1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. [Revised as of 12 July 2017] Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  3. Participate in Blizzard's Public Test Realm to give them feedback on the upcoming patches. Info is here.
    Dismiss Notice
  4. Take part in forum poll and decide the winner of Icon Contest #16!
    Dismiss Notice
  5. Congratulate the winners of the first ATC contest!
    Dismiss Notice
  6. Zwiebelchen is hosting a special UI texturing contest. Whomever wins will get a $150 reward through paypal! Come along and draw your texturing tools for the Fantastic Adventurer UI contest.
    Dismiss Notice
  7. Sneak, pickpocket and assassinate! Create a stealth map in Mini-Mapping Contest #14!
    Dismiss Notice
  8. Music Contest #8 - Hive Soundtrack is up! Create the soundtrack for the upcoming videos of Hive Workshop's YouTube Channel.
    Dismiss Notice

Chasing the Dawn

Submitted by Elf_Lord
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

The voice whispered: "Come to me."

Considering that I have never seen a Scarlet Crusade campaign done before (at least not a finished one), I thought I might give it a shot, give back something to this community I've been a part of longer than I like to think about. I have done my best to keep the campaign as canon as possible, but as it turns out keeping it completely canon makes for a rather boring campaign, so I have taken some liberties, mostly regarding locations. The narration you will hear in the campaign comes straight from Abbendis's diary in World of Warcraft... almost.

(For anyone who's interested: The Diary of High General Abbendis)

Again, I have had to make some changes, especially early on, to condense some of the more boring parts and to expand its scope in some areas so I could make more missions out of it (originally, I would only have been able to make two or three missions in Lordaeron; the plan is five at the moment). I am aware that the file will probably be enormous, and once everything's finalized, I will try to create a lighter version for those of you who do not want to deal with this campaign's monstrous size, but for now it's better for me to work in the full version.

My screenshots are all outdated at the moment. Once I have time to do a full playthrough where I'm not starting and stopping to troubleshoot I will post a set. In the meantime, the old screenshots can be found on the Chasing the Dawn campaign thread, and I have videos in Related Media that show some aspects of gameplay.

Latest Patch: 1.02.04

Released July 23, 2017

General:
  • Minor unit/UI visual errors repaired.
Techtree:
  • Units properly mount if Stables has 1 mana.
Campaign:
Mission 3:
  • Alistra event properly fires and ends.
  • AI repairs implemented.
Forsaken Mission:
  • Intro cinematic can now be skipped again.

Previous Patches

Patch 1.02.03
Released June 26, 2017

General:
  • Upgrades now properly reflect QWER command card.
  • Mission difficulty can be changed on replays.
Campaign:

Mission 1:
  • Strange Urn no longer drops.
Mission 3:
  • Scarlet Courier no longer despawns.
  • AI repaired.
Mission 5:
  • Cull properly depletes Gothik's mana.
Forsaken Mission:
  • Varimathras AI repaired.
Known Issues:
If you encounter any UI issues, please notify me immediately. I recently had a war3mapSkins problem, and it appears to have "infected" Chasing the Dawn with UI elements from another project. I believe I've caught them all, but you never know.

Patch 1.02.02
Released June 21, 2017

Heroes/Abilities:
Landgren:
  • Divine Barrier tooltip displays correct duration.
  • Divine Barrier no longer permanently slows enemy units.

Campaign:
Mission 5:
  • Allied attack prevention no longer prevents completion of Chaff from the Wheat.
Forsaken Mission:
  • Red Sun properly despawns.
  • Red Sun-related dialogue properly progresses.

Patch 1.02.01
Released June 19, 2017

General:
  • QWER Command Card added.
  • Removed shadows from ghosts.
  • Landgren leveling will no longer grant Abbendis talent points.

Techtree:

Artillery Battery:
  • Projectile launch properly correlates with attack animation.
Battering Ram:
  • Now properly accepts Crusade upgrades.
Aspirant:
  • Damnation deals proper damage.
Plague Wagon:
  • Projectile launch properly correlates with attack animation.

