Huge Spoiler Alert
General:Good Hotkeys.
Hints are useful.
Gul'dan's spell's are really good.
Zuluhed's spell's are good.
I like Teron Gorefield's spell's.
I like didn't like Cho'gall's spell's.
Awesome Triggers.
Good,Warlock's got auto cast spell's.(really need that).
Awesome Puzzle's.
Need better Icons for Demon soul and Warlord's pyre.
Uther's model is really bad.
Human Techtree seems good.
Dwarf Techtree is really bad.
Elves Techtree is nice.
It's good that Teron can use Death Coil spell on Himself.
Dragonrider's Devour spell can't Devour anything.
Dragon roost can be builded anywhere.(almost).
Chapter one:Nice Terrain.
Optional Quest is good but hard to complete.(I did it)
.
I cannot drop Shadow orb.
Gul'dan's second spells hotkey doesn't work in level up panel(When you what to choose your next level).
Give more Tips when crossing that fire field.
Platforming is good.
It would be better if the corpse's weren't an item.
What was the good of killing that wizard in that ice??.
Sayaad run between phantom's and only a couple of them noticed her.
Chapter two:Nekro skull crusher is a hero who can't attack and got only one spell??.
There is something wrong with that mini map.(something really wrong).
Optional Quest brilliant.
Awesome Terrain.
That earth maze was to hard.
Water test,hard,a bit.
Orastrasz(That red dragon guarding the demon soul) is too powerful.
Why i Can't train javeliner's .
Chapter three:Optional Quest's are good.
Terrain is Beautiful.
There are red Rocks,Why? were not in Dreanor.
I found some hostile ogre magi..... weren't they suppose to be made later???
A bit more time Between attacks would be REALLY NICE.
That green base to the North(light green)is heavily guarded,too hard to breach.
Mission is not over until Kurdran Wildhammer is dead.(so make him run less).
Chapter four:This Island is too small and it lack's gold.
As soon as i get control of the island Burning blade chieftain becomes ally.(not controllable).
There is a research in the barracks called Envenomed blades which i can't do and back pack research as well.
Units armor and attack upgrades doesn't work on skeletons(war mill upgrades).
Terrain is good.
Why should a bandit lord guard Zul'jin.
There is a rock breaking sound and it's really annoying.(it don't stop for no reason).
Chapter five:Too hard to finish.
Terrain is very good but still need's time.
People in Tyr's hand talk to much, every time one of my units move next to them they talk.
Hostile mages to the northeast they call themselves '.Conclave.'(WOW i found Xal'atath blade of the black empire.(don't know if it was a part of the story)
Killing the Rune wardens cost to much.
I found an Elder Lynx to the northwest.
What's up with those oblisk's they got huge HP.
Chapter six:Terrain is good.
Siege golems that are guarding the rune stones got the same damage as war war golems.
When i tried to use rod of pain on dragon whelps it said.(unable to use on friendly units).
Chapter seven:Getting out of that mountains is really hard.(enemy is over powerd).
Heroes give tips it's good but what's its use when i cant do it.
Terrain is very good BUT i think it would be better if attacking the capital was a separate map,that way you had more space to make a huge battle.
Getting that artifact was fun.
Alliance doesn't use uther to attack.(not sure).
Chapter nine:Terrain is good.
This chapter is yet again really hard.
Camera choice for Lothar fight was a good idea.
A huge bug will happen if you skip talking with Lother.
Chapter ten:Terrain is really awesome.
A dark wizard is commending alliance forces in goblin camp's.
A lot of Dialog's.
They attack Zuluhed insted of portal most of the times.
That dragon puzzle,i can't finish it.
FINAL WORD
This campaign is really good i like it, i don't know if you ever update it but i will be happy to play it.
