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Melee Mapping Contest #3 - 4 vs 4

Discussion in 'Contest Archive' started by Mr.Henci, Dec 1, 2018.

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  1. Loner-Magixxar

    Loner-Magixxar

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    Thank you for your warm comments.
    OK I give it another go. But I need to take a small break for now.

    Thanks again
     
  2. Khaldaiel

    Khaldaiel

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    I have a problem with my map :(... It looks playable to me (all the creeps, objects, units, terrains are here)... but there is a huge problem I don't know how to solve... the teams do not start at the correct starting positions... there should be one team on the left-hand side and one on the right-hand side... but everytime I make a test, every team start with three players on one side and the other player on the other side:mad:... Is there a quick way to fix this so that the map could be tested tonight ??o_O

    Anyway, I've added the map file to this message...

    EDIT :
    ok, I have a playable map I think, thank you for the tip @mmtt , it seems to work well :)
    I've joined the updated map to the message. I won't be able to join unfortunately, but if someone want to try and has some feedback, it will be a pleasure to hear it !
     

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    Last edited: Dec 14, 2018
  3. mmtt

    mmtt

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    "Scenario - Ally Priorities" you can do it there
     
  4. Ragnaros17

    Ragnaros17

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    There is plenty of time.

    Mapping really saturates, specially long and large maps.

    you go to wc3, custom game when you select, there is advanced option that says teams together or something like that, The option is inside the game (near to start with a random hero).
    There is nothing to fix, players must set that option.
    upload_2018-12-14_15-41-16.png



    @mafe, can you throw us a cable, once we joined Discord (that is like a maze), were we should post,?? a screen will help...

    the gym got it, thannks!!


    https://www.hiveworkshop.com/attachments/8-frostfloe-deep-hw-wip-w3x.311673/
     
    Last edited: Dec 14, 2018
  5. mmtt

    mmtt

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    Here is my WIP map.
     

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  6. mafe

    mafe

    Map Reviewer

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    It's starting, we even have a caster on twitch:
    Twitch
     
  7. Ragnaros17

    Ragnaros17

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    Thats my map wip,, I am crossing fingers that hoping that my map works decently!!
     
  8. Of course your map being featured by Blizzard is every mapper's dream.
    Probably. Idk, it depends on you and why you wanna make maps.
    I personally like being famous for my work, but don't feel like making changes that others suggest.
    Feedback is one thing, but changing on a whim of others stinks like poo to me as a mapper.

    I'm not disregarding your opinion on balance.

    Of course I'm aiming for balance. Making unfair maps and posting them is just bad taste IMO.
    I have a couple under my belt, everyone has that's the point of learning.

    Anyway my idea for this contest was to make a melee map, but make it in a different way...
    Instead of players expanding and conquering neutral camps by a constant progression of risk - reward,
    why not bring it to them? So with that logic in mind:

    1. Neutral buildings are highly valuable. Therefor, access to them will come at a cost.
    That's the choice I wanna leave the player with playing my map. You'd either focus on
    expansion or gaining fast XP for their heroes.

    2. The start game will feel like a 2v2 rather than 4v4. I will separate 4 players on each side of the map
    and in the middle will be the underground maze of neutral creeps, camps and shops. The maze will
    also have creep camps directly in pathways. Many of them stealthed. So exploring and gaining XP
    for your hero, which is a must for any melee map, will be much faster for many players early on.
    That will push the early game towards the late game, easy XP and possible item drops.

    Maze won't be easy to conquer though, progressively becoming tougher.

    3. Getting access to flying units will be a huge advantage. In a 4v4, this can flip the tables.
    So the center of the dungeon will feature the best camps, like the marketplace or the merc camps.
    Hiring dragons. While at the sides players will still have gold mine camps to conquer with orange
    level mobs defending them. And most mobs will have a chance to drop items.


    So there you go. That's my plan. You can dissect it if you want, I'm still sticking to the idea.
    And don't worry about the size, that's just my WIP. I plan to increase it if it doesn't fit
     
  9. Ragnaros17

    Ragnaros17

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    I like your idea of the maze, try to make it big with wide paths.



    After seeing the play of my map I have to fix a lot of things:grin:
     
  10. mmtt

    mmtt

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    I just started fixing my map it looks pretty good so far.
     
  11. mafe

    mafe

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    The streamer from yesterday, @BaronVOnSG, is still interested in our maps. If you have a playable version, feel free to contact him on discord, and maybe he will able to gather some people for a test match.
     
  12. Khaldaiel

    Khaldaiel

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    The discord link is not valid anymore... But I would like to contact him and give him a direct link to download the map as @Ragnaros17 did on top of page 7. Any idea of how to do that ? (directly via Twitch chat ??)

    Once again, I upload the map here if the streamer happen to look at this thread ^^'

    Scar of Northrend | HIVE
     
    Last edited: Dec 15, 2018
  13. mafe

    mafe

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    Here is the link again:
    Discord - Free voice and text chat for gamers
     
  14. Ragnaros17

    Ragnaros17

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    I created the pastebin, then the link of the file, copy rute, and I post it in the discord chat gym channel, they downloaded the map and hosted.
     
  15. XanderD

    XanderD

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    A little work in progress - though at an early stage still:

    wipxd00.png wipxd01.png wipxd02.png


    Edit:
    More WIP
    wipxd03.png wipxd04.png wipxd05.png
     
    Last edited: Dec 18, 2018
  16. Ragnaros17

    Ragnaros17

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  17. XanderD

    XanderD

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    Thanks! I do that on large melee maps, for a small 1v1 I usually do without.
     
  18. Ragnaros17

    Ragnaros17

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    I use neutral buldings and the editor numbers.
     
  19. mmtt

    mmtt

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    XanderD
    I noticed that you have turned on "Brush List", the thing that makes editor lag when you rename units or change icons.
    You should consider turning it of if you dont use it, for better performance (Window - Brush List). Nice wip bdw.
     
  20. mmtt

    mmtt

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    My second wip
     

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