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Blood Elven Voyager

Submitted by Mythic
This bundle is marked as pending. It has not been reviewed by a staff member yet.

  • To seek life. To journey through the stars. To take all they can give.

    • --
    Base Form - Harvester
    Morph Upgrade - Voyager

    Ribbons don't seem to display in the site's Model Viewer. Particles also expire too early. Attached are some samples as seen in-game.

    Testmap

    • Animations Rationalized
    "Attack Walk Stand Barrage" - Exists so the model can fire while moving/not attacking.
    "Attack Walk Stand Spin" - Has no spinning effect so the modder can use JetFangInferno's Bladestorm models.
    "Attack Walk Stand Whirl Barrage" - is not named Spin, otherwise Spinning will use it, regardless of the presence of the Barrage tag.
    "Birth Alternate" - Exists so the alternate version can pop in without playing the base one.

    • Changelog
    Pindot
    2/9/19 - Uploaded

    • 2/14/19
    Added scaffolding to Birth base

    • 2/15/19
    Trimmed down on some of the scaffolding, saving on ~600 triangles and 40 kb. Added glows to weapon fire. Fixed testmap button placement.

    • Up to 2/18/19
    Set Spell Slam Base to Non-Looping. Updated previews. Raised Spell Two Base max ribbon height. Added more detail to the dome and gold linings. Segregated Stand and Walk anims to allow thruster particles to indicate movement. Fixed Ribbon visibility in them.

Contents

Blood Elven Voyager (Model)

Blood Elf Harvester (Icon)

Blood Elf Voyager (Icon)

GunImpact (Model)

Voyager Rocket (Model)

  1. Mythic

    Mythic

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    Attached Files:

    Last edited: Feb 17, 2019
  2. SonsOfSami

    SonsOfSami

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    This looks really great, but animations are quite fast, especially the alternate ones, maybe consider slowing them down a bit?
    Also, nice use of ingame textures!
     
  3. Mythic

    Mythic

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    Update: Fixed the right ribbons not appearing... everywhere? Still buggy with the Hive viewer, though.
    This was my first time finalizing a unit model, and I didn't know that Magos' Editor didn't save ribbons properly sometimes. I hope I won't get penalized for updating after 2/8/19.
     
    Last edited: Feb 9, 2019
  4. Veritas 117

    Veritas 117

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    I wish I had a use for this model in my current project just because it is so awesome. You really went all out with the animations and it's really impressive. The idea is super unique too. That death animation is something special too. Great work.
     
  5. Mythic

    Mythic

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    Thank you so much, guys.

    As for the animation speed, I made the attacks quick to feign force, and spells for mobility. I might consider slowing some if I decide to revisit the model.
     
  6. Clanzion

    Clanzion

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    This looks too great for me not to think of a way to use it.
     
  7. SNIper of DARKness

    SNIper of DARKness

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    Very well made.
     
  8. Directive255

    Directive255

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    Excellent! Lovin' all the animations, and the design is awesome overall!

    P.S. I can't help but feel some of the animations are... uhhhhh... naughty lol...
     
  9. WhiteFang

    WhiteFang

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    You absolutely nailed it with the animations.SO many of them,and they all look good
    The model itself is a interesting idea as well,and not only that,it's a very unique way of fitting the theme
    This looks very good and it's clear to see a lot of effort went into this
     
  10. Gluma

    Gluma

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    Damn man those anims are hypnotizing
     
  11. Mythic

    Mythic

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    Update - fixed premature appearances in the Birth Anim and added scaffolding.

    Seems I broke the preview.
     
    Last edited: Feb 13, 2019
  12. The Panda

    The Panda

    Icon Reviewer

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    This is really cool i like all the animations!
     
  13. Mythic

    Mythic

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    Last edited: Feb 18, 2019
  14. brized

    brized

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    I don't have a use for it, but it's absolutely amazing. 5/5
     
  15. BoatyMcBoatface300

    BoatyMcBoatface300

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    Based on the gifs and hive viewer....

    The idea and execution is great, but I think if you have the time you can tweak the timing of the animation (i think that some animation has too many frames, but thats just me) and give it some more slow in and slow outs (check out the 12 principles of animation) to really make it great (i think that just doing this would make a lot of these animations even better).

    E.g. the barrelroll, you can make the beginning and the end slower, and the middle section faster.
    These slow ins and slow outs are mostly because things move by accelerating and decelerating, and not linearly.
    My comments here arent that the animations are not 'realistic', but the goal is for it to he convincing.

    As a rule of thumb, exagerate your animations, especially in wc3 where every single unit is so smol, like some attacks can still be exagerated more to really sell the strength of it. (E.g. make the attack quickly go from attack to recoil to show that its a fast strong attack, then give the animation a slower recovery from recoil to attack ready to show tht it needs time to get back into action after that strong attack)
     
    Last edited: Feb 25, 2019
  16. Conflate

    Conflate

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    This is truly majestic... I can't imagine how many hours of pure effort have gone into this.
     
  17. emperor_d3st

    emperor_d3st

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    Lookin' good.