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Wark
Last Activity:
Nov 17, 2017 at 1:38 PM
Joined:
Oct 12, 2016
Messages:
326
Gender:
Male
Birthday:
December 1
Location:
Indonesia
Occupation:
Mechanical Engineer

Wark

Well-Known Member, Male, from Indonesia

One has always known what they love and what they enjoy. To make it successful just requires a little creativity and ingenuity. Nov 2, 2017

Wark was last seen:
Nov 17, 2017 at 1:38 PM
    1. Ragnaros17
      Ragnaros17
      Thanks for your comments aobut my map Taldaram map . much appreciated
      1. Wark
        Wark
        No problem, Ragnaros. Like I said, that one map and its setup really stands out. I'd work on improving that one first. I think it'll place well in the contest.
        Nov 8, 2017
    2. Wark
      Wark
      One has always known what they love and what they enjoy. To make it successful just requires a little creativity and ingenuity.
    3. Erindeir
      Erindeir
      Hello! Thank you for both of your projects, especially for Northrend Bound. I like maps with such trading sustem, but why wine have no regional bonus?
      1. Wark
        Wark
        Hmm. I never made regional bonuses for crafted consumables, mostly. The trigger for regional bonuses is a very long, complex string of and/or logic gates with if/then/else statements. It is already very complex, but I could add all consumables to it.
        Oct 31, 2017
    4. Daffa the Mage
      Daffa the Mage
      Northrend Bound
      I found 'Baker Terbakar' in Economy list, it's quite a unique name. Is that intentional? :)
      1. View previous comments...
      2. Wark
        Wark
        I'll be in Surabaya until Monday. Any thoughts on the direction of my project?
        Jul 29, 2017
      3. Daffa the Mage
        Daffa the Mage
        I am curious of the quest system actually, so I want to wait for that to flesh out. If you have extra time to develop or can get a coder, you can add AI to allows solo living people like me to play (though I might be able to get a party once I go back to uni).
        Jul 30, 2017
      4. Wark
        Wark
        Ya, I plan to add AI once I make the bandit techtree. Computer players will just start off that way with their heroes, and act accordingly
        Jul 30, 2017
    5. TheDeceased
      TheDeceased
      Hey Wark,

