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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Legacy of the Master

Submitted by Rondstat
This bundle is marked as approved. It works and satisfies the submission rules.

[​IMG]



...we drank deeply of the Master's bounty, with each sip knowing blood and glory unlike anything we'd ever imagined. Under the leadership of my puppet Warchief, Blackhand, we would be one mind, one Horde, one fist to crush the feeble creatures who might deny our power. Their blood would grease the engine of war.

Azeroth was a verdant world, yearning to be conquered. When our blades thirsted for blood, they were sated in human flesh. But there was something else – a hidden relic, a forgotten power that twisted even my own considerable faculties. I projected myself into the mind of the wizard, the one who had cleared the way for the Dark Portal, scouring its contents.

Suddenly, there was a vision. For one brief moment, all was clear. And then – Darkness.




Rondstat Presents

Legacy of the Master

Months have passed since the human kingdom of Stormwind fell to the orcish Horde. With the few human survivors fled to the north, the orcs have had free reign of the continent. Gul'dan, master of the Shadow Council, has just begun to stir from the depths of a months-long coma. Zuluhed, the last shaman in service of the Horde, seeks a powerful weapon to re-prove his worth. And Doomhammer, the Horde's new Warchief, looks grimly to the future, as the gears of war shift yet again.

A Blizzard-style orc campaign. Experience the Second War from the perspective of the Horde's greatest heroes.

Based on Tides of Darkness by Aaron Rosenberg




Features


A character-driven campaign based on official Warcraft lore

Modified tech trees inspired by WCII and WoW

Gameplay variety - melee, puzzles, escort missions, dungeon crawls, boss fights and more

Moral choices that determine your tech, units, and spells*

Hidden puzzle chapters and secret endings*

Experience the story from the enemy perspective in human mode*





*coming in future versions





Levels


Prologue: Draenor*

Overture: Legacy of the Master* cinematic

Chapter 1: Burning Gorge

Chapter 2: Redridge

Chapter 3: Thandol Valley

Interlude: The Founding of the Alliance* cinematic

Chapter 4: Hillsbrad

Chapter 5: Darrowmere

Chapter 6: Quel'Thalas

Chapter 7: Alterac Mountains

Interlude: Tides of Darkness* cinematic

Chapter 8: Broken Isles*

Chapter 9: Blackrock Spire


Chapter 10: The Black Morass

Epilogue: Undercity*




*coming in future versions





Screenshots




Credits



  • Based on
    Tides of Darkness by Aaron Rosenberg &
    Warcraft II by Blizzard Entertainment

    Inspired by
    The campaigns of Tomoraider & OutsiderXE

    Additional Buttons and Models by Blizzard

  • AndrewOverload519
    Female Human Mage

    apaka
    Zul'Jin

    Aquis
    Villager Man

    CloudWolf
    Galen Trollbane
    Sir Valiant

    Dan van Ohllus & Cavman
    Eversong Lynx

    dickxunder
    ZodiacWarrior

    Direfury
    Gnoll Grotto

    frostwolf
    Shaman

    HerrDave
    Bishop Hero

    Himperion
    Farstrider Hunter

    JoySoy
    Legendary Paladin

    Kael Theron
    Wild Dwarf Berserker

    Ket
    WC2 Church

    Kitabatake
    Crossbowman

    Kwaliti
    Deathwing

    MatiS
    High Elf Sanctuary
    Dragonhawk Aviary

    MassiveMaster
    Peasant House

    Mc !
    FireElemental

    Mister X
    OldElf

    Mr.Goblin, Deolrin, & Pyramidhe@d
    Alleria
    Gryphon Rider
    Knight
    Paladin
    Death Knight
    Warlock

    Nasrudin
    Watcher

    Norinrad
    Goblin Day Laborer

    PROXY
    Deathknight

    Radagast
    DwarfCavalry
    gruntSpearThrower

    Ramza
    Imp5

    RightField
    woodelfship

    Sellenisko
    DragonmawRider

    Shyrony
    SpiritDragonMissile

    SINISTERX
    Draenei Pack

    supertoinkz
    Altar of some sorts

    takakenji
    OgreWarlock

    Tarrasque
    Retributer

    Tauer
    Durotan
    Anduin Lothar
    Blackhand
    OrgrimDoomhammer

    Tenebrae
    RPG High Elf

    Tranquil
    King
    Healing Well

    Ujimasa Hojo
    Gryphon King
    Mountain King (opt)
    Blackhand (Raider)
    Shipyard (Elf)
    Camp (Gnoll)
    Guldan (opt)
    Arcane Castle


