Crypt and Derivatives

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ujimasa Hojo Presents

Crypt and Derivatives
Edited by Ujimasa Hojo

Crypt (Optimized) Info:
  • Added some of the missing meshes.
  • Fixed some of the texture wrapping.




  • Uploaded.




Arcane Academy (Dalaran) Info:
  • Created an Academy which meshes well with the Arcane Observatory.




  • Uploaded.



  • Added up some of the meshes back.
  • Fixed up some of the texture wrapping.




Arcane Academy (Elf) Info:
  • Created an Elven version of the Crypt.




  • Uploaded.



  • Added up some of the meshes back.
  • Fixed up some of the texture wrapping.




Arcane Academy (Gilneas) Info:
  • Created a Gilnean version of the Crypt.




  • Recalculated the normals.



  • Added up some of the meshes back.
  • Fixed up some of the texture wrapping.




Arcane Academy (Stormwind) Info:




  • Added up some of the meshes back.
  • Fixed up some of the texture wrapping.



  • Deleted an unused geoset.




Barracks (Nerubian) Info:
  • Created a Nerubian version of the Crypt.




  • Uploaded.



  • Major Revamp. Made to look more like the original model.









Crypt (Demon) Info:
  • Created a Demon version of the Crypt.




  • Uploaded.



  • Added up some of the meshes back.
  • Fixed up some of the texture wrapping.




Dimensional Gate (Illidari) Info:
  • Created a Demon Gate for the Illidari.




  • Uploaded.



  • Added up some of the meshes back.
  • Fixed up some of the texture wrapping.




Dimensional Gate (Zul'Drak) Info:
  • Created a snowy version of the Crypt.




  • Uploaded.



  • Added up some of the meshes back.
  • Fixed up some of the texture wrapping.




Shipyard (Forsaken) Info:
  • Created a Shipyard for the Forsaken.




  • Uploaded.



  • Added up some of the meshes back.
  • Fixed up some of the texture wrapping.




Shipyard (Iron Horde) Info:
  • Created a Shipyard for the Iron Horde.




  • Uploaded.



  • Added up some of the meshes back.
  • Fixed up some of the texture wrapping.




Spawning Ground (Highborne) Info:
  • Created a Highborne version of the Crypt.
  • Meant to be used in conjunction with a modified version of the uproot ability.




  • Added up some of the meshes back.
  • Fixed up some of the texture wrapping.
  • Added uprooted animations.



  • Now has an Arcane-like Birth animation.




Spawning Ground (Westfall) Info:
  • Created a farm version of the Crypt.




  • Uploaded.




Keywords:
Scourge, Worgen

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, DTube, or FruitLab Channels as well and hopefully subscribe.
  • Follow me on Twitter, Minds, or Steemit.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My Bitcoin wallet address is at 36ngyoNso9kvvugEa4YjZA1qkbSRZXpN6k
    • My Ethereum wallet address is at 0xff8baa64e79eede8e38117234cd1f1d8584946ab
Contents

Arcane Academy (Dalaran) (Model)

Arcane Academy (Elf) (Model)

Arcane Academy (Elf) Button (Icon)

Arcane Academy (Gilneas) (Model)

Arcane Academy (Gilneas) Button (Icon)

Arcane Academy (Stormwind) (Model)

Arcane Academy (Stormwind) Button (Icon)

Barracks (Nerubian) (Model)

Barracks (Nerubian) Button (Icon)

Crypt (Demon) (Model)

Crypt (Demon) Button (Icon)

Crypt (Optimized) (Model)

Dimensional Gate (Illidari) (Model)

Dimensional Gate (Illidari) Button (Icon)

Dimensional Gate (Zul'Drak) (Model)

Dimensional Gate (Zul'Drak) Button (Icon)

Shipyard (Forsaken) (Model)

Shipyard (Forsaken) Button (Icon)

Shipyard (Iron Horde) (Model)

Shipyard (Iron Horde) Button (Icon)

Spawning Grounds (Highborne) (Model)

Spawning Grounds (Highborne) Button (Icon)

Spawning Grounds (Westfall) (Model)

Reviews
I3lackDeath ApprovedDate: 2013/Apr/09 19:18:46 Reasons:Corresponding resource approved. [TR]Staff Contact Submission Rules
17:26, 23rd Apr 2013 Misha: sure, works alright, although i'd like to see that egg pulse
Misha 9th Jun 2013 Moderator's Review: two 'exits' or so, are missing their fences, could you tweak them? and i'm also unsure why is there a big, hanging, cone-ish part in the model's interior 19:47, 12th Jun 2013 Deolrin: Changes...
13:37, 19th Jun 2013 enjoy: Corresponding resource approved.
13:36, 19th Jun 2013 enjoy: Corresponding resource approved.
Misha 10th Dec 2013 Moderator's Review: okay, cool :) [Collective Staff Decision] This model needs work. Like with the Bamboo barracks, it needs to be modified so that it becomes more distinct, more original. You shouldn't be able...

Moderator

M

Moderator

I3lackDeath

Approved
[tr]
Date:
2013/Apr/09 19:18:46
Reasons:
Corresponding resource approved.​

Staff Contact
 

Kyrbi0

Arena Moderator
Level 36
Joined
Jul 29, 2008
Messages
8,809
Interesting. Looks somewhat different... I dunno, while I enjoy seeing an in-game shot for comparison, is there anyway to get some different shots taken of it by itself (say, in Magos or War3Viewer) from a few angles? It's kinda hard to tell.

For a Nerubian "Spawning Pit", I think Egg Sacs are a requisite; probably several all over the place, with creepy cobwebs and stuff guarding it or whatever.

Not bad (from the screenshot).
 
Level 46
Joined
Jan 20, 2008
Messages
1,457
Interesting. Looks somewhat different... I dunno, while I enjoy seeing an in-game shot for comparison, is there anyway to get some different shots taken of it by itself (say, in Magos or War3Viewer) from a few angles? It's kinda hard to tell.

For a Nerubian "Spawning Pit", I think Egg Sacs are a requisite; probably several all over the place, with creepy cobwebs and stuff guarding it or whatever.

Not bad (from the screenshot).

Well there is an egg sack in the pit at the middle. You won't see it in the editor though because it is an attachment.
 

Moderator

M

Moderator


88b8c096c14d2181b2e61de7191420f7_67524.png
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Misha
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9th Jun 2013
Moderator's Review:

two 'exits' or so, are missing their fences, could you tweak them? and i'm also unsure why is there a big, hanging, cone-ish part in the model's interior

19:47, 12th Jun 2013
Deolrin: Changes made, resource approved. Interesting model. I like the use of the Slaughterhouse cage texture, it's very original compared to the usual doodad cage. Good job. ^^

Reasons specified in the PM
 

Moderator

M

Moderator

13:37, 19th Jun 2013
enjoy: Corresponding resource approved.
 

Moderator

M

Moderator

13:36, 19th Jun 2013
enjoy: Corresponding resource approved.
 

Moderator

M

Moderator


88b8c096c14d2181b2e61de7191420f7_67524.png
separator.gif
Misha
separator.gif
10th Dec 2013
Moderator's Review:

okay, cool :)

[Collective Staff Decision]
This model needs work. Like with the Bamboo barracks, it needs to be modified so that it becomes more distinct, more original. You shouldn't be able to tell what it is based on so easily.
 
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