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Melee Mapping contest #3 - Poll

Discussion in 'The Arena' started by Mr.Henci, Jan 14, 2019.

?

Cast your vote up to 5 entries: (READ THE RULES below before voting)

Poll closed Jan 29, 2019.
  1. Legion's Demise - by Knecht

    26.8%
  2. Northern Felwood - by mafe

    43.9%
  3. Nerubian Passage - by JaleVeliki

    36.6%
  4. Cold Butterfly - by Rockstar356

    29.3%
  5. Frostfloe Deep - by Ragnaros17

    26.8%
  6. Scar of Northrend - by Khaldaiel

    19.5%
  7. Burning Steppes - by fostaa

    22.0%
  8. Treacherous Waters - by Ascrelle

    17.1%
  9. Frozen Peak - by mmtt

    19.5%
  10. Arctic Dream - by Loner-Magixxar

    24.4%
  11. Underground Fortress (8) - by sentrywiz

    9.8%
  12. Golden Oases - by XanderD

    31.7%
  13. Taken City - by DuckDuckGoose

    12.2%
  14. Desert Mirage - by Restor

    9.8%
  15. Northmarsh Ruin v1.1 - by Arrr

    29.3%
Multiple votes are allowed.
  1. Mr.Henci

    Mr.Henci

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    [​IMG]

    [​IMG]

    MELEE MAPPING CONTEST #3

    Create a 4v4 melee map that excels in balance, terrain, dynamic, and creativity, while beeing suitable for the Warcraft III Reforged.

    [​IMG]
    • Each user can only vote once in the poll.
    • Judges can't vote in the public poll
    • You cannot vote for yourself. If a voter has the same IP as the author then the vote will not be counted and it may result in the disqualification of the entry.
    • You cannot create multiple accounts to vote for an entry in the poll. If a voter has been found to be using multiple accounts none of the voters votes will count in the final result.
    • You cannot bribe users for votes. Contestants who break this rule will be disqualified and given negative reputation.
    • You cannot invite friends to vote strictly for you in the poll.

    [​IMG]
    • 1st place: 30 reputation points
    • 2nd place: 20 reputation points
    • 3rd place: 10 reputation points
    • Judges: 5 rep
    The three winning entries will receive an award icon, representing the winning entry.

    [​IMG]
    [​IMG]



    [​IMG]

    Balance Is the map balanced for both teams? Are the positions and distance between points of interest fair? Does the map allow the 4 races to be balanced? Consider balance when implementing the pathing, resources, creep camps, and item drops. 50/100
    Terrain Is the map visually pleasing in mediums of terrain, doodad placement, and overall theme? Is the map repetitive? Is the aesthetic well designed but not overly obstructive? 35/100
    Creativity & Uniqueness Does the map bring something new or creative to the table? 15/100
    Bugs Scores may be brought down if there are bug-like issues such as faulty pathing, unusable resources, etc -

    • 80% of the winner shall be determined by the contest's appointed judge(s).
    • 20% of the winner shall be determined by the results of a public poll.

    Contest thread can be found here: Melee Mapping Contest #3
    You can download all the contest entries in the ZIP file down bellow.

    Assigned Moderator: @Naze
     

    Attached Files:

    Last edited: Jan 14, 2019
  2. Restor

    Restor

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    Well I must say this will be very hard to pick the 5 best :p
     
  3. deepstrasz

    deepstrasz

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    Guys, please try to give 5 votes (the maximum). Only if you so desire not to give so many but I think that you should use the limit because that's why it's there to create better statistics when usually there aren't that many people voting anyway.
     
  4. Naze

    Naze

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    Hello everyone!

    The poll has been up for a few days and very few votes were cast yet, but we had 2 "illegal" votes. Due to the circumstances the poll has been reset.

    Friendly reminder:
    • Don't vote for yourself
    • Judges aren't allowed to vote ( @W3Sour and @WTii )
    • Overall, just read the rules



    @fostaa you can vote for up to 5 entries (this number comes from 1/3 of total entries rounded down when it's the case), and the site offers no option to put a minimum, so we can't do that. Also since it's your first offense and I had to reset the poll, the self-vote has been removed, just be sure not to do it again. You're not removed from the contest. Usually when the poll has been up for many days and has a lot of votes, you won't be given the option to have the vote removed (we have no way of doing that). The normal procedure is to give -5 points in the final score and then the vote would be ignored when calculating the scores.




