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Happy Holidays!

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Happy Holidays, dear Hivers! It's been a wonderful year. Let's take a look at the people who made it so.



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A rundown of this year's five highest-rated resources from each section.
Spots have been limited to each author's top bundle.

Maps

Models

Skins

Icons

Spells

Tools

Packs


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Secure the Orcs' fate in the latest installment of Shar Dundred's beloved Arkain series.

Description said:
While the Orcs had managed to break through the lines of their Imperial enemies, it quickly became clear that their invasion was doomed from the very beginning. The Demons used their attack to further their own invasion and not only smashed through the Human defenders but also through the clans. Now they on the run. A new strategy must be found. Allies must be found.

Command the powerful Orcs and form alliances with those who would ally with your kind in order to become more powerful than any Orc army of the past. Use your new forces to withstand the armies of your enemies and destroy them to survive this war and to find a place for your people to live.

Will you be able to unite all those different factions? Will you be able to maintain peace among your own ranks while fighting your enemies or will you fight not only against the enemies of your kind but also against your own? Only time will tell.

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Check out the project forum for more Arkain.






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Help your seal tread the unknown in Rufus' minigame, through levels of challenging, replayable fun!
Description said:
Do you want to mess with your brain while accompanying a cosmic seal on its journey through space?
No mushrooms needed! Play this game!

You travel with your seal through space on a track made of rainbow blocks.
Change direction with W, A, S and D in order to not fall off the track.
Make it to the finish line of each level.

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Praise be uyarrr - Autobattle has come to Warcraft 3!

Description said:
AUTOBattle is a round based strategy game which inspired by DOTA 2 Custom Map named "Autochess".

That challenges you to battle other players in a round by round fight to survive as the last player standing. You engage in fast paced economic and tactical decision making in order to out last, out smart, or overpower your opponents. The battles are automated as suggested by the title of the game, however, you have control of the starting positions of your chosen composition.

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lolreported's trial awaits. Does your champion have what it takes?

Description said:
Champions Trial is a team-oriented Hero Survival for up to 4 players; the difficulty of the game changes automatically depending on how many players are playing.

As a team, the players will fight against an infinite amount of enemy waves and Guardians (boss encounters) until they're overwhelmed and defeated. The map has an automatic restart-system, so no need to remake after a defeat!

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Put your adventuring skills to the test in JohnnyBoy's jungle paradise.

Description said:
Jungle Dungeon is a co-op PvE adventure located in a large jungle, with epic Boss-fights and selectable PvP Arena Battles. Inspired by the raid format in World of Warcraft. You progress through the dungeon with your companions, growing stronger by time and reaching checkpoints. Strategy, teamwork and communication is key. You are in for a true adventure...

Will your team be able to make it all the way?

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Murlocologist's holy warrior takes the crown, wielding unrivaled quality on the road to victory.

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When you stare long enough into the abyss, it throws a Mythic right back at you.

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And just like that, KAIL333XZ won every mapmaker's heart.

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Call the shots with Gluma's latest Skaven!

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Accompany BoatyMcBoatface300's little adventurer on every daring escapade!

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Made for dickxunder's Unbroken Sage, this excellent skin by nightelfbuilder gives the heroine a fel twist.

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Breathe new life into your world with SNART's majestic tileset pack.


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Kindle your dark desires with PrincePhoenix' subdued user interface.

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By the Soulflayer's blood and Arowanna's sweat, a new horror has risen.

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From Starcraft I with love, brought to you by Strydhaizer.

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These icons by Ceterai are must-haves for those who wish to lend their service to the Kek side.

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Forever changed, PrinceYaser's daughter of the sea is one you'll never forget.

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Live the nightmare through Scias' assortment.

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Cleanse your land with Murlocologist's hand.

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Marcos DAB can help you keep your foes right where you want them.

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Devalut found a way to preserve life from beyond the grave. Protect your loved ones today!

Bone Armor sends three orbs to revolve around your target, each fading after preventing a specified amount of damage. The spell creates highly customizable special effects facing the direction of attacks received, ensuring that your beloveds survive in style.

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Harness the magic Tasyen made to make your forces unstoppable.