Campaign:

ANA:
  • Increased turning speed.
Forsaken Mission:
  • Major Whitemane AI revamp. (Credits to Nowow)
  • Reduced Red Sun speed to 200.

Exploit Prevention:
  • Reload/restart exploit patched.
  • Hero level farming countermeasures added.

Patch 1.02:
Released June 16, 2017

General:
  • Minor UI update.

Techtree:

Enclave:
  • Removed Call to Arms.

Campaign:

ANA:
  • Replay interactions will properly fire.
  • Bonus mission can now be replayed if it is won after this patch.
  • Added hint regarding how to call up the menu.
  • Unit/talent changes now save upon exiting selection panel.
Mission 3:
  • AI targeting repaired.
  • Mythic whispers no longer repeat.
Mission 4:
  • Mythic whispers no longer repeat.
  • Reduced dialogue delay on timer expiration.
  • Additional Landgren audio and quest update added upon timer expiration.
Mission 5:
  • Optimized Mograine audio.
  • Additional Mograine audio added upon his entrance into the map.
  • Added weather effect.
Interlude: Silence:
  • Added weather effect.
Forsaken Mission:
  • Varimathras can be given orders through the Obelisk of Command.
  • Cinematics properly skippable.
  • Whitemane will no longer wait outside Holy Site summoning areas.
  • Fixed Red Sun sticking bug.
  • Additional Part II dependency added.*
  • Removed redundant GUI AI functions.
  • Removed redundant ally attack alerts from Sylvanas's banshee form.
*Due to this addition, it is recommended that the bonus mission be replayed in order to properly be given credit for completing it.

Patch 1.02b:
Released June 6, 2017
Hotfixed June 7, 2017

New Features:
  • Bonus Forsaken mission "The Red Queen" now unlockable.
  • New Cursed item system and related assets implemented.
General:
  • New model for Lightforged items added.
  • Revamped experience lock system.
  • Cinematic music volume reduced.
  • Speech volume compensation implemented.
  • Talents can no longer be acquired if no talent points are available.
  • Repaired talent point holdover from previous playthroughs.
  • Repaired talent point deficit from particular Tier 1 abilities.
  • Part II dependencies added.
  • Updated mission failure text.
Techtree:

Armory:
  • Updated upgrade tooltips to reflect unit customization.
Priest:
  • Corrected Divine Protection tooltip.
  • Texture changed. (Credits to Heinvers)
Watchman:
  • Ensnare can target heroes.
Ranger:
  • Projectile properly matches attack animation.
Cavalier:
  • Mounted health reduced to 760.
Legionnaire:
  • Death animation will now play in full.
Banshee:
  • Armor type changed from Large to Medium.
Stables:
  • Updated mount system.
Inquisitor:
  • Added new lighting effect for Soulburn. (Credits to Spellbound)
  • Fixed Soulburn ability tooltip.
Paladin:
  • Added new lighting effect for Unity. (Credits to Spellbound)
  • Fixed Unity ability and buff tooltips.
  • Health increased to 710.
  • Cost increased to 230 gold, 30 lumber.

Heroes/Abilities:

Abbendis:
  • Minor audio fix.
  • Fury of the Heavens and Light of the Protector upgrade tooltips display proper colors.
  • Retribution no longer strikes allies.
  • Updated Retribution system to prevent leaks.
LeCraft:
  • Texture changed. (Credits to Heinvers)
  • Now takes unit upgrades.
Jordan:
  • Now takes unit upgrades.
Street:
  • Now takes unit upgrades.
  • Greater Heal mana cost reduced to 10.
Landgren:
  • Modified automatic ability leveling system.
  • Penance ability repaired.
  • Blessing buffs show proper tooltips.
  • Blessing buffs no longer visible.
  • Blessings cast properly.
  • Fixed blessing hotkeys.
  • Reduced Blessings mana cost to 100.
Whitemane:
  • Updated icon to reflect model appearance.
  • Updated scorescreen icon.
Mograine:
  • Updated scorescreen icon.
Lich King:
  • Added new lighting effect for Soul Drain. (Credits to Spellbound)

