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Flux
Last Activity:
Jan 24, 2019
Joined:
Feb 6, 2014
Messages:
2,334
Media:
1
Albums:
3

Awarded Medals 2

Birthday:
August 18
Occupation:
Research and Development Engineer

Flux

Well-Known Member

Flux was last seen:
Jan 24, 2019
    1. Love Seeker
      Love Seeker
      Ahh, I see that you support VP :D
      Oh BTW how are you doin'?
    2. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    3. pyf
      pyf
      1. Flux
        Flux
        I was just fooling around.. But seeing how he react in that thread, he might misinterpret it so I guess it's best to delete it.
        Feb 4, 2018
      2. pyf
        pyf
        Thanks for understanding
        :)
        Feb 5, 2018
    4. MyPad
      MyPad
      1. Flux
        Flux
        So.. no issue? We good?
        Nov 27, 2017
      2. MyPad
        MyPad
        Yeah1 I'm using it in the Team Contest.
        Nov 27, 2017
    5. Svetli
      Svetli
      Happy new avatar! :D
      1. Flux
        Flux
        GODS MY AVATAR WAS DIFFERENT THEN
        Nov 8, 2017
      2. Svetli
        Svetli
        Your new one has beautiful eyes. ;)
        Nov 8, 2017
      3. Flux
        Flux
        THANK THE GODS FOR BOBBY B.. AND HIS EYES
        Nov 8, 2017
    6. Spellbound
      Spellbound
      Hi there. I was curious how performance-heavy (or not) is your Polygon system? I'm thinking of using it in a 'guard post' system I'm pondering on coding and I'm trying to find the best, most flexible way to do it. If Polygon is not performance-intensive, then using it would allow users to create all sorts of shapes for units to guard.
      1. Flux
        Flux
        I was a bit inactive. If I recall correctly, I put some performance test in the thread itself. Nevertheles, for situations like these, I think it's best to test/see for yourself.
        Oct 20, 2017
    7. Sin'dorei300
      Sin'dorei300
      Happy Birthday, mate! :)
      1. Flux
        Flux
        Thanks fam.
        Aug 24, 2017
    8. jonbon29
      jonbon29
      1. jonbon29
        jonbon29
        Sorry for the bother dude, but it's okay now. Just got a problem with the indexing system.
        Aug 12, 2017
      2. Flux
        Flux
        Ok. You could also just post in the WEHZ forums instead so that more people can see it.
        Aug 13, 2017
    9. Rheiko
      Rheiko
      Hey, Flux. This may sound stupid but I'm just wondering. Did you make the Sight System yourself? The one from your wip in Mini-Mapping Contest. Because I would like to use it if it's available to public. :D
      1. View previous comments...
      2. Flux
        Flux
        I could send you a copy of the w3x file if you want. The system is in vJASS though and not documented enough unlike public resources.
        Aug 13, 2017
      3. Rheiko
        Rheiko
        That would be great :D
        Aug 13, 2017
      4. Flux
        Flux
        Sorry for the late reply, I'm a bit inactive. I'll PM you the w3x after I uploaded it in the pastebin.
        Aug 16, 2017
    10. jonbon29
      jonbon29
      Yow, Flux. Do you mind if I ask you a question instead regarding this system https://www.hiveworkshop.com/threads/vjass-system-missile.163438/? The author seems to be inactive. Is it possible to use the system in GUI, instead of writing the trigger in a script? I mean, If I were to create a trigger in GUI, can I still use the system's functions? Not really good at understanding vjas though.
      1. Flux
        Flux
        Yes you can but you have to use custom script because the API of the resource you linked is in vJASS/JASS format and not GUI-friendly.

        I think BPower's GUI Missile system (https://www.hiveworkshop.com/bundles/missile-gui-version-1-6-1.275718/) is GUI-friendly enough (not familiar with other GUI Missile systems out there to be honest) but there seems to be a slight problem pointed out in @IcemanBo 's review. But if it is not that game breaking to you, then I suggest use it.
        Jul 26, 2017
      2. jonbon29
        jonbon29
        Oh that's great, thanks then. I'll be using BPower's system.
        Jul 29, 2017
    11. MyPad
      MyPad
      Hey, Flux. When testing your DDS, how much health did your unit have for the life change event to fail?
      1. Flux
        Flux
        As of now, the only issue is it can't detect physical damage less than 0.125 regardless of the target's HP. Note that something like this happening is very unlikely, as of now the only way to do it is make the unit have 1 damage and <0.12 crit multiplier.

        Note that the DDS can still detect the damage event, but because life change event can't detect it, therefore the damage instance can't be modified.
        Jul 9, 2017
      2. MyPad
        MyPad
        Jul 12, 2017
    12. pyf
      pyf
      Thanks for showing your appreciation.

