1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  4. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Fortification wall

Submitted by MassiveMaster
This bundle is marked as approved. It works and satisfies the submission rules.
I made this for a wall system a while ago. I wanted to have buildable and walkable walls (via triggers) with different animations for each level of destruction:

-Undamaged (Stand)
-Damaged with destroyed battlement (Stand upgade first)
-Destroyed with only the destructed base remaining (Stand upgade second)

But when building the walls on uneven ground the walls have different hights that doesn't look that good. Thus, this works only on completely flat terrain (ugly).
If anybody knows a good solution, please give a comment how to do this. :)

I also will attach a test map, where you can see how the model is intended to work (with some rudimentary triggers).

The model only uses ingame textures (for low filesize) and has a portrait camera, team colour, the standard animations (Stand/Birth/Death/Decay) and two upgrade levels.

Updates:
-Changed the texture unwrap of the wooden wall walk
-Added an underground base
-Fixed animations by using GeosetAnims instead of scalings
-Changed animation names of undamaged and destroyed version for easier use as doodad
-Dust now correctly disappears at the end of the animations


Pls give credits, if you use it in your map.
You are allowed to modifie it as long as you give credits.

Keywords:
fortification, wall, stone, building, structure, medieval, age,
Contents

Fortification wall (Model)

Reviews
Moderator
Frankster [img]: Good old memories about the game Stronghold arise when I see this model. Might be very useful for castle maps and generic medieval games. Works in-game and performs well. (You might want to create a diagonal piece, a corner...
  1. Moderation: 12:57, 10th August 2011
    Frankster [​IMG]:
    Good old memories about the game Stronghold arise when I see this model.
    Might be very useful for castle maps and generic medieval games.
    Works in-game and performs well.
    (You might want to create a diagonal piece, a corner piece and maybe a tower. I could also think of a pathing texture.
     
  2. MassiveMaster

    MassiveMaster

    Joined:
    Sep 14, 2009
    Messages:
    148
    Resources:
    31
    Models:
    26
    Packs:
    2
    Skins:
    2
    Maps:
    1
    Resources:
    31
    The presentation map can now be found here.
     
    Last edited: Sep 17, 2013
  3. darkdeathknight

    darkdeathknight

    Joined:
    Feb 17, 2009
    Messages:
    1,663
    Resources:
    55
    Models:
    10
    Icons:
    38
    Packs:
    1
    Skins:
    6
    Resources:
    55
    I think the TC walls and the variations are a great idea.
     
  4. Orcnet

    Orcnet

    Joined:
    Jul 31, 2010
    Messages:
    3,855
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    I'm so gonna love this! (:)
     
  5. Accname

    Accname

    Joined:
    Mar 7, 2010
    Messages:
    117
    Resources:
    0
    Resources:
    0
    dont wanna sound like a wiseass but you can change this in the object editor.
     
  6. Zeatherann

    Zeatherann

    Joined:
    Nov 25, 2008
    Messages:
    1,303
    Resources:
    6
    Skins:
    1
    Tools:
    1
    Maps:
    4
    Resources:
    6
    Art - Maximum Pitch 0.00
    Art - Maximum Roll 0.00

    Right?
     
  7. MassiveMaster

    MassiveMaster

    Joined:
    Sep 14, 2009
    Messages:
    148
    Resources:
    31
    Models:
    26
    Packs:
    2
    Skins:
    2
    Maps:
    1
    Resources:
    31
    Didn't know this. :grin:
    Thank you, but the problem of having different heights still remains. :thumbs_down:
     
  8. ikillforeyou

    ikillforeyou

    Joined:
    Jun 10, 2008
    Messages:
    1,340
    Resources:
    33
    Models:
    22
    Icons:
    9
    Packs:
    1
    Tutorials:
    1
    Resources:
    33
    Just make a tower and trigger it so there's a tower between each wall section.
     
  9. Brombie

    Brombie

    Joined:
    Mar 6, 2009
    Messages:
    179
    Resources:
    1
    Icons:
    1
    Resources:
    1
    Brilliant! I also insist for additional variations, especially a diagonal wall and a gate.
     
