- Joined
- Jun 28, 2017
- Messages
- 317
do you forget portraits for those guys?
(14 ratings)
The portrait in this model are animations, they don't have to be separate models.do you forget portraits for those guys?
The portrait is built into the model.do you forget portraits for those guys?
Well done, but in attack -1 animation, the left pauldron kind of falls, it looks weird.
Edit: It seems to be unnoticeable in-game, so nevermind.
The portrait in this model are animations, they don't have to be separate models.
Yes, I want to finish Arthas (with Frostmourne in the form of walking death knight) Uther, the usual paladin and squire of the silver hand.Very nice model! I like the Icons as well, really fit the unit. Can we expect more of the Paladin models?
Corrected. Fixed all modelsThis is good, but I think you should fix the bowstring clipping into the shoulder during the walking animation
okay, i see.The portrait is built into the model.
Thank you, many like the standard helmet of the footman, so I always give the choice to people in the form of alternative models. In the near future I plan to make a knight on Pegasus, and to make a model of Arthas with Frostmourne.Nice model , I prefer the helmeted version beacause he look much like a lordearon soldier .
and what is the next model ?
thank footman_69
ThanksGood job
It's okay, man.okay, i see.
sorry, i'm kinda not in a good mood for today, but with a yes to a rough life anyway sadly.
apologies please
Yeah, whatever.It's okay, man.
Thank you, long and strong bow to the orcs to fight back). On the sigil of Lordaeron here I am powerless, it is no place to mount it, the proposed version of the armor does not fit, it simply will not be visible.Cool. Maybe the bow is too big (or wide) but really cool
Could you add the Lordaeron sigil like u did in ur other models to give a feeling of "army"? Maybe just to the Alter Heavy in the plated chest?
YesWill you make a sparky sparky human sorceress?
Thank you, many talk about this similarity, I will try to pick up the color of eyes and hair.I like both the concept of this model and its execution, as well as all of the variants. The unique helmet is especially neat, in my opinon.
However, if there is one suggestion I would make, it would be to change the eye and hair colour. Using Arthas' texture for the face is a good idea, but if you leave both his eye colour and his hair colour it does look a little bit too much like our Prince of Lordaeron. Consider giving him green or brown eyes, along with any other hair colour (could be a ginger, we don't have any in WC3 proper, and for some reason that hair colour gives me some rather archer-y vibes) - it would serve to separate the face and make it more unique inside Warcraft 3, harder to recognise Arthas in it. As for how you would achieve colouring the hair, considering using a different texture (obviously), or just simply colouring it in using geoset animations, that should work quite nicely. Well done either way!
Thanks comrade)Great job comrade!
Thank you!This is really quite good.
This is doneSame as your other models. Many unused materials on the different models as well as some faulty geoset animation.
Please fix those.
Thank you! Yes, of course, I will add soon.Models work in-game and perform well. Good job! Please add an in-game screenshot to the model.
Thank you!)The long bow looks amazing and the arrows that stick to the ground is a very nice touch
Screenshots added.Models work in-game and perform well. Good job! Please add an in-game screenshot to the model.
C'est magnifique
Hello, I Used warcraft Model Editor, through this program, you need to create for example a camera(Camera01), and the desired animation which is played such as(Portrait 1). The same (optional) in the model you need to add a wall with TC(they are in any standard portrait).Hello, could you explain how you put the portrait inside the model?
No, it wasn't planned.I like it, is there a female version in it?
I see...No, it wasn't planned.