    PS: Also now the the poll has been reset, most of the posts above refer to things non-existent, being off-topic. Those posts have been removed.
     
    Last edited: Jan 15, 2019
  5. W3Sour

    W3Sour

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    haha.. oops. I just wanted to see the results actually so I picked any map.

    I have looked over all the maps and am making my judgements now :)

    thanks for entering
     
  6. deepstrasz

    deepstrasz

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    The results can be seen by clicking the green View Results button under the poll, the button right under the one called Cast Your Vote.
     
    Last edited: Jan 15, 2019
  7. Ragnaros17

    Ragnaros17

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    I want to wish good luck everybody.

    I am taking notes in a excel file, because is hard to decide.

    all maps have a lot of work, and is like put in a balance, he did this... but he did that, but he has this wich is great... but oh here is a bug...
    so is hard to chosee.
     
  8. Kantu

    Kantu

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    GLGL brave memers!
    Might the fearsome spirit of tower rushing not destroy your gold mines!
     
  9. Knecht

    Knecht

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    @Ragnaros17 Excel? :cgrin: Are you going to make some graphs and tables like the ones in the contest thread? Might be interesting to compare some more data from the maps.
    Hopefully I'll have more time in February, I'd like to have a thorough look at the maps before I cast my vote.
     
  10. Ragnaros17

    Ragnaros17

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    Same here, I can´t remember things if I don´t take notes, so I take notes and compare maps, bugs like aggro, camara limits, bottle necks, no or few AOW options, I also want to think well which maps I am going to vote (also I got 2 weeks, no more mapping).
    But no, no graphs.
    Something like this. I only show as example my bugs (those that I know), because I don´t want to speak of the bugs I think may be in others maps.

    upload_2019-1-15_19-53-39.png


    I think I will cast my vote next weekend.
    Is nice to see those numbers rolling :)
     

    Attached Files:

    Last edited: Jan 15, 2019
  11. Restor

    Restor

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    Hmm, can I ask what that "N path" in the E column means?

    I personally would go with probably just ordinary "quick review" in WE and maybe play one game on it and then decide if I like it or not. So it will be mostly based on the first impression and mostly on the visual."

    And the order of the maps for me (from best to worst) will be set that the first map will be at the bottom of the ranking (well, because it will be the very first map, it will be also on the first spot as well), and then I will compare the second map to the first, if it is beter, if yes, it will move in the front of the previous map (so it wil be in order: "second, first"). The third map will be compared to the map on the very bottom of the list, and if it is better, it will move in the front of it (in this case it will be in the second spot of the three maps, like "second, third, first") and then it will be compared to the map just above itself, etc. And so on until it will be find as not better than the map in front of it or if itself will be on the very top of the list.

    I hope it makes some sense :-D (ofc it will be without my own map, just the rest 14 of them)

    I just hate making marks, because I find it harder to decide which mark some map should get, but if I have two maps, I can quite fast decide which I like more.
     
  12. Ragnaros17

    Ragnaros17

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    1) Number of paths, like 6 vertical and 4 horizontal. I won´t decide much with that. But maps with more paths are better than those with few paths like 2 vertical 2 horizontal. But also a lot of paths may end in bottle necks and chokes points, chokepoints are not good neither.

    "play one game"
    I need to see all the map, the loot, the pathings, the walling option, the AOW positions, I play the game in my head (also to much lag with this low core pc).

    "on the first impression and mostly on the visual"
    Not to me, about visuals I can say:

    - All users have more or less same skill with tile mixing.
    - Some users put more doodas or less doodads but that would mean a score change about 15/35 to 35/35.


    Enviroment 35% , Balance 50%, so to un-tie maps I focus on balance mostly ( some things like "he screw the center the other screw the goblin markets, that one has agro here and there, no AOW positions in water, gaps between trees, " lot of stuff).

    which I like more."
    - I like more ice maps than forest maps, still I would not decide my vote with that.

    to me is not if I like it or not, a map may be very beauty and worked but have tons of bugs about balance,
    A map It may have a great overall balance but screw it in some very basic points and I may consider others maps.

    In the 2nd melee contest, I worked a lot my map but screw it in a huge way with the base layout.

    ( I can also say that voted because of visuals mostly in the 1st melee contest when I had little knowledge in balance, but not anymore).
     