Campaign:

ANA:
  • Final tutorial dialogue fires properly.
  • Added dialogue markers.
  • Added interaction markers to exits.
  • Revamped Void Herald incident.
  • Major repairs to New Avalon interlude sets.
  • Updated camera systems. (Special thanks to Magamdy)
  • Prevented repeat dialogue.
  • Missions can now be replayed.
Mission 1:
  • Added dialogue warnings at Andorhal.
  • Abbendis's presence now prerequisite for final Forsaken ambush.
  • Missing Whitemane dialogue removed.
  • Removed Scourge Bone Chimes drop from Andorhal.
  • Looped finale cinematic music.
  • Reworked Plaguebringers update text.
  • Replaced Dreadguard audio to match Forsaken audio update.
Mission 2:
  • Added item drops to Forsaken towns.
  • Moderate gold increase in Forsaken-controlled mines.
  • Added multiboard to track gold remaining on map.
  • Missing Abbendis dialogue removed.
  • Repaired AI Banshee Spires.
Mission 3:
  • Intro cinematic units now properly reflect unit choices.
  • Stabilized starting income.
  • Firing squad in ending cutscene now fires properly.
  • Destroying the Halls of the Dead first will no longer prevent victory.
  • AI resources now properly rejuvenate.
  • Reduced gold mine capacity in main base to 3000.
  • Player units disappear during final cinematic.
  • Major AI revamp.
Mission 4:
  • Abbendis dialogue no longer fires twice.
  • Properly implemented Alistra waves.
  • AI resources now properly rejuvenate.
  • Added additional AI waves.
  • Minor base layout shift.
  • Crusade ally will now properly utilize Priests.
  • Defeat condition now only requires the destruction of player structures.
  • Attacking western Scourge bases will activate their AI.
Mission 5:
  • Minor repairs to opening cinematic/cinematics throughout.
  • Abbendis dialogue no longer fires endlessly.
  • Reduced summon rate of Deathspeakers.
  • Koltira cinematic will not prematurely fire.
  • Abbendis's presence now prerequisite for rescuing Landgren.
  • Paladin and Watchmen outside the cathedral now rescuable.
  • Landgren no longer vulnerable before being rescued.
  • Added dialogue related to bonus mission.
  • Black mask enabled.
  • Mission end conditions repaired.
  • Final cinematic is now skippable.
  • Added music to final cinematic.
  • Units properly flee.
  • Special units hint added.
  • Chaff From the Wheat will properly complete.
  • Chilled breath removed from Necromancers.
  • Added bonus item drop Recovered Holy Water.
  • Increased width of openings to allow more units passage.


Patch 1.01b:
Released February 4, 2017
Hotfixed February 5, 2017


General:
  • Added Talent Point counter to talent selection.
  • Added Current Unit notification to unit selection.
  • Opening Monastery selection cinematic now skippable.
Techtree:

Myrmidon:
  • Portrait alpha repaired.
Cavalier:
  • Can properly mount.
Stables:
  • Reduced range of Horse ability.
Heroes/Abilties:

Landgren:
  • Book of Blessings properly implemented.
Campaign:

Mission 1:
  • Corrected dialogue timing error.
Mission 3:
  • AI rally points updated.
  • Increased income from Havenshire towns.
  • Corrected dialogue timing error.
Mission 4:
  • AI rally points updated.
  • Duplicate Landgren removed.
  • Reduced introductory music volume.
Mission 5:
  • Landgren cinematic ends properly.

Known Issues:
  • Landgren's Penance ability still dysfunctional.
  • Camera in post-Mission 3 selection map still clipping.

