecaps; Home of (barbaric) Dwarfs
The mayor city of Imperia gets infected by an unkown disease.
Everything starts normal, but as days progress, weird things happen around the city.
Cultists screeching dark wispers at night, people getting Ill and desoriantated and the King of Republica has locked himself into his pallace.
As days progress, allot happens;
Villagers accuse each other of being infected.
Houses get burned down.
Infected get crucified.
The Regional emergency bells have been sounded within the city
The Legionary defenders barricade parts of the city to prevent spreadding the disease.
Inhabitants start showing weird signs of mutations and extreme aggression.
After 5, long days, the streets of Imperia are filled with scorced boddies, mutants and cultists.
Fortunately, the Elves from the Val'Shyr highgrounds heard the emergency bells of Imperia and an elite squadron of rangers was send out to investigate. They arrived at day 4 since the infection started.
Elves prove immume to the disease.
Feralda is the Princess of the Elven kindoms and skilled ranger. Upon entering the outskirts of Imperia, she gets encountered by severly infected, but consious villagers asking of help, but losing control.
There are several stages of Infection:
0: Villager
- Uninfected villager
1: Infected
- Ill and nausious Villager
2: Mutant
- Balding, pale, sharp mutated bones instead of hands, agressive and consiousless
3. Lurkers
- Poor sight at day, hide in dark places, come out at night and possess enless hunger for flesh
4. Gapers
- Fast moving predatory infected, often miss limbs, strike sudden and often hunt in swarm. Can sense targets if they stand still.
5. Amalgams
- Crafted by cultists, they are the juggenauts. They are sorn together from different individuals. They want to die and are heard crying at night.