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Mini-Mapping Contest #14 - Stealth

Discussion in 'Contest Archive' started by Rufus, Jul 22, 2017.

  1. Flux

    Flux

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    Are the judges fine in judging multiplayer maps or are you planning to add an AI? The map I'm planning to create is also multiplayer but it's difficult to put an AI into it due to the systems involved and a computer player does not have a "local machine" for GetLocalPlayer().
     
  2. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    I don't have any expectations for the Judges, but my map has some basic AI yes.

    At this point I probably won't have time to improve it much. I plan to submit my final entry this week.
     
  3. Arrr

    Arrr

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    I have to leave the contest.
    Good luck everybody!

    EDIT: maybe I can manage to make a playable early version in a couple days
     
    Last edited: Aug 31, 2017
  4. Cokemonkey11

    Cokemonkey11

    Wurst Reviewer

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    This is probably my final submission (I'm leaving for a few weeks).

    windwalked version 0.0.1

    war3mapPreview.png

    A throwback AoS map with asymmetric creeps and black vs white heroes - 5 priestess of the moon vs 5 blademaster.

    Priestess Abilities:
    * Owl Scout
    * Searing Volley
    * Shadow Meld
    * Starshot

    Blademaster Abilities:

    * Windwalk
    * Hall of Mirrors
    * Dust of Appearance
    * Bladestorm

    This map also features basic AI!

    Changelog since 0.0.0:

    * Ranged creeps added
    * improved reliability and AI of siege
    * Added a more interesting respawn system - when heroes die, they respawn with their team in unison.
    * Added two new abilities - searing volley (active) - after casting, the next basic attack will be followed by a volley of searing arrows; hall of mirrors (active) - dashes in the target direction
    * general ability tooltip, hotkey, and level consistency improvements (all abilities now have 6 levels)
    * new item - Mask of Death (15% life steal on-hit)
    * Each team now only has one helm, and that helm binds on pickup.
    * AI improvements - blademasters will now use the pig farms for healing; priestesses will now cast Owl Scout if they observe a blademaster using windwalk.

    As usual the source code is all available here - Cokemonkey11 / windwalked / source / — Bitbucket

    windwalked is powered by wurst.
     

    Attached Files:

  5. AditTechno

    AditTechno

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    I don't know what I will do, but I'm thinking of resigning. But, if I post another WIP here, that means I'm not. I don't know how to decide.
     
  6. Tickles

    Tickles

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    @AditTechno Whenever I start losing motivation, I watch or play whatever type of thing got me inspired in the first place. If that doesn't work, then it's probably better to bail on that idea. Thankfully we still have a whole month left to whip something up. That's about as long as most of the past contests were from start to finish.
     
  7. DD_legionTN

    DD_legionTN

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    I finally manage to provide some WIPs which I have been working past.

    Firstly, my map design will be based on dungeon layout, as shown in WIP 1
    WIP 1

    [​IMG]


    For WIP 2, it is demonstration of my detection system, it will automatically resize if unpathable area is detected. (Temporary done, if extra time I will refine it)
    Green line = undetected
    Red line = detected

    WIP 2 also shows that the dungeon wall be will lowered for easily viewing player's character while player sight range is blocked.
    WIP 2

    [​IMG]


    Hopefully this time i could finish it :p
     
  8. DD_legionTN

    DD_legionTN

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    Another WIPs incoming for me. Map name is set to "Silence Intruder" for now.

    Third WIP shows the demonstration of unlocking a locked chest. Chest Key can be used to see its name. Player can go near chest and check the chest's status.

    WIP 3

    [​IMG]


    Fourth WIP shows the demonstration of opening a locked door using key, and closing the door afterward. Dungeon Key can be used to see its name, but door may not be.

    WIP 4

    [​IMG]


    That's all for now.


    A side note, where the other contestants amazing WIPs?
     
  9. Arrr

    Arrr

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    at home, couple hundred km away :/
     
  10. AditTechno

    AditTechno

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    I resign. I have a lot of life tasks to be done.
     
  11. Svetli

    Svetli

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    I will participate here! ;)
     
  12. Tickles

    Tickles

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    I think I have enough of the base mechanics sorted out for my map, so now I'm going to try putting mini campaign-style stealth missions in with a little wild west storyline.
     
  13. pick-a-chew

    pick-a-chew

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    Amazing! How long have you spent on it? Looks like you've been working hard on it!
     
  14. Tickles

    Tickles

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    @pick-a-chew Thanks, and I made most of it in the first couple weeks of the contest (used to contests being a month long). I spent a lot of free time since then fixing my rushed and horribly inefficient triggering :prazz:



    Do we have any judges yet?
     
  15. Rufus

    Rufus

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    No one has suggested themself for judging yet. Maybe one or both of map reviewers could have mercy on us? :)
    @deepstrasz @Paillan
     
  16. Abovegame

    Abovegame

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    @Tickles is that like commandos with lizards :eek:
     
  17. deepstrasz

    deepstrasz

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    Maybe, if no one else is able to take a judicial position.
    A list of all entries would be nice.
     
  18. Tickles

    Tickles

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    @Abovegame I based the concept on Desperados: Wanted Dead or Alive, a game very obviously inspired by Commandos. So I guess the gameplay will feel similar.
     
  19. trebla ratilla

    trebla ratilla

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    i love your idea @Tickles ,goodluck :infl_thumbs_up:

    Edit 1 : Another WIPs, fixing some triggers
    wips.png loadingscreen.png

    Edit 2 : Achievement System fix, need fix Security Sight System
    Untitled.png

    Edit 3 : Security System fix, need improvement about the flashlight it will turn to red once the player been seen by the Security!:cute:hahah hardwork to do
    asdasd.png
     
    Last edited: Sep 13, 2017
  20. Svetli

    Svetli

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    Here is the WIP from my map which is named:

    UNDERGROUND VOLCANO
    [​IMG]

    In the map you will play as Edwuin from Agerron's Treachery campaign, that will have to make his way into a Volcano temple and destroy the Burning Legion Portal, that helps them invade the World. So will the world then be safe.



    I made only the terrain of the map, but later I will upload the full version when it's done.
    Also below you may see an image from the map.
     

    Attached Files:

    Last edited: Sep 13, 2017