  • Deathcom3s
    Tree Variation 1

    Direfury
    Hero Warrior

    Epimetheus
    TribalDaggers

    Fingolfin
    Halo Tree Dead
    Wooden Gate

    Happy Tauren
    Pine Models
    Destructable Plant

    MatiS
    Sunken Ruins Tower

    Mc !
    Death Woods
    Magma Cracks

    Nasrudin
    Animated Plants

    Olofmoleman
    Naboo Pack

    oGre_
    Ruins Pack

    Rondo
    Garage

    Wandering Soul
    Scarecrow(2)

    Whitehorn
    cylinder-tower

  • Blood Raven
    Plank Shield
    Buckler

    Born2Modificate
    Cloud

    DarkEvil
    LionSong

    Deolrin
    Black Glow

    General Frank
    Orb of Light

    Happy Tauren
    Lava

    ILH
    Star Sphere

    iNfraNe
    Water Plane

    JesusHipster
    SoulArmor

    JetFangInferno
    Holy Armor
    BloodBreathDamage

    Kitabatake
    Power Orb

    Kuhneghetz
    Hammer Bros. Missile
    Retribution

    Mc !
    Light
    Stormsphere
    Whirlpool

    nGy
    DarknessBomb

    Power
    Red Harvest

    RetroSexual
    Stone Shield

    sc_freak
    Eerie Fog

    Sunchips
    InfernalDestroyer

    UgoUgo
    ShadowAssault

    Vortigon
    Dark Orb

    WILL THE ALMIGHTY
    NuclearExplosion

  • 67chrome
    DraeneiHuntress
    Wizard
    BloodElfAssassin

    Apheraz Lucent
    DragonMistress

    FrIkY
    HeroFarseer

    Kwaliti
    The King

    L_Lawliet
    MountainGiant

    Mr.Goblin
    Old Dwarf Hunter

    Sweet Oblivion
    Veteran Paladin

    Tenebis
    BlackKnight(mounted)

  • 67chrome
    rpgHero

    amargaard
    HellImp

    Apheraz Lucent
    DragonMistress

    BLazeKraze
    RequiemofSouls

    Deon
    TimeSpell

    dickxunder
    ZodiacWarrior

    Eagle XI
    Chapel

    Elainiel
    MagicalHammer

    graystuff111
    VillagerMaleGrey

    Grendel
    EliteShaman

    hao00
    Lion

    JollyD
    DemonForgedAtlas

    KelThuzad
    Charge

    Kuhneghetz
    WeredragonRed

    Mr.Goblin
    FireMace
    Knight
    Paladin
    Warlock
    Death Knight
    Gryphon Rider
    Alleria
    Catapult

    NFWar
    FelOrcOutRider
    PlateArmor
    GarroshHellscream

    sigelang
    KilroggDeadEye
    Nerzhul
    SpiritBear

    Sin'dorei300
    Lust
    RagnarFlamebeard

    The Panda
    Critical Strike

    UgoUgo
    HumanFaceU

    XenoStalker
    Deathwing

  • Archangel678
    Ice Shatter

    Bribe
    GUI Damage Detection

    Marsal
    Fade Step

    BerzekeR
    Holy Blessing

    KILLICIDE
    Spreading Plague

    Mainy
    Thunderwrath

    Weep
    Unit Indexer






Notes



  • [2017-08-11] Version 0.6 DEMO uploaded


  • Special thanks to everyone who has been able to catch bugs - it's a tremendous help!


    General
    • Dominate Mind doesn't apply 'necrosis' debuff on transforming units
    • 'Execute' doesn't work on all maps
    • Cutscenes may not work correctly if heroes are loaded on transports when they start
    • 'Devour' ability doesn't work correctly for dragonriders
    • Warlord's Pyre uses wrong tooltip
    • Campaign shows 19 levels. Only 9 are playable (possibly 10)
    • No Chapter 8 (yet!)
    Chapter 1
    • Load screen shows incorrect name for level
    Chapter 2
    • Spamming 'reset' on Earth puzzle can break the maze, cause too much debris to spawn
    • Zuluhed cannot complete Wind Puzzle if he already has a full inventory when starting
    • Projectile launch and impact points incorrect on Alexstrasza
    Chapter 3
    • Bandit Bounty quest sometimes doesn't count first tent, may not be able to be completed
    • Pathing issues between blue and red base
    • Kurdran can fly into inaccessible terrain, making it impossible to complete Grim Battle quest
    Chapter 4
    • Durnholde and Dun Garok AI pathing issues - AI tries to target player across the water
    • Leaking sound artifact (crashing noise) at the center of the map
    • Firing Squad scene bugs out if any player units are nearby
    • Cages continue to be pinged after they're destroyed
    • Burning Blade deserters give vision of illusions
    Chapter 5

    Chapter 6

    • Rod of Pain can't target whelps - taming quest can't be completed
    Chapter 7
    • Peasant-built units show wrong requirements/dependencies
    Chapter 9
    • No completion condition on caravan quest
    Chapter 10
    • AI pathing issues (enemy attackers tend to get lost)


  • This is the demo version of my campaign, Legacy of the Master.

