(7 ratings)
Yeah, as written in description, I inspired from DOTA 2 AUTOCHESS, but it's not same game, there are differences.Looks like DOTA 2's chess mini-game thing
Yeah me too! He is doing awesome work! 5/5Can't wait for that Saken guy to finish the last arenas.
Yeah, thanks for the comment , you know its still beta. It will be better in futureNeed some overall completion but well developed overall!
Sorry, probably it will never happen. I'm using natives from patch 1.30.Can you make it for old patches please?
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Awaiting Update.
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Done, thanks for the comment and rating.Appear to be working fine. It's a neat Strategy/Risk map so I suggest you replace the TD/Maul tag with this. It doesn't fit Defense/Survival but more like Arena, in a long stretch.
Awaiting Update.
(previous comments: AUTOBattle v0.33a)
Changes made,Done, thanks for the comment and rating.
The question marks i drawed were meant to be like units that represent a unit that would hold those commands.
I noticed the ability to move units into the other playing field last night when I was testing out LB's spot. A lot of people wanted something flashy so I went with that look at first, but not everyone gets good FPS when playing there and I've been told by a lot of people it's too bright cough weaklings cough so in the next update that will be released I've entirely removed the flashing platform in the middle and got rid of the special effects beneath the arena.Also the terrain looks quite nice, only the last player spot (looks like a swimming pool to me) is somehow hurting my brain and should be altered.
- Player 10 spot: It is possible to put units on the upper half on this spot on top of it hurting your brain after looking too long xD.
I played my first game today.
So i can give my first impressions from a single playthrough.
Keep in mind i've never played autochess.
The presentation of it all seemed fine.
I think i kind of got the hang of it after 1 game and understood the concepts, which is good.
I think the game needs better navigation for players, because the first 10 minutes didn't feel intuitive.
-The game was flooded with text, it felt overbearing and whenever this happens i literally just turn my brain off and just play. Whatever happens happens. Less text would be good.
-Buy button had too much text, i still don't know what its all about. The text wasn't well structured for readability.
-The game seems very random at times, like i really don't get the point of placing your units since the AI just doesnt care about unit priority anyway. My tank which i intended to tank for my backline just ignored enemy frontline went straight for enemy backline and all my backline units just got shredded because of this random AI behaviour. There didn't seem like a way to deal with casters either. One of the players had Lich, Archmage in the back and it was dominating. It shredded everything. If the game had assassins would prioritise the backline i think that would make it better in terms of Rock Paper Scissor type balance.
-Im not sure if players are picked randomly, but i think the game would be massively improved if you knew who you were playing against ahead of time so you could make adjustments. Maybe hide each others positions and unit compositions during this time. I dont know, the game just feels very random and this is a big turnoff for me personally.
-Generally i think the game would be improved if options that concerned your owned unit table were separated from the random unit pool table and not have every command on the horse (maybe sth like pic related).
Been testing this map with my friends quite a bit recently, its very well made and polished. There exists some auto chess version in Korean couldnt find it, nor know how it compares to this, but so far Im looking forward to further additions!
Haha coincidentally we've been playing SFZ 1.50a as well which I can see you worked on, another map that I look forward to seeing updated. Fun, simple and amusing, can’t wait to see what continues to get added!
Yeah I'll be continuing to play this with my friends, would be interesting to see a way to manage/swap/buy/sell or gamble items, I feel like this system could be expanded.
I think it would be even more awesome to add some more units to each race, gives the game more variety and added replay ability. One bug I noticed (not sure if its intentional) but when playing with others the lives displayed aren't shown for everyone. Aside from that, this is really turning out amazing!
HI, Could someone upload a version of this map that compatible with war3 1.30.4? the AUTOBattle v0.38b seems only work in 1.31+ When I put the map in 1.30.4 maps folder the map doesn't show in game.