  10. InfernalTater

    InfernalTater

    Joined:
    Jul 12, 2008
    Messages:
    2,970
    Resources:
    36
    Models:
    32
    Icons:
    2
    Packs:
    1
    Tutorials:
    1
    Resources:
    36
    Dude, there's an easy way to fix this. Set the walls to have a specific height level, and give them an underground base, as Warcraft III buildings already do. Then, they can be flat on a hill while still looking complete.
    This brings back memories of Age of Empires II, I love it! 5/5.
     
  11. Rube_n

    Rube_n

    Joined:
    Aug 10, 2011
    Messages:
    3
    Resources:
    0
    Resources:
    0
    Bueno soy Argentino y amo esta pagina voy a comentar en español quizas no me entiendan nada pero bueno :| , sinceramente me encanto tu modelo muy origuinalo y muy util para mapas me encanto ^^ lo voy a probar gracias por subirlo!
     
  12. HeroSlayer

    HeroSlayer

    Joined:
    May 14, 2007
    Messages:
    187
    Resources:
    0
    Resources:
    0
    This is avery nice model :) nice use of player colour. but the texture of the wood of the upper floor doesnt loop when u build a lot :( it looks bad on that part, I recommend you use wooden plank textures to improve this :)
     
  13. Skycraft

    Skycraft

    Joined:
    Nov 11, 2010
    Messages:
    1,345
    Resources:
    0
    Resources:
    0
    This is a pretty damn cool wall.
    I give it 4/5!
     
  14. Lightskin

    Lightskin

    Joined:
    Jan 27, 2007
    Messages:
    909
    Resources:
    6
    Icons:
    4
    Maps:
    2
    Resources:
    6
    No es de mala onda, pero esta prohibido comentar en castellano u.u (porque no nos entienden jaja) Yo también soy Argentino :p
    Podés traducir lo que querés decir con el traductor de google ^^

    --------------------------------- (Just making a translation)

    It's not to be not cool, but it is forbidden to comment in castilian u.u (because they can't understand us hehe) I am also Argentinian :p
    You can translate what you want to say with the Google translator ^^
     
  15. MassiveMaster

    MassiveMaster

    Joined:
    Sep 14, 2009
    Messages:
    148
    Resources:
    31
    Models:
    26
    Packs:
    2
    Skins:
    2
    Maps:
    1
    Resources:
    31
    Thanks for the comments. :thumbs_up:


    Giving it a bigger underground base by making the tower go deeper into the ground wouldn't be a problem, but what do you mean with 'specific height level' and how can I do that? (You don't mean anything with flight hight, as building can't use that, or?)


    Will look into this.
     
  16. Tleno

    Tleno

    Joined:
    Jul 6, 2008
    Messages:
    4,782
    Resources:
    2
    StarCraft II Resources:
    2
    Resources:
    2
    This one is so useful, I have no idea why nobody tough of making something like this before!
     
  17. EloTheMan

    EloTheMan

    Joined:
    Mar 18, 2009
    Messages:
    475
    Resources:
    0
    Resources:
    0
    It will be more usable along with more models with similar animations, so this will
    need a corner models and different angles, a tower model and maybe also a gate model.

    Anyways I really love this model, defensive maps really needs it :thumbs_up:
     
  18. Tleno

    Tleno

    Joined:
    Jul 6, 2008
    Messages:
    4,782
    Resources:
    2
    StarCraft II Resources:
    2
    Resources:
    2
    By the way, maybe you would consider making a wooden or whatever else variation of the wall? You know, so there would be a larger variety of such walls...
     
  19. Paillan

    Paillan

    Map Reviewer

    Joined:
    Jan 22, 2011
    Messages:
    3,058
    Resources:
    2
    Models:
    2
    Resources:
    2
    good model 4.9/5 because you can improve it whit the ideas in the other coments, in my opinion, this needs rotating system (or a rotated model of the wall :p) and it needs a gate too. this remembers my Age of empires II too...+rep
     
    Last edited: Aug 13, 2011