Description said:
Talent Jui is the 3. edition of my resource Talent. It offers a choice talent system similar to heroes of the storm. On levels you decided, heroes/units can pick one talent from a group of choices (tier) specially defined for that unitTyped.

This system works for any amount of units at the same time. But one player can only observe talents of one unit at one time. Talent Jui provides a custom created dialog (which can be slightly customized) to perform the choices from the player perspective. Choices and tiers are created using Jass/GUI. Cause of using the frame natives, Talent Jui does not need any object Editor data to manage itself.
This system also includes an easy way to create unlearning/resetting choices.

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Utilize the new natives to the fullest with the accessibility Quilnez brings.

Features said:
:fp: User Manual

• Includes several primitive frame types (texture, text, slider, etc.)
• Compatible with custom frame definition
• Uses pixel as measurement unit
• Friendly UI natives wrappers
• Custom hierarchy system with in-depth inheritance control
• Automatically prevents non-simple frame from going out of the 4:3 bounds
• Enhanced frame pivot & anchor point feature for all-resolution support
• Automatic create context handling
• Extra security measures (prevents UI native related crashes out of the box)
• Customizable full-screen mode
• Important default/original frames container
• Includes all available built-in fdf files

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Blow your enemies to pieces with Sabe's potent creation.

Description said:
Makes the Hero blast explosively several times after a short delay, dealing damage to all enemy ground units around the Hero. Can be cast multiple times in a row, each explode dealing extra damage, but also draining more mana (or however you set the options).

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Need stacking GUI shields with indicators? AutisticTenacity's system is just for you!

Features said:
  • Easy creation of shields that can stack with each other, with one shield being evaluated before the next (rather than all of them being damaged at once).
  • Some control over which shields are damaged first.
  • Specific Shield events, set when creating a shield.
    • Expires
      • When the duration of the shield hits 0. Expiration also removes a shield.
    • Breaks
      • When a shield breaks from blocking damage. Breaking a shield usually causes it to be removed, but can be set so that the shield does not get removed upon breaking.
    • Damaged
      • When a shield is damaged (does not run if other shields block the damage)
    • UnitDamaged
      • Runs whenever the shielded unit is damaged, regardless of whether the damage was blocked or not.
    • Removed
      • Runs when the shield is removed.
    • Periodic
      • Runs 32 times a second
  • Checking if a unit has a specific type of shield (searches by shield type id value)
  • Custom block conditions, select or modify the conditions required for the shield to block damage.
  • General events
    • (v0.90)
    • Any shield added
    • Any shield removed
    • Unit with shield is done being evaluated for damage event
    • Unit with shield is done being evaluated for periodic event
    • (1.00)
    • Any shield has health/maxhealth modified (done via periodic check, not instant)

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The much-anticipated successor to Retera's invaluable Matrix Eater is here!

Features said:
  • Open and view MDL and MDX model files
  • CASC Data browser with double-click to view model, or texture, using JCASC from DrSuperGood
  • Attempts to support every single Warcraft III Patch up to and including Patch 1.31
  • MPQ Data browser seamlessly replaces CASC browser when using older patches of the game
  • 24 color "Team Color" menu will seamlessly swap to 12 colors when using an older patch of the game
  • Edit the model geometry (Select by Vertex, Select by Face, Select by Group)
  • Editor hotkeys that were not present in the Matrix Eater predecessor (QWER for edit mode, ASDF for select mode)
  • Control which Geosets are editable at one time
  • Animation Previewing (No particles or ribbons yet)
  • An "Open Internal" menu for loading game models quickly
  • Can open and save MDX to MDL or MDL to MDX using a converter that supports features such as ReplaceableId on Particle Emitters better than some alternatives
  • Includes a basic UV map editor
  • Multiple GUI themes available in the Preferences Window

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Features said:
WLPM consists of a Package Manager and a Module Manager with it's own Lua part of code.

We introduce a new way of working with dependencies - WLPM Module Manager

Package Manager Features

- Works with maps in a map-as-directory mode
- Own package config format in JSON
- Install packages with dependencies from Github and Bitbucket
- Install Lua files directly from Github, Bitbucket or custom hosts in config
- File and directory watcher (war3map.lua, sources, config)
- Dependency version resolution

Module Manager Features

- Include custom user directories as advanced sources
- Right dependency order in the target file
- ES6-like imports and exports in the Lua script
- Really fast target builder on-the-go (C# watcher)





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Description said:
W3MS is a Python script that enables you to do MoonScript development for Warcraft III in Sublime Text.