      I was browsing around the web and thought about FOTN and wanted to see if people were still playing it. I saw you're trying to make a game inspired by it, but are having trouble terraining. I have done some terraining (even came in third in one of the terraining contests), and I'd love to help you with it. I lost my previous account info so I just made a new one. Let me know if you want my help!
      1. View previous comments...
      2. TheDeceased
        TheDeceased
        Ah right, well there's no way to make that look less artificial, but perhaps an option would be to not allow flying units in dungeons (since it wouldn't make sense anyway).
        Jun 7, 2017
      3. Wark
        Wark
        Back on topic, I'm going to try using the "hero glow" model as a doodad with no tinting, and the dummy units with a shadow. I'll see what does a better job for underground shadowing.
        I appreciate the offer for terrain, but I finally sat down and planned the layout for the towns and dungeons.
        What I would like is an opinion on how things look after it's finished, specifically for base locations and open areas. Give me a week or two, and I'll have my map fully terrained. Deal?
        Jun 7, 2017
      4. TheDeceased
        TheDeceased
        Absolutely, I'm sure it'll look great with the amount of detail you're already putting in.
        Jun 7, 2017
    6. Gilded
      Gilded
      1. Wark
        Wark
        Ah, I see. It's good to see you're setting it also in the Warcraft universe!
        I too am making it somewhat of an alternate universe, but based off the Warcraft lore, and focused on Orcs.
        I like the Orcs, so I didn't shy on making them strong warriors if you choose them as a race. How long have you been working on it? I haven't even started on terraining my map yet.
        Speaking of which, I am mediocre at terraining, but good with unit data and triggers. Need help with yours?
        Apr 24, 2017
      2. Gilded
        Gilded
        We are opposites i see because i have been learning terrainng for a few years and yet ignoring triggers which make custom games lovable but my map does have a few triggers like chicken generate income and wild animal spawn.
        It is very hard to mimic Founders of the North's animal spawn i tried anyway.
        Apr 25, 2017
      3. Wark
        Wark
        I found a way to do that, and to make something like wolves or bears migrate if they are targeted. The method I use mostly uses unit indexing and custom values for the "Animals". My terraining is OK. Not good, but not terrible. I tend to use a lot of random brush strokes to fill space, which can be noticeable.
        Apr 25, 2017
    7. Wark
      Wark
      I've learned a lot from the Hive. Now, it's time to put it to good use and make something people will have a lot of fun with.
    8. hauw
      hauw
      Of course. Jelas gak masalah bro :D
      1. View previous comments...
      2. Wark
        Wark
        Alright. Well, good luck with your exams! I've been thinking about going back to school to get my master's degree sometime. Can't become a professor without it
        Mar 22, 2017
      3. hauw
        hauw
        I'm sure you'd make an amazing professor! Good luck for the map, i will update you in two weeks :D
        Mar 22, 2017
      4. Wark
        Wark
        Hello Hauw, I haven't heard from you in a while. How's your exams going?
        Apr 25, 2017
    9. Fruit Forest
      Fruit Forest
      1. View previous comments...
      2. Fruit Forest
        Fruit Forest
        Yes it is because I didn't find any new mistakes. The spell revieweres just need a good explaination for triggers. So new changes may be connected with the trigger descriptions. Anyway the triggers for this spell were made to be easily imported into any map.
        Mar 7, 2017
      3. Wark
        Wark
        Alright. Anyways, the Bear Grasp ability has some weird graphical glitch when you go up hills. To me, it seems to raise the "z" value of the unit exponentially as you go uphill (z^2). Maybe you could offset that with a hyperbolic (1/z^2) equation?
        Mar 8, 2017
      4. Fruit Forest
        Fruit Forest
        I fixed the height bug. thx for feedback.
        Mar 8, 2017
    10. zlowly
      zlowly
      I am so much expecting your project :D
      1. Wark
        Wark
        Right now I am working on the unit data, triggered spells and techtrees. I haven't even started on the map's terrain yet. It's taking a loooong time, 2 months sunk into it so far.
        Feb 18, 2017
    11. Roland
      Roland
      Wark bark bark warka wark barkity wark wark
      1. View previous comments...
      2. Roland
        Roland
        Jan 5, 2017
      3. deepstrasz
        deepstrasz
        @Roland sorry matey. Can't let hivers die just like that when there aren't that many in the first place.
        Jan 5, 2017
      4. Wark
        Wark
        I've seen worse. Besides, I'm just getting started here. What's the best way to honor people who put all that effort into making icons and models? Use them in an equally unique map. I just need a name for my new project...
        Jan 7, 2017
    12. deepstrasz
      deepstrasz
      1. Wark
        Wark
        Thank you for the suggestion! I'll definitely participate.
        Jan 5, 2017
    13. SeedinAethyr
      SeedinAethyr
      Happy birthday!
      1. View previous comments...
      2. SeedinAethyr
        SeedinAethyr
        You're welcome! I'm a former map reviewer that makes sure that people feel welcome and that everyone has a happy birthday. I guess I missed you when you joined, so welcome to the Hive!
        Dec 3, 2016
      3. Wark
        Wark
        I simply like making maps and was introduced to the Hive network recently by a friend. I can appreciate the work members put into the models and icons, it inspired me to finish one of my projects.
        Dec 3, 2016
      4. SeedinAethyr
        SeedinAethyr
        Awesome! The Hive has so many ridiculously cool people. Glad that they inspired you; they inspired me too! I ended up spending more than thirty hours making a map because I didn't want to be a non-contributor on the Hive, but the map ended up being bad and I didn't publish it. After that experience, I had all the more respect for our content creators!
        Dec 3, 2016
    14. Wark
      Wark
      I've signed up on Hive since I have a map I've been working on for years. I want to see what people think of it.
      1. Murlocologist
        Oct 12, 2016
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  • About

    Gender:
    Male
    Birthday:
    December 1
    Location:
    Indonesia
    Occupation:
    Mechanical Engineer
    Current Project:
    I am currently working on an RPG builder since my othe map, Prophet's Gambit, is well polished. I've got an idea for to-scale models, and a unique kind of leveling system. It may be randomly generated.
    WarCraft 3 Account:
    Warkrunner
    Favourite Race:
    Dwarf

    Signature

    An open mind is like a fortress with its gates unbarred and unguarded.
    Current project: Northrend Bound v1.5
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