I finally beat the first map (on easy), pushing into blue still was quite difficult but ultimately manageable, I do like that they become inactive once the hero is taken out
On comparison, map 2 was quite a breeze and an overall enjoyable map, but I would be very curious to see how in the name of holy spaghetti you are even supposed to win by taking out an enemy base THAT large with no siege
I've spotted an important bug in map 2 though: the trigger to skip the intro cinematic isn't disabled once the cinematic is over, which means that if you press Esc at any point, you get a quick fade out/fade in, and the timer resets to 30 min, with the quest discovery message, etc.

Should be an easy fix
Also noticed that the elven farm can be used to drop-off lumber, which makes the lumber mill a bit redundant (except for upgrades I suppose), but I'd suggest to remove that ability from the elven farm