Patch 1.00b:

General:
  • Unselected unit variants no longer available in Missions 3 and 4.
  • Camera height corrected in Post 3/Replay Selection areas.
  • Minor movement boost to Selection areas.
Techtree:

Conscript:
  • Food cost reduced to 1.
Soldier:
  • Brutality upgrade now properly implemented.
Huntsman:
  • Hound spawns properly.
Outrider:
  • Mounted outriders can no longer garrison Holdfasts.
  • Stables now properly mounts Outriders.
Myrmidon:
  • Shield Wall ability no longer requires broken prerequisite upgrade.
Cavalier:
  • Stables now properly mounts Cavaliers.
Battering Ram:
  • Icon fixed.
Heroes/Abilities:
  • Judgment of Light now heals properly.
  • Talent tree color coding corrected on upgraded abilities.

Campaign:

Mission 1:
  • Whitemane dialogue audio added.
Mission 3:
  • Removed Captain Shely.
Mission 4:
  • Landgren no longer despawns.
  • AI functionality restored.
Mission 5:
  • Cinematic fade filters corrected.

Patch 1.00a: Initial Release



[​IMG]
Story

The kingdom of Lordaeron is in ruins. The Undead Scourge, with the former Prince Arthas at its head, has slaughtered every man, woman,
and child in their path on their quest for domination, and now the Forsaken, Sylvanas Windrunner's pet army, have risen out of the ashes
of the Tirisfal Glades. The plague has corrupted even the mightiest of heroes, the most noble of souls; death is everywhere. But one
small bastion of hope remains: the Scarlet Crusade. Considered fanatics by most, the Crusade has devoted itself to cleansing the wretched
undead from their homeland and restoring Lordaeron to its former glory. General Brigitte Abbendis, one of the Crusade's most fervent
paladins, has long lead the elite Crimson Legion at the forefront of this battle, but the Holy Light has begun to whisper to her in her
dreams, calling her north to confront the Lich King himself. So as the shadow of the Scourge once again falls over Lordaeron, Abbendis
must ready herself to leave everything she has known behind, to lead the most faithful to their true destiny and to chase the dawn deep
into the icy heart of Northrend...


[​IMG]
Features

Full (partially) canon storyline
Three unique, original techtrees - Scarlet Crusade, Forsaken, and Vrykul
Updated Alliance, Horde, and Scourge techtrees
Fully voice-acted
Unique unit/ability customization
• Retains progress through updates (not sure if this is a pet peeve for anyone else in campaigns)




[​IMG]
Credits

Elf_Lord: Creator

Nowow: AI Developer/Consultation

Original Voice Acting (in order of appearance):
Katrien Van Riel: Brigitte Abbendis
Elf_Lord: Dreadguard - Scarlet Courier - Herod
Ethan Guthrie: Renault Mograine - Galvar Pureblood
Alex Riggs: Sally Whitemane - Velonara
Rene Gonzalez: Valroth
Jakob Walsh: Landgren
Meredith Denney: Areiel

