• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Barracks (Human) and Derivatives

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ujimasa Hojo Presents

Barracks (Human) and Derivatives
Edited by Ujimasa Hojo

Barracks (Human, Optimized) Info:

  • Polished some texture wrapping around meshes especially among the Birth ones.




  • Uploaded.




Barracks (Dalaran) Info:
  • Created a Barracks which meshes well with the Arcane Observatory.




  • Cleaned up some texture wrapping.



  • Adjusted the textures of the Towers a bit.




Barracks (Gilneas) Info:
  • Created a Barracks which uses the texture of the Bear Den.




  • Uploaded.



  • Cleaned up some texture wrapping.




Barracks (Human, Scorched) Info:
  • Created a ruined version of the Human Barracks. Meant to be used as a prop building.



  • Uploaded.




Barracks (Ironforge) Info:
  • Created a Barracks which uses the Northrend Structures texture.




  • Uploaded.



  • Cleaned up some texture wrapping.




Barracks (Stormwind) Info:




  • Cleaned up some texture wrapping.



  • Cleaned up some texture wrapping.




Barracks (Westfall) Info:
  • Created a farm version of the Human Barracks.




  • Uploaded.




Barracks (Wintergarde) Info:
  • Created a snowy version of the Human Barracks.




  • Cleaned up some texture wrapping.



  • Cleaned up some texture wrapping.




Forge (Highborne) Info:
  • Created a Forge for the Highborne.
  • Designed to use a modified form of the Uproot/Root ability of Ancients.




  • Adjusted the adjustments during the flying animations.



  • Now has an Arcane-like Birth animation.




Forge (Illidari) Info:
  • Created a Forge for the Illidari.




  • Uploaded.



  • Cleaned up some texture wrapping.




Forge (Naga) Info:
  • Created an upgrade building for the Naga.



  • Cleaned up some texture wrapping.



  • Major overhaul.









Plagueatorium (Forsaken) Info:
  • Created a Forsaken building which involves the Forsaken Blight.




  • Uploaded.



  • Cleaned up some texture wrapping.









Keywords:
Barracks, Dalaran, Forsaken, Gilneas, Hall, Illidari, Kirin Tor, Plagueatorium

Author's Notes and Trivia:
  • There's an unused portion of the texture depicting an eagle.
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, and Rumble Channels as well and hopefully subscribe. Follow me on Twitter.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
Contents

Barracks (Dalaran) (Model)

Barracks (Dalaran) Button (Icon)

Barracks (Gilneas) (Model)

Barracks (Gilneas) Button (Icon)

Barracks (Human, Optimized) (Model)

Barracks (Human, Scorched) (Model)

Barracks (Ironforge) (Model)

Barracks (Nobby Mansion) Button (Icon)

Barracks (Northrend) Button (Icon)

Barracks (Stormwind) (Model)

Barracks (Westfall) (Model)

Barracks (Wintergarde) (Model)

Barracks (Wintergarde) Button (Icon)

Forge (Highborne) (Model)

Forge (Highborne) Button (Icon)

Forge (Illidari) (Model)

Forge (Illidari) Button (Icon)

Forge (Naga) (Model)

Plagueatorium (Forsaken) (Model)

Plagueatorium (Forsaken) Button (Icon)

Reviews
22:28, 15th Jan 2013 -Grendel: great use of in-game textures for the barracks.
I3lackDeath ApprovedDate: 2013/Feb/24 22:15:24 Reasons:Corresponding resource approved. [TR]Staff Contact Submission Rules
I3lackDeath ApprovedDate: 2013/Mar/12 22:54:16 Reasons:Corresponding resource approved. [TR]Staff Contact Submission Rules
Misha 2nd May 2013 Moderator's Review: looks cool and works ingame :smile:
16:48, 13th Jun 2013 enjoy: Corresponding resource approved.
Misha 19th Jun 2013 Moderator's Review: cool model, but i kinda don't like how abruptly cut the 'stand 2' anim feels ingame, maybe it would look a lot better as work animation, and you could delete the current work anim as it outputs a...
08:32, 24th Sep 2013 enjoy: Corresponding resource approved.
13:02, 14th Mar 2014 Sin'dorei300: Corresponding resource approved.

Moderator

M

Moderator

I3lackDeath

Approved
[tr]
Date:
2013/Feb/24 22:15:24
Reasons:
Corresponding resource approved.​

Staff Contact
 
Level 1
Joined
Mar 8, 2013
Messages
3
I suspect that there is one bug

When you build or place it however it generates blight under the barracks :ogre_datass: :D
 

Moderator

M

Moderator

I3lackDeath

Approved
[tr]
Date:
2013/Mar/12 22:54:16
Reasons:
Corresponding resource approved.​

Staff Contact
 

Moderator

M

Moderator

16:48, 13th Jun 2013
enjoy: Corresponding resource approved.
 
Level 2
Joined
Sep 26, 2012
Messages
17
For some wierd reason, whenever I place one of the Barracks in-game, it doesn't appear at all. It's the only one of the Gilnean buildings that does that. Anyone knows what's wrong?

EDIT: Never mind, it's been fixed. Didn't edit the Banner file.
 
Last edited:

Moderator

M

Moderator


88b8c096c14d2181b2e61de7191420f7_67524.png
separator.gif
Misha
separator.gif
19th Jun 2013
Moderator's Review: cool model, but i kinda don't like how abruptly cut the 'stand 2' anim feels ingame, maybe it would look a lot better as work animation, and you could delete the current work anim as it outputs a pretty large particle count

Reasons specified in the PM
 
Level 2
Joined
May 12, 2013
Messages
24
Its AWESOME your models but they remember me more like Uldum models then highborn XD anyway it s on honor that are good model creater here on Hive ^^
 

Moderator

M

Moderator

08:32, 24th Sep 2013
enjoy: Corresponding resource approved.
 
Level 1
Joined
Feb 3, 2014
Messages
1
Can someone please explain to me why when I import this model it comes up as a cube with green and black squares? For myself also this is the only one that does it, and I dont get what Aeliren means by editing the banner file. Sorry im a bit of a rookie lol
Thanks for t he help
 

Moderator

M

Moderator

13:02, 14th Mar 2014
Sin'dorei300: Corresponding resource approved.
 
Top