    Currently missing in this version are:

    • Chapter card graphics
    • Music
    • Unique hero voices
    • Alternate builds

    As well as
    • Level 8: Broken Isles
    • Prologue (this will allow selection of alternate units, abilities, and hero builds)
    • Epilogue (this will include credits and unlocking human mode)
    • Cinematics
    • 2-4 bonus 'hidden' levels, including an alternate ending
    This campaign draws directly from the novel Tides of Darkness, as well as Warcraft II, Warcraft Chronicle vol. II, & World of Warcraft. I have tried to stay fairly close to canon, but I have compressed certain events and conglomerated certain characters for the sake of story. Most notably, I've diminished the roles of Rend and Maim in favor of developing Zuluhed as a character.

    I plan on updating when I can.







Contents

Legacy of the Master (Campaign)

Reviews
Morris
You did a great job in terrain, doodads and custom models and excellent description. Chapter 1: Banshees have true sight but they do not detect invisible units. The lava is visible throughout the map, even in unexplored areas. Needs more healing...
deepstrasz
[spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] chap8 not yet made :( [spoiler] [spoiler] Overall, a really neat experience with its flaws. This is what we need, not the wave of RoC & TfT rehashes which lingers for at...
  1. Verb8im

    Verb8im

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    I saw the posts, I just can't figure out the order in which to do them. I get to the 2nd circle of power and I get sent right back to the start because I got it wrong.
     
  2. McQvaBlood

    McQvaBlood

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    When you enter the Circle of Power, your camera will be shifted to the Windlord. He will create a Tornado in one of the four directions. Hit the Wind Rod in that direction. If he creates a tornado to the north, hit the Pillar to the north - with the Staff in your inventory.

    Each circle beyond that will add another Tornado. For example, for the fouth circle, the Windlord might create a Tornado to the north, then to the west, then another to the west then one to the south. Hit your pillars in this exact order - north, west, west, south.
     
  3. Verb8im

    Verb8im

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    In chapter 6, Quel'Thalas, my both of my hero's health is so low, lower than it should be
     
  4. cleavinghammer

    cleavinghammer

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    Forgot one: Gorefiend's reanimated units aren't classified as undead.
     
  5. Tsuki

    Tsuki

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    Yo~
    I love the campaign so much!!
    makes me wonder.Why is it there's a 19 Chapter
    buti can only play 10 Chapter is it a bug.?


    Also..


    Im Stuck at Chapter 10 with a puzzle tho can someone please help me
    Thanks ^_^
     
  6. Stefan.K

    Stefan.K

    Joined:
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    Dragon Rider's first spell (Devour) isn't working. When you click on it and select target nothing works.
     
  7. darwin

    darwin

    Joined:
    Aug 30, 2004
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    893
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    Was going along really well until Map 2, the Earth Challenge. There was something wrong with the re-spawn. It might have been my point when I spammed the Reset button. There were a few spots where the rocks were piled ontop of each other, so I had to mine 6-7 times on the same node to destroy it.

    Overall I liked the campaign so far. The side quests were challenging and fun.
     
  8. Rondstat

    Rondstat

    Joined:
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    Thanks for the continuing feedback, guys!

    @Verb8im Explore, and you may find out why your warriors seem weaker than they should be!

    @Bj Apad Is it the dragon puzzle you're having trouble with? Did you pick up the Rod of Pain? Some folks here had trouble with that level not finishing correctly, and I think it's because they had the wrong version (I accidentally uploaded an earlier version of the campaign called 'Legacy of the Mansplainer' but set it to the 'correct' version within the hour. Still, there were a few downloads of the 'wrong' version). If you have trouble with the level not finishing/seeing no end cinematic, let me know!

    @Stefan.K Bleh, I did a silly thing and forgot to add the cargo ability to the dragons. Thanks for pointing this out! I should probably make a separate tab for known bugs.

    @darwin Thanks! I think this is an issue with spam-clicking the reset button (honestly, I didn't even consider that when I made the puzzle). I'll add a cooldown to resets - I think that should fix the problem!
     
  9. annaqueen

    annaqueen

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    Sorry for the shit video and etc but thoguht this would be cool to see
     
  10. knight85

    knight85

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    is this campaign completed yet?
     
