• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Town Hall, Keep, Castle, and Derivatives

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ujimasa Hojo Presents

Town Hall and Derivatives
Edited by Ujimasa Hojo

Town Hall (Optimized) Info:

  • Deleted redundant meshes.
  • Adjusted some other texture wrapping.




  • Uploaded.




Town Hall (Elf) Info:
  • Created an Elven version of the Town Hall.




  • Uploaded.



  • Reworked some of the texture wrapping.









Town Hall (Forsaken) Info:
  • Created a version of the Town Hall for the Forsaken.




  • Uploaded.



  • Reworked some of the texture wrapping.




Town Hall (Gilneas) Info:
  • Created a Gilnean version of the Town Hall.




  • Recalculated the normals.



  • Reworked some of the texture wrapping.




Town Hall (Ironforge) Info:
  • Created a version of the Town Hall which uses the texture for Northrend Structures .




  • Uploaded.



  • Reworked some of the texture wrapping.




Town Hall (Scorched) Info:
  • Created scorched versions of the Town Hall, Keep, and Castle.
  • Meant as a Doodad.



  • Uploaded.



  • Made versions of the Keep and the Castle.




Town Hall (Stormwind) Info:




  • Uploaded.



  • Reworked some of the texture wrapping.




Town Hall (Tower Upgrades) Info:
  • Created a version of the Castles where the towers become upgrade-able from Scout Towers to the Guard, Cannon, and Arcane Towers.



  • Uploaded.



  • Fixed the additional Clock Hands.









Town Hall (Westfall) Info:
  • Created a farm version of the Town Hall.




  • Uploaded.









Town Hall (Wintergarde) Info:
  • Created a Snowy version of the Town Hall.




  • Uploaded.



  • Reworked some of the texture wrapping.









Keywords:
Worgen

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, and Rumble Channels as well and hopefully subscribe. Follow me on Twitter.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
Contents

Castle (Elf) Button (Icon)

Castle (Forsaken) Button (Icon)

Castle (Gilneas) Button (Icon)

Castle (Northrend) Button (Icon)

Castle (Stormwind) Button (Icon)

Castle (Wintergarde) Button (Icon)

Keep (Elf) Button (Icon)

Keep (Forsaken) Button (Icon)

Keep (Gilneas) Button (Icon)

Keep (Northrend) Button (Icon)

Keep (Stormwind) Button (Icon)

Keep (Wintergarde) Button (Icon)

Town Hall (Elf) (Model)

Town Hall (Elf) Button (Icon)

Town Hall (Forsaken) (Model)

Town Hall (Forsaken) Button (Icon)

Town Hall (Gilneas) (Model)

Town Hall (Gilneas) Button (Icon)

Town Hall (Ironforge) (Model)

Town Hall (Northrend) Button (Icon)

Town Hall (Optimized) (Model)

Town Hall (Scorched) (Model)

Town Hall (Stormwind) (Model)

Town Hall (Stormwind) Button (Icon)

Town Hall (Tower Upgrades) (Model)

Town Hall (Westfall) (Model)

Town Hall (Wintergarde) (Model)

Town Hall (Wintergarde) Button (Icon)

Reviews
I3lackDeath ApprovedDate: 2013/Apr/08 21:24:32 Reasons:Corresponding resource approved. [TR]Staff Contact Submission Rules
I3lackDeath ApprovedDate: 2013/Apr/08 21:24:32 Reasons:Corresponding resource approved. [TR]Staff Contact Submission Rules
I3lackDeath ApprovedDate: 2013/Apr/08 21:24:32 Reasons:Corresponding resource approved. [TR]Staff Contact Submission Rules
19:43, 25th Apr 2013 Misha: works and performs nicely ingame, approved
16:51, 13th Jun 2013 enjoy: Corresponding resource approved.
16:51, 13th Jun 2013 enjoy: Corresponding resource approved.
16:51, 13th Jun 2013 enjoy: Corresponding resource approved.
23:30, 25th Oct 2013 Kwaliti: An alternative to the Town Hall. Someone can find this very useful.