Graphics and Music:
Blizzard Entertainment: Music/Sound Effects (WoW) - Region Maps (WoW) - Ability Icons (WoW) - Beta Lumbermill,
War-Golum: Blightwalker Aura,
Kitabatake: Mansion Walls & Gate - Ballista (Scorpion),
Korija2029: Black Garden (Wraithforge),
Sellenisko: Draenei Huntress (Exarch) - Val'kyr - Undead Vrykul (Vargul) - Dragon's Reach - Vrykul House - Vrykul Units,
67chrome: Lieutenant Commander (Paladin) - Draenei Huntress (Exarch) - Sylvanas Windrunner - Scarlet Crusader (Soldier/Huntsman) - Returned - Thrust,
skrab: Joan of Arc (Abbendis Portrait),
Blood Raven: Liberator Sword, Scarlet Archbishop (Street), Scarlet Crusader (Jordan)
Sunchips: Lordaeron Crest Shield,
Gottfrei: Plague Doctor (Apothecary),
Ujimasa Hojo: Forsaken Footman (Baelric) - Ujimasa Hojo: Forsaken Structures - Forsaken Peasant,
Mr.Goblin: Poison Potion - Lordaeron Crest Floor/Stairs,
Champara Bros: Judgment - Divine Storm - Penance - Dark Execution,
MassiveMaster: Stable,
skrab: Barracks (Armory) - Garrison (Garrison),
Mike: Chapel (Consecrated Chapel) - Siege Workshop (War Mill) - Pier - Scorpion Ballista,
CloudWolf: Gilneas structures - Sir Valiant (Barean) - Scarlet Crusader (Myrmidon/Ranger) - Alliance/Horde Banners - Sylvanas (Ymirjar Hunter),
Graber: Depot (Storehouse),
Ket: WCII Church (Chapel),
JetFangInferno: Holy Aurora (Consecration) - Black Cloud (Transcendence) - Light Strike Array (Final Vindication) - Soul Armor,
takakenji: Team Color Cathedral (Library) - Ogre Arena (Battle Pit),
Caged_Angelic: Abbendis Art,
Gabriel: Whitemane Art,
Tranquil: Holy Smite - Window & Window Rays, Royal Captain (Jordan)
paladinjst: Silverhand Paladin (Galvar),
Direfury: Arcanist Hero (Whitemane), Death Knight (Thassarian), Proudmoore (Shely)
JesusHipster: Divine Barrier,
ILH: Holy Awakening (Resurrection),
Direfury: Blood Mage (Inquisitor) - Court Mage,
Mephestrial: Mounted Swordsman (Cavalryman) - Gnoll Elemental Grove (Altar of Runes),
Hayate: Gryphon Knight (Wind Lancer),
Nichita_00: Peasant (Stonemason),
Wandering Soul: Crossbow Footman (Ranger),
AhhFreshWeeD: Black Legion Priest (Raven Priest),
Justicebringer: Holy Paladin,
GooS: Armor Upgrades (Crusade),
Elenai: Sword Upgrades (Crusade),
CRAZYRUSSIAN: Black Book (Raven Priest Training) - Red Book - Hand Break - CRPaladin - Apothecary Icon,
lelyanra: Defensive - Fly Claw,
Big Dub: Eyes (Shadowform),
Ginufe: Fire Destruction,
PeeKay: Fire-Horned Helmet (Herod's Helm) - Holy Fist - Holy Regeneration - Inner Fire - Pray - Sphere of Divine - Wing Protection - Abyss Knight (Koltira Deathweaver),
4eNNightmare: Fire Sorrow,
Dalharukn: Heal Cannon,
CreatorD3292: Holy,
cyprigen: Orc Sorcerer,
zbc: Holy Maul,
The_Silent: Howl of Terror,
JollyD: Lion Shield of Courage,
stonneash: Necropedia,
Heinvers: Power Fist,
KelThuzad: Shackle - Cold of the Damned (Dread),
NFWar: Warrior's Blessing,
l0w_kwaliti: Lich King,
Hawkwing: Darion,
MatiS: Nerubian Vizier,
Sin'dorei300: Dragonmaw Banner - Dark Soldier - Crusader Icon - Val'kyr Icon - Ragnar Icon,
xXm0RpH3usXx: Church and Library Doodad Pack,
LordT: Footman Corpse,
MassiveMaster: Fortification Walls,
dansaDisco: Undead Banner,
-=Emergenzy=-: Campaign Walls,
SkriK: Lordaeron Signet,
Ampharos_222: Assailant Spire (Proto-Drake Spire),
Freddyk: Dark Soldier,
TheReaper: Undead Footman,
AndrewOverload519: Forsaken Archer,
Cavman: Dreadguard - Skeletal Peasant,
Edge45: Forsaken Catapult,
Rao Dao Zao: Tosc (Plague Beast),
AnemicRoyalty: Tosc (Plague Beast) - Grand Apothecary,
UgoUgo: Toxic Field,
Tirlititi: Soul Basin,
Power: Dark Harvest,
Marcos DAB: Critical Strike,
Apheraz Lucent: Knight of the Ebon Blade (Darion),
chilla_killa: Argent Banner,
I3lackDeath: Frostmourne,
Stefan.K: Tirion Fordring - Rodrick
~Nightmare: Stop (Aura),
Kuhneghetz: Death Knight on Foot (Koltira Deathweaver) - Barbarian,
JollyD: Horror Soul (Whisper),
Godslayer: Alternate Sacrifice,
Hans Zimmer: Hold the Ice (The Fall of New Avalon),
-Grendel: Diseased One (Sapper),
Fuzzyfury: Geist,
Paladon: Jump Spell,
Tauer: Blackhand, Anduin Lothar
BLazeKraze: Blackhand Icon - Sylvanas Icon (Alt),
PROXY: Crusader,
kangyun: Priestess of the Moon (Lynore) - Phantom Blade, Saidan Dathrohan (Mograine),
zbc: Stoned Ring, Shield Bash
Deathclaw24: Arrow Storm,
ikillforeyou: War Zeppelin,
Daenar7: Runic Skins,
skymarshall: Goblin Tower,
Mephestrial: Gilneas Gunship,
WILL THE ALMIGHTY: Ground Explosion
xXm0RpH3usXx: Pavement
Illidan(Evil)X: Replaceable Banner
Really Slow Motion: Scarlet Victory Theme
Peacegetter: Argent Footman
Dmitry Rommel, Xaran Alamas, Defender of the Crown (Abbendis)
Mr.Goblin: Juggernaught
HerrDave: Questioner (LeCraft) - Man of God (Landgren)
Serbianbeast: Wooden Elevator
L_Lawliet: Dungeon Cliff
LongbowMan/Blizzard: Chapel Banner
stein123/HoS: Scarlet Ram - Scourge Necromancer


