Putting my entry out there:
Terrace Fields
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Some units/doodads don't show in this zoomed-out screen shot, due to some entity limit.
Well it is creative and unique, if I enter and score 25th place that is fine; it is experimental and I agree that this is not a "great idea", I really don't mind entering with something that goes against the grain. I am well aware of what 2v2 traditional melee maps look like and i am not the *most* knowledgeable, but I have been a fan of warcraft 3 since it's release date and did play it for many years. This entree should be no big deal, if everyone laughs at it; so be it.I sugest you to maybe read this melee tutorials, look 2v2 ladder maps, see competitive plays on youtube, to gain knoledge.
Competitive Melee Map
Melee mapping - The reasons behind common aspects of competitive 1v1 maps
Waygates are a dangerous thing, I can tell because I screw it with a couple of them in the corners of my map in the 3rd contest.
melee contest is not exactly a good idea to be experimenting (much) , but balance and safe play comes first.
Well it is creative and unique, if I enter and score 25th place that is fine; it is experimental and I agree that this is not a "great idea", I really don't mind entering with something that goes against the grain. I am well aware of what 2v2 traditional melee maps look like and i am not the *most* knowledgeable, but I have been a fan of warcraft 3 since it's release date and did play it for many years. This entree should be no big deal, if everyone laughs at it; so be it.
If I am required to scrap this project and start a new one I will; the entire theme of this map is going to be chaos and randomness, it being covered in waygates isn't going to be the only gross difference between this map and a traditional melee map.
The Time GatesCreated by: Moonbeam(Twilight)Story
During the Burning Legion's invasion, During the siege of the Ancient forest Ashenvale, Some of the Dreadlords sabotaged the Way Gates, and their functions were distorted. Some of the gates travel through time, traveling through seasons, winter and grass. Unknown of this threat, some go back and forth in time. Night Elf druids and mages are trying their best to fix the distortion in the gates, while others battle through the monsters.
Well it is creative and unique, if I enter and score 25th place that is fine; it is experimental and I agree that this is not a "great idea", I really don't mind entering with something that goes against the grain. I am well aware of what 2v2 traditional melee maps look like and i am not the *most* knowledgeable, but I have been a fan of warcraft 3 since it's release date and did play it for many years. This entree should be no big deal, if everyone laughs at it; so be it.
If I am required to scrap this project and start a new one I will; the entire theme of this map is going to be chaos and randomness, it being covered in waygates isn't going to be the only gross difference between this map and a traditional melee map.
Damn, a waygate map? Very exciting. Two completely different tilesets, separated by a thick shadow layer?
I'm surprised and excited to see how your map does. It looks really cool, especially with the dual-terrain
and the impassable layer which makes it waygate-mandatory, but spiraling with some new tactics...
I decided to link my entry Stairs of Destiny
still gonna beta test more, write more things in the description, add more screens and ingame screens.
and maybe add something with the doodads if I get inspired, but already has 8000, so is pretty done.
edit: hey guys and @mafe too
View attachment 320120
is only me that I am seeing this or the frontpage list codes are now like this??
I messed somthing up with the BBCode and it took me some time to figure what went wrong and how to correct it. I hope it wont happen again.I decided to link my entry Stairs of Destiny
still gonna beta test more, write more things in the description, add more screens and ingame screens.
and maybe add something with the doodads if I get inspired, but already has 8000, so is pretty done.
edit: hey guys and @mafe too
View attachment 320120
is only me that I am seeing this or the frontpage list codes are now like this??
Sad to hear, but good of you to leave a message.Looks like I'll have to give up. Too much studying to be done. Hopefully, someone else will have time to step in.
@Imperator - sad to read this. We got quite a lot of dropouts already and we're just barely over the halfway mark.
@mafe , @aSpaghettiMan wanted to join a few days ago but is not on the list yet.
Seems like I missed this post. Sorry about that, but you are on the list now. Thanks for the reminder.Please put me on the waiting list![]()
Small update, entries to main base are more equal.
Cliffs around main base limit trees a little.
Marketplace back to center (more options the better)
Added some buildings and general flavor.
Treeline near goblin shop is weaker, allowing for easy access.