    Last edited: Jan 16, 2019
  13. DuckDuckGoose

    DuckDuckGoose

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    I really liked treacherous water with the sentries on the small islands. I only wish it had been pushed a bit more as there's no real contest on who gets what.
    I had fun with Scar of Northrend when I played with friends but I think it might work better as a 2v2v2v2 map.
     
  14. Heinvers

    Heinvers

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    Notice added!
     
  15. Ragnaros17

    Ragnaros17

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    thanks, that was faster than a pizza delivery.
     
  16. JaleVeliki

    JaleVeliki

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    I've already linked the poll to about 5-6 different discord wc3 / mapmaker / gaming channels yesterday.
     
  17. Ragnaros17

    Ragnaros17

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    I finished in writting my opinions about the 15 maps. I only point positive things.

    Someone is interested that I post those comments here? (or better not?).
     
  18. JaleVeliki

    JaleVeliki

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    I will also post short comment on current map zip, go go! :)
     
  19. Ragnaros17

    Ragnaros17

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    Thanks. I would really like to read your comments too (special my map, but also I wish to see if we have similar ideas).

    My opinions about the maps. I only point positive things (no negative things).
    Very subjetive so I point things in one map and forget to point in others.
    For my vote I will aso consider bugs or things that affect the game. But I will not mention them.
    Won´t cast my vote yet but maybe this post may be interesting,
    I hope someone enjoy it (if you think something is out of place, let me know).

    Show 14 maps


    1)Legion Demise by Knetch:


    Balance
    + Paths 5 verticals, 3 horizontals mainly.
    + Loot is good and balanced in general, low considering marketplace.
    +Base layouts. Walling the base is posible.
    + Wide Paths.
    + Creeps well placed.

    Creativity:
    + Few creeps increase chance of early pvp.
    + Paired goldmines.
    + Very Good mix of Fellwood and Northrend tiles.
    +Unguarded mana fountain in the center may be an interesting thing.

    Enviroment:
    + Very good tile-mix and doodads use for fellwood map.

    2) Northrend Fellwood by mafe:


    Balance
    + Base shape with walling option.
    + Paths: 10 verticals, 6 horizontals mainly.
    + AOW positions in the 4 goblin shops.
    + Very good Loot.
    + Overall good creeps positions.
    + All paths Wide.

    Creativity
    + Players Positions.
    + Goblin lab in the center of the map.
    + Well definition of forest areas and swamps areas.

    Enviroment:
    + Very good tile mix and good use of doodads.

    3) Nerubian Passage by Jaleveliki


    Balance
    +Paths 9 vertical, 6 horizontal.
    + AOW positions to creep in Merc. Camps, Goblin Labs and nerubian + skeletons L17 camp.
    + Overall Good loot and creeps.

    Creativity:
    + Nice Neutrals buildings layout (goldmines in special).
    + Nice enviroment that fits with the “Nerubian” theme.
    + Pathing options.

    Enviroment:
    + Very good tile mix and great use of doodads for enviroment.

    4)Cold Butterfly by Rockstar 356


    Balance
    + Paths: 6 Verticals.
    + AOW positions in 4 orange creeps in each side + AOW goblin shops.
    + Very good loot and creeps.
    + Creeps well placed.

    Creativity
    + Paired goldmines
    + Competitive goblin markets.
    + Map shape does look like a butterfly.

    Enviroment:
    + Very good tile-mix.


    5) Scar of Northrend by Khaldaiel:


    Balance:
    + Bases have walling option.
    + AOW creep options in goblin markets and other orange creeps.
    + To lazy to count all paths. Lot of paths.

    Creativity:
    + I can recognice a grass area and a much more frozen area.
    + Terraining and cliff use has a lot of complexity.
    + Interesting player distribution.

    Enviroment:
    + Very good tile mix and doodads use.

    6) Burning Steppes by fostaa


    Balance:
    + Bases have walling option.
    + Nice clasic octogon shape.
    + AOW positions to creep in goblin markets and merc camps.
    + Bridges with unbuildable tiles avoid towers exploits.

    Creativity:
    + Nice volcano and lava rivers.
    + Nice mix of dungeon and barrens tiles.
    + Many expanding options (3) is an interesting thing.

    Enviroment:
    + Very good tile mix and use of doodads (clever use of northrend trees).