      Test results: it is broken.
      When someone writes 'test' when giving me rep (like, say, @Naze or @jondrean), then the amount of rep given should always be equal to zero.
      What happened?
      XD
      1. Flux
        Flux
        Too lazy to change it and inflating rep is fun.
        May 26, 2017
      2. pyf
        pyf
        May 26, 2017
    13. PrinceYaser
      PrinceYaser
      Thank you! :)
      1. Flux
        Flux
        Your icons actually looks great to me. I don't understand why your icons alway get a lot of criticism but I guess it helps you improve so it's kind of a good thing plus I'm no Art guy so I can't really see the errors in most icons.
        May 11, 2017
      2. PrinceYaser
        PrinceYaser
        Thanks!
        Yeah, they got lots of criticisms. I made mistakes sometimes and I warned by them but sometimes I was really right but..., Never mind, the past is the past! :)
        Yes, they can help me to improve of course and is a good thing.
        May 11, 2017
    14. MyPad
      MyPad
      Hey Flux. Do you know of any vJass Unit Indexers for practical unit indexing?
      1. Flux
        Flux
        No, I don't really use Unit Indexer because we can use a hashtable instead of custom values and I see it as an overhead but it can still be useful for the "events" it offers like onRemove, onReincarnate, etc.
        May 6, 2017
      2. IcemanBo
    15. IcemanBo
      IcemanBo
      Senior Flux, did you want to change something in your buff system? Iirc I talked about it in chat with you some 1-2 months ago, or maybe it was an other system - I don't remember well. Anyhow I think the concept and structure looks good, so.. was there something? : )
      1. Flux
        Flux
        Currently no, the system was able to satisfy all my modding needs. You linked Sapeur-Goblin's Buff system for reference but in my opinion, he put too much events that shouldn't be handled by a Buff system so I end up not copying some of his events.

        My Post from the thread:
        "I think some events are really not necessary to be tied to a Buff system. Tell me what you think is useful. I usually just update this whenever the map I'm making needs that feature. As of now, this system is able to satisfy all my map needs regarding Buffs."

        If you think there are important events/functionalities I've not included, you can tell me.

        By the way, why "Senior"?
        Apr 29, 2017
      2. IcemanBo
        IcemanBo
        Ah, ok. Thanks.

        Idk, why "Senior", I didn' want to write solely "Flux" I guess. : )
        Apr 29, 2017
    16. Dr Super Good
      Dr Super Good
      The standard "not enough mana" button effect is nothing more than a 75% reduction to the Red and Green channels. The result may have a component noise compared with the real effect of up to 1 due to differences in rounding however this should be near indiscernible to a human.

      R * 0.25
      G * 0.25
      B * 1.00
      1. View previous comments...
      2. Flux
        Flux
        I see. You've saved me a lot of time. Thanks! Did you used photoshop? Do you know how to decrease the redness and greenness of an image?

        EDIT: Nvm, I converted the blp to tga and use a brush with 75% opacity to decrease the red and green component. They do indeed looked like the one in the game!
        Apr 29, 2017
      3. Dr Super Good
        Dr Super Good
        Perform a histogram adjustment. Use RGB components instead of luminance.
        Apr 29, 2017
      4. Flux
        Flux
        You mean Level adjustment? Anyways, I've already done it as mentioned above. What I did is not luminance adjustment, I used a black (RGB:0,0,0) color with 75% opacity to decrease the color content of the Red Channel. The same is done on the Green Channel. You could say it's an alternative way to do the same job.
        Apr 29, 2017
    17. KILLCIDE
      KILLCIDE
      "Anyways, I never understood why you've stick to GUI. Is it because more people use it?"
      Whenever I use vJASS, I always have to google or bug someone in chat what some natives / functions do. Some of the native / function names aren't straight forward like GetSpellAbilityId(). In GUI, I never really have to worry about it
    18. BlueSaint
      BlueSaint
      >> Also, ZINC returns syntax is a no no.. They should have made it at least like C++. <return type> <function name>(<arguments>) e.g. int main()

      Do you have interest in such JASS language?
      1. View previous comments...
      2. Flux
        Flux
        Is it integrated to work in NewGen or does it need stand-alone program?
        Apr 5, 2017
      3. BlueSaint
        BlueSaint
        I am distributing modified ver of jngp. See conversation I invited you in. I know, doesn't even have const lol...
        Apr 6, 2017
      4. Flux
        Flux
        I saw the examples but I can't test at the moment, it's an interesting concept. It's very useful to those who already know C++ but don't know (or don't want to learn) vJASS.
        Apr 7, 2017
    19. streetpunk
      streetpunk
      Hi Flux, how are you doing? I wanted to ask if you don't mind teaching me how to use your dummy recycle system (JASS version).
      1. Flux
        Flux
        I won't mind, what part are you having trouble with?
        Mar 28, 2017
    20. MyPad
      MyPad
      Hey Flux
      1. View previous comments...
      2. MyPad
        MyPad
        what systems are you working on right now?
        Mar 22, 2017
      3. Flux
        Flux
        Nothing.. why?
        Mar 22, 2017
      4. MyPad
        MyPad
        Just out of curiosity, though..
        Mar 22, 2017
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  • About

    Birthday:
    August 18
    Occupation:
    Research and Development Engineer
    Current Project:
    https://github.com/Protolord?tab=repositories
    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Undead
    Favorite Organization/Clan:
    Cult of the Damned
    Steam:
    http://steamcommunity.com/id/Protolord
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