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Thanks to Drulia, you can now convert JASS to Lua with ease.
Features said:
  • Analyzing and syntax checking cJass code
  • Full support of JASS/cJASS
  • Analyzing classes/structures and converting them to Lua meta table implementation with maximum compatibility
  • Producing .lua file with converted code of your cJass/JASS code
  • Advanced JASS features such as 'native', 'constant', 'type'
  • emmyDoc option for lua
  • Single file conversion
  • Smart string decection (constants, locals, globals, declared functions) and smart replacing string concatenation operator
  • Supports mixed code of cJass/JASS. It is fully recognizable.
  • Lambdas
  • Define macroses with expressions
  • Massive folder-to-folder conversion
  • Advanced logging of application
  • Opportunity to implement output for any other script language
  • 100% readable code formatting
  • Saving comments, comment positions and new lines, function and variable names, spaces in expressions
  • Config file with application's settings
  • Minimalistic and simple GUI interface
  • Command line interface

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The spirits dance at Mr.Goblin's fingertips as he creates more wonders to behold.







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From frozen fjord to broken shore, nightelfbuilder's archers will answer when Azeroth calls.

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Help yourself to WolfFarkas' bountiful melee offerings.

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Onward to 2020!

Special thanks to Directive255, Spellbound, and The_Spellweaver for their feedback.

 
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Level 20
Joined
Feb 23, 2014
Messages
1,264
I just want to thank all of you guys for being such an awesome community! From the admins and amazing modders, to people like myself who are here mostly just to talk about the game we all love :) It's been lovely chatting with you over the last year! Thanks.

Oh, and have a nice end of the year. And obviously, all the best in the coming 2020! :)
 
Merry Christmas everyone!
I know winner, don't you know?
Also, It did started in 2019 so it counts a 2019 contest, not 2020.
I think you should add it.
Patience, buddy.
Hive contests have a determined flow. Contest > poll > results. No one knows the winner neither yet nor any time before the results.
 
Level 35
Joined
Oct 9, 2006
Messages
6,392
Merry Christmas Everyone!
Been a busy year, so sadly didn't get around to add Santa hats to avatars, as I usually do, but to do at least something, I have done it the random people who commented in this thread and doesn't already have one festive version (looking at you Ralle (It is in my album) :wgrin: - although I also forgot to change mine when the season started). OPS: deepstratz.. yours just got white dots, you change to often :wwink:

Archian - Hat.jpg Chaosy - Hat.jpg deepstratz - Kinda hat.jpg Devalut---Hat.gif -Manuel- Hat1.jpg -Manuel- Hat2.jpg MasterBlaster - Hat.jpg MasterHaosis - Santa.jpg Matin45 - Hat.jpg Mythic - Hat.jpg Paillan---Hat.gif xorkatoss---Hat.gifPrinceYaser - Hat.jpg
 
Last edited:
Merry Christmas Everyone!
Been a busy year, so sadly didn't get around to add Santa hats to avatars, as I usually do, but to do at least something, I have done it the random people who commented in this thread and doesn't already have one festive version (looking at you Ralle (It is in my album) :wgrin: - although I also forgot to change mine when the season started). OPS: deepstratz.. yours just got white dots, you change to often :wwink:

View attachment 343360 View attachment 343361 View attachment 343362 View attachment 343363 View attachment 343364 View attachment 343365 View attachment 343366 View attachment 343367 View attachment 343368 View attachment 343369 View attachment 343370 View attachment 343371View attachment 343373

Hey Baron,

I haven't seen you in what seemed like decades ^_^

How you doing these festive days? Everything going great for ya'?

G.D to all
 
Level 7
Joined
Jun 5, 2018
Messages
180
@Mythic We have several important modding tools released or updated during 2019, e.g. HiveWE, JNGP lua edition, Retera's model studio, W3protect, CSharp, Warcraft-vscode, and MM engine.
All above are not included in the highlighted list of tools.
 
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