    7) Treacherous Waters by Ascrelle:


    Balance:
    + 2 Horizontal, 3 vertical, nice boat map mainly.
    + Good creeps and good Loot.
    + AOW creeping option in merc camps and in powerfull green creep that loots perma L 2.

    Creativity:
    + Nice Boat map.
    + North players play different in land than the north players.
    + Interesting use of way-gates to land attack the enemy.
    + Map seems to increase the chance of very early pvp with small size and easy expandings.

    Enviroment:
    + Nice tile mix and doodads use.

    8)Frozen Peak by mmtt:


    Balance:
    +Way-gates to short walk.
    +Lot of goldmines
    +Paths: me layzy, complex, a lot.
    +AOW postion at merc camps, orge level 16 creeps, and goblin markets.
    +Huge map with many options.

    Creativity:
    + 2 different great areas, green forest and center frost, plus the sea.

    Enviroment:
    +Great tile mix and cliff use, very complex.

    9) Artic Dream by Loner-Magixxar:


    Balance:
    + AOW positions in goblin markets and merc. Camps.
    + Paths too layzy to count + boats.
    + 2 expanding options per player.
    + Creeps are well placed.
    + Way-gates allow early pvp.
    + Loot is nice.

    Creativity:
    + Tile mix and doodad use is very impressive.
    + Interesting layout + Map offers boat use.
    + Lots of place to visit may allow many strategies.
    + Personal opinion, I like the marketplace with an ice rock gate with 500 hp.

    Enviroment:
    + Great use of doodads and tile mix.

    10) Underground Fortress by Sentrywiz:


    Balance:
    +Is an interesting design, that it clearly shows a lot of work.
    + It looks fun like war-chasers or some kind of dungeon map clearing.
    +It focus on PVE.But after clearing a red creep level 20, pvp can be done.

    Creativity:
    + Maze design.
    + This map inspired me to a posible dungeon design contest.

    Enviroment:
    + Nice doodad use.
    + Interesting cliff use.

    11) Golden Oases by XanderD:


    Balance:
    + To layzy to count paths options, great paths complex.
    + I like the expanding golemines positions.
    + I never use a dragon roost, I like the idea in this map.
    + Nice creep selection and good loot.

    Creativity:
    + Waterfalls
    + Tile mix in the center
    + few mer camp, goblin market, goblin lab, competitive.

    Enviroment:
    + Very good tile-mix
    + A lot of doodads use.


    12)Taken City by Duckduckgoose:


    Balance:
    + Wide Paths.
    + Interesting layout.
    + Paths: 4 Verticals, 5 horizontals. I like the paths options.

    Creativity:
    + Asimetry: NE is different from SW.
    + Nice city map.

    Enviroment:
    + Nice mix of city tiles. Nice doodads use giving a magic city theme.

    13)Desert Mirage by Restor:


    Balance:
    + Paths 7 vertical, 6 horizontal, I think.
    + Bases shape with walling option.
    + 2 goldmines per player.
    + Nice clasic octogon shape.
    + Creeps use on expandings. 1 expanding is easy, other hard because of air units.
    + AOW positions in goblin labs and goblin markets.

    Creativity:
    + Enviroment is very live for a barrens map.

    Enviroment:
    + A lot of work in tile mix and doodads use.


    14) Northmarsh Ruins by Arrr:


    Balance
    + Creeps selection
    + Paths: to layzy to count, very complex.
    + Taverns are competitive.
    + 11 expanding golmines. 1 for competitition.

    Creativity:
    + waygate in the center.
    + Tile mix.
    + Map has a lot of different areas with different tilesets.
    + few merc camp, goblin market, goblin lab, competitive.

    Enviroment:
    + A lot of work with the tile-mix and the doodads use.




    Overall all 14 maps have a lot work
    Really hard to decide a top 5.
     
    Last edited: Jan 17, 2019
  20. Restor

    Restor

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    "+ A lot of work in tile mix and doodads use."

    Well, that literally made me laugh :-D, I was making tile mix and placing doodads on Saturday and Sunday, and I was in little rush then, but thank you for your feedback :p

    and Barrens has lots of air creeps, and unlike for example Lordaeron Summer, Barrens's air creeps are not jus the tough ones (like red dragoons) but even the weak harpies, so you can have a relatively easy creep spot (even green one) but all creeps can be flying types :p, so that can bring something new to the game