(22 ratings)
Fantastic work, but "attack 2" is... kinda unpractical.
But, on the other hand, I understand that a lance is a weapon for which it is difficult to make many different attacks of animation.
Well, maybe Instead of the attack 2 - the usual poke with a lance, and the attack 1 can be edited a bit: the knight lowers the spear at a greater angle and kinda... nailing(?) enemy to the ground, and he sharply pull out the jammed lance before returning to its start position.I'm thinking about removing it, but I'm unsure if the lack of variety in the animations will get me roasted again or not :<
It looked so great...I might recreate Attack - 2
The old Vile Knight got scrapped, his texture was taking up too much of another omni-skin :<
Thank god that I downloaded this before he made that ridicolously useless edit of a shield.
The only vile thing about that knight is his ridiculous weapon.
More WHF Chaos models is something I like.The Vile Knight serves as the Evil cavalry in my WotR map, but also is a means for me to test the water for Warhammer Fantasy Chaos models
The Swan Knight still has flat TC- Made capes double-sided, no more flat TC on underside
Do you can give me permission to edit your Vile Knight (just to remove skull)?I think I was drugged, I'm doing everything half-assed today D:
Do you can give me permission to edit your Vile Knight (just to remove skull)?
Thx,bro.By all means, you can modify any of my models to better suit your projects
Against all odds, this model doesn't seem to be working for me. Any idea why? (checked and there's nothing wrong with geoset anims)
Even after reloading, the Swan Knight doesn't appear properly, but is a green cube. Haven't tested the Vile Knight yet.Which one are you testing?
- Vile Knight
- Swan Knight
Is it textureless, invisible, a green cube, what does it look like on your side?
PTRIt might be the particles that are breaking it.
Example - Reforged broke all of the WotK tank particles (Dust3x.blp, WeatherCloudx8, etc)
It could be that Reforged has moved/stored Yellow_Star, ShockwaveWater1, Dust3x, and RibbonBlur1 in a different folder - neatly breaking the paths and the model.
Which version of the editor are you loading it on, SD or HD?