First of all: YAY FELWOOD!
Second: I like this creep camp preview! And I do realize that the circlet of nobility stands for a level 2 permanent item or the tome of health for a level 1 power-up and so on... but...
Third: ...the runes all look the same so I can't tell whether it's a rune of rebirth or healing or mana or whatever.
Fourth: Also nice mix in of Ashenvale tiles.
It depends.
I don't there are that many maps with artifacts.
The tome of power is going to be the most usefull one since you can get an early 6.
Mask of Death is mostly just relevant for melee with good attack, since ranged units place themselves behind a wall of units and dont take much damage, but you can sell it for a lot of gold.
Orb of Frost is like having a Naga Sea Witch lvl 1 and removes the need for slow/lockdown to some extent. Never a bad item really.
Claw +15 is a pretty huge deal if you have a hero with good attack and attack speed like Lich, BM. Claws are never a bad item.
I think the level 6 aura items are the most game breaking: Khadgars, Drums, Jango.
Legion Horn and Flute are pretty good too.
Devotion aura item could use a buff to keep up with hero version of the ability.
I think the reveal item is in the same item pool as aura items though, which is a joke.
It surely requires less micro than Brilliance Aura where you have to use spells which take mana nevertheless while attacking doesn't take anything.I heard once from a player that the alleria flute is powerfull with the riflemans compared to khadgar pipe brilliance aura.
It surely requires less micro than Brilliance Aura where you have to use spells which take mana nevertheless while attacking doesn't take anything.
It depends.
I don't there are that many maps with artifacts.
The tome of power is going to be the most usefull one since you can get an early 6.
Mask of Death is mostly just relevant for melee with good attack, since ranged units place themselves behind a wall of units and dont take much damage, but you can sell it for a lot of gold.
Orb of Frost is like having a Naga Sea Witch lvl 1 and removes the need for slow/lockdown to some extent. Never a bad item really.
Claw +15 is a pretty huge deal if you have a hero with good attack and attack speed like Lich, BM. Claws are never a bad item.
I think the level 6 aura items are the most game breaking: Khadgars, Drums, Jango.
Legion Horn and Flute are pretty good too.
Devotion aura item could use a buff to keep up with hero version of the ability.
I think the reveal item is in the same item pool as aura items though, which is a joke.
Oh yeah for sure, but let's not forget that without an army those items really don't do anything either.
If your units start dying, but your hero remains with those items, those claws, orbs, etc items will start to matter.
Personally i feel like Legion Horn is ok, it's just not as good as Jango.
I think, at the point and time that you get it, you already have the means to regenerate.
Jango feels way more crazy because of the movement speed and how it changes the dynamic of fights.
If your enemy has a jango it means there is no chance you can escape or chase.
I always thought lamborghini fiends were crazy, but now give it to another faction and it really throws you off.
Khadgar also changes the dynamic drastically since there are no ways to restore mana outside wells and some heroes.
So that mana boost is pretty crazy on caster units.
Frankly auras in general are a bit game breaking if only one of the 1v1 players has a hero with one.
Janggo gives attack and movements speed which can translate into easier to dodge/move and of course more damage per second.Janggo is real good, though I think the other drums are even more problematic, as they add a % damage boost,
unlike upgrades that adds a stat. And bonus % damage is top tier game breaking imo.
Depends on whether they like this kind of advertising or not: VENTURE.co | Brokerage and Technology Solutions for Alternative InvestmentsRenamed the map to Venture Co. Shipyards, hopefully its not a prob.
Depends on whether they like this kind of advertising or not: VENTURE.co | Brokerage and Technology Solutions for Alternative Investments
Just in case there were any doubts from the opening post, I've now officially upgraded myself be a judge
Also, as a reminder, we have now slightly more than a week of time left in the contest.
It might be a good idea for those who havent done so, to post a WIP soon, so you could get some feedback here.
In any case, best of luck to all of you.
My map is ready for play-testing finally, hoping to get some feedback before I get into heavy decoration.
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Here is the map file, if anybody is interested.
My map is ready for play-testing finally, hoping to get some feedback before I get into heavy decoration.
Here is the map file, if anybody is interested.