Moderator

M

Moderator

I3lackDeath

Approved
[tr]
Date:
2013/Apr/08 21:24:32
Reasons:
Corresponding resource approved.​

Staff Contact
 

Moderator

M

Moderator

I3lackDeath

Approved
[tr]
Date:
2013/Apr/08 21:24:32
Reasons:
Corresponding resource approved.​

Staff Contact
 

Moderator

M

Moderator

I3lackDeath

Approved
[tr]
Date:
2013/Apr/08 21:24:32
Reasons:
Corresponding resource approved.​

Staff Contact
 
Level 6
Joined
Nov 12, 2012
Messages
153
A full Northrend techtree...

You are really working hard and getting High Quality models...

It HAS snow traces in the roof of the buildings, fitting its name.

As an alternate "Human" building, can be used as dwarf buildings. (Remember, the dwarves appeared specially in Northrend in both Reign of Chaos and The Frozen Throne)

5/5

Edit: I'm sure the icons will be coming soon, won't they???
 
Last edited:

Moderator

M

Moderator

16:51, 13th Jun 2013
enjoy: Corresponding resource approved.
 

Moderator

M

Moderator

16:51, 13th Jun 2013
enjoy: Corresponding resource approved.
 

Moderator

M

Moderator

16:51, 13th Jun 2013
enjoy: Corresponding resource approved.
 
Level 17
Joined
Jul 16, 2007
Messages
1,389
[Pleasetellmethere'saforsakenracecomingPleasetellmethere'saforsakenracecomingPleasetellmethere'saforsakenracecomingPleasetellmethere'saforsakenracecomingPleasetellmethere'saforsakenracecomingPleasetellmethere'saforsakenracecomingPleasetellmethere'saforsakenracecomingPleasetellmethere'saforsakenracecomingPleasetellmethere'saforsakenracecomingPleasetellmethere'saforsakenracecoming]
So.. um.. is there a forsaken race coming?, not that I'm excited or anything.. seriously.. I'm not. Don't give me that look. Stop it.
 
Level 47
Joined
Jul 29, 2008
Messages
9,669
Exciting. Well this looks beautiful by any standards. Nicely re-wrapped & such. Looking forward to the (likelihood) of future Forsaken buildings mods.

That being said, if you were in the mood for a few more edits, I've always thought incorporating a few elements of the Necropolis (maybe skulls, or green rivers of muck) would fit the Forsaken. However, using the Human Town Hall was a great stroke; I've always seen them as sort of a "Human/Undead" hybrid.
 
Level 25
Joined
Jul 30, 2013
Messages
2,678
My race ideas that can be used in your maps
1.Forsaken-I know you are working on it.
2.Scarlet Onslaught/Crusade-It can be the same units like the normal human races but different texture (I can help you with the textures and some models).
3.Legion-as always in your maps.
4.Scourge-it can be.
5.Beasts-like the gnolls and kobolds in your other maps.
 
Level 3
Joined
Apr 23, 2009
Messages
37
I spent the last 2 months thinking about how to get enough buildings for a Forsaken race! So I really hope you will make some more buildings like this.

Oh and ofc this one is awesome.
 
Level 6
Joined
Dec 21, 2012
Messages
167
Awww meaaan i thought that you made skins...
And searched all skins section for your models... >.<
Well... I guess i'll never find out what's the path for Human buildings...

BTW nice model i think FORSAKEN Loves this xD
 
Level 1
Joined
Nov 25, 2015
Messages
3
Please do moar. Do the Gilneas Farm and towers, if you already have, please direct me to the right thread. Cos I've been searching for days now.
 
Level 13
Joined
Oct 12, 2016
Messages
769
Hello Ujimasa!

I must say, I really enjoy your work, and I have need of one of your models being improved.
In particular, the Northrend Castle (tier 3), and the Northrend Scout Tower with Guard Tower models.
I noticed for the towers, the door doesn't stick out much. Would it be possible to make it have an extrusion like the original human towers?

Also, for the Northrend Castle model, I notice there is no opening in the front gate, and there's a clock tower within those walls. For the sake of my dwarf race on my latest project, would it be possible to give those walls an opening at the gate and replace the clock tower with a tower similar to the tier 3 human castle?

I am no good at modelling, and don't know where to start for that. If you would help with this project, I would very much appreciate it.
 
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