  11. Anaxie

    Anaxie

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    Try actually reading
     
  12. gendac

    gendac

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    it works it's playble now
     
  13. gendac

    gendac

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    he just asked stop being rude
     
  14. annaqueen

    annaqueen

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    Knight85 pretty sure it is just something cool i found to abuse for now on in the campaing with terron gorefiend
     
  15. Rondstat

    Rondstat

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    Thanks, annaqueen. You know, using that spell on workers hadn't even occurred to me - I'm glad that you (and some others) caught this! I've fixed it internally - when I release the next build, you'll find that Gorefiend's necromancy is too powerful for lowly peasants - they explode! For now though, uh, enjoy!
     
  16. annaqueen

    annaqueen

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    lol okay i will quite enjoy abusing gorefiends dominate mind on the other workers :p oh i also found out something but i was too lazy to record it on the misson where doomhammer sends u out to help those 2 elites (i think its the 3rd misson) you can control one of the humans in that misson that holds a spear and go into using an axe if you have that unit use the spell that gives them an axe they stop taking the dominate minds damge
     
  17. Lazarator

    Lazarator

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    This is no doubt one of the greatest campaigns I've ever played. I just love Warcraft 2 events and the campaign itself! Also, I'm dying to see what happens after the defeat of the orcs and what will happen to Orgrim after he gets captured by the humans (I know he will escape the humans, but it'll be great if you could make a chapter about that event). I seriously hope you'll post some more chapters, Rondstat. This is really a great campaign. To be honest, I was having difficulties with the High Elves' chapter. It was a bit hard for me to defend the base, since the Alliance forces were spamming units too often, but it was still fun to play. Keep up the wonderful work!
     
  18. YetAnotherYoutuber

    YetAnotherYoutuber

    Video Producer

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    i broke dialogues in mission 4, and objective and triggers in mission 5
    in mission 4 - destroying the last factory near the cave entrance triggered goblin cinematic, while the burning blade leader cinematic triggered as well
    mission 5 - green (after joining teal) base (also wasnt yellow supposed to join too?) can build all buildings including dragonrider roost and a shop which offers tiny great hall
    i guess the hall is supposed to be there, but dragonriders and altar of storms not, correct?
     
    Last edited: Aug 27, 2017
  19. Rondstat

    Rondstat

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    @YetAnotherYoutuber Thanks for catching this! I also saw you posted vids of the campaign - very cool! I only got to watch part of the first one, but it's a massive boon to see it through someone else's eyes, really lets me know where I should improve. I'll be squashing these bugs and reworking some of the dialogue timing. Stay tuned - the next update will have some pretty substantial changes for the campaign as a whole.
     
  20. Nowow

    Nowow

    Joined:
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    Played up to mission 2 so far (reason below), and so far this looks fantastic. There are a few minor things you should look at, and one very major thing you should fix.

    The reason I stopped at the second mission is because of a game breaking bug at the trial of earth. Sometimes when I hit the reset button, the rock chunks at some spots, especially right above the starting point (for the road going up) are duplicated. It has reached a point where I start the puzzle by breaking 5 rock chunks at the same place, losing 50 mana in the process. Needless to say one CANNOT pass the puzzle like that.

    This is very important, especially because it was not entirely clear at first that this is a bug (for me at least).

    Besides that there are some other small problems, Mission 1:

    - Green scorescreen icon for Gul'dan.
    - Allow infinite sayaadi spawns from a circle of power near the lava puzzle part (and disable it once the puzzle is done). I don't think waiting for Gul'dan to regen 120-150 mana is necessary when this puzzle blocks access to the rest of the level.
    - I had some problem with the hints in the dark iron base area. The hint saying Gul'dan can hide inside houses, for example, did not appear until after I found the 4 ally warlocks.

    Mission 2:
    - The trial of earth cinematic is unskippable.
    - Having a flying summoned unit can trigger certain events while scouting ahead. Consider adding a condition to make sure this does not occur.
    - Also, y'know, the bug above, very important, okay I'll stop now...

    Besides that, I really want to encourage 2 things you did well: aesthetics and dialogue.
    The maps look great. The maps don't feel empty, there is a good coherent use of doodads, and the maps' terrain is well planned. The cinematics and eye candy spots (like the demon soul) are also very well made. The dialogue is also much more compelling than your run on the mill custom campaign dialog, capturing the insubordination of Zuluhed's group well.

    So far 4/5 (because of the bug), to be continued :grin:

    EDIT: continued up to chapter 3

    I haven't been able to uncover the second optional quest in chapter 3, but there's a far bigger problem then that: computer player actions the part I done about AI. In both mission 2 & 3 computer players act with the trigger "go to player X start point and the aggro will do the rest". It doesn't work well, and it causes extremely stupid behavior like rend/maim not aggroing to buildings not that far away, or running blindly through tower fire. It was most noticed in the last part of mission 3, where instead of storming blue player doomhammer just goes around the map destroying random buildings.

    A smarter triggering or an actual AI will do good for these missions.
     
    Last edited: Sep 11, 2017