- Joined
- Mar 4, 2016
- Messages
- 206
My Entry did try best -Aesopian Waterway-
The Melee Mapping Contest #2 has officially ended! Thanks everyone for participating and good luck to all contestants. Poll should be up tomorrow.
The Melee Mapping Contest #2 has officially ended! Thanks everyone for participating and good luck to all contestants. Poll should be up tomorrow.
I have found a BUG? with one of the maps from the HiveWorkshopMeleeMappingContest#2 zip file.
After opening the map (2) Glowing Doom in the World Editor, it says some assets couldn't be loaded and for the remainder of the session, it "corrupts" / changes some doodads and textures on other maps you open.
Example of what happened on my map: https://i.imgur.com/6hrksny.jpg
Every single "Fall Tree Wall" changed into some dark green-ish tree
and "Village Fall - Dark Grass" texture changed into a much darker green-ish grass
The bug can be removed by simply restarting the world editor and opening desired map again and everything works as intended.
Can someone else check if this happens to you as well? Hopefully this gets addressed.
I have no idea who to tag here so I'll just tag some active users: @Mr.Henci @Ragnaros17 @mafe @W3Sour@Naze
I download and saw that map with the editor when it was uploaded gonna check...
@JaleVeliki It's a thing that happens when a map use custom textures and you open another map who contain the same texture/tiles than the previous map. Example: In Glowing doom the LordaeronFall tileset and tree were using custom textures. When you open your map, who also use the lordaeronFall tilseset (non edited) the editor seem to keep the new texture. It's weird, but as you said restarting the editor seem to set things back to normal. Opening a lot of maps with custom textures give funny results sometimes
@Erkan
Thank you for the clarification.
So yes the contest has ended, and a deadline wasn't requested.
We're working on the poll thread and it should be out in the following days. Stay tuned!