This list is still incomplete, as I am only a third of the way through the campaign (though I have tried to anticipate). If I forgot to mention someone (which I may have, since several of my models I borrowed from an earlier project), please let me know and I will update the list.


Related Media

Part I Trailer

Musings of the High General

Previews
Contents

Chasing the Dawn (Campaign)

Reviews
Rufus
Approved. Awesome voice acting, awesome opening cinematic. A well made continuation of the original wc3 campaigns. If you want a more elaborated review, try joining the Grand Review Exchange.
  1. dell

    dell

    Joined:
    Oct 13, 2014
    Messages:
    213
    Resources:
    0
    Resources:
    0
    IS COOL MEN :) :) :)
     
  2. Elf_Lord

    Elf_Lord

    Joined:
    Feb 5, 2008
    Messages:
    237
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Look here for patch notes and other miscellaneous announcements...

    New version released, finally fixing the infamous Stables glitch!

    Also, if you played Mission 3 on version 1.02.03 and Landgren is not properly spawning in Mission 4, you will have to do the following to fix the issue:
    Step 1: Reload a save from Mission 3.
    Step 2: Restart and replay Mission 3 on version 1.02.04.

    You can cheat. Do whatever you have to do to finish the mission. Unfortunately this glitch has to do with the game cache and does require a reset of the Mission 3 game cache.

    This fix should not be necessary. I have received no reports of this issue. This is merely a remote possibility I noticed while doing some fixes to Mission 3.

    Current Version: 1.02.04
     
    Last edited: Jul 23, 2017
  3. dell

    dell

    Joined:
    Oct 13, 2014
    Messages:
    213
    Resources:
    0
    Resources:
    0
    Good
     
  4. CY The UnGodly

    CY The UnGodly

    Joined:
    Feb 3, 2014
    Messages:
    212
    Resources:
    0
    Resources:
    0
    Yes! XD the demo is here :DD and it's a campaign about Scarlet Crusade :D yipee!
     
  5. hassanbob

    hassanbob

    Joined:
    Oct 10, 2015
    Messages:
    19
    Resources:
    0
    Resources:
    0
    Wow A campaign about Scarlet Crusade Cool
     
  6. DarkSword123

    DarkSword123

    Joined:
    May 3, 2014
    Messages:
    66
    Resources:
    0
    Resources:
    0
    Holy shit i've never seen a scarlet crusade campaign done this well there was never a fully flesh out campaign about them before i admire you to do such a thing all voice acted different tech trees terrain looks pretty nice too i love it and i'm gonna download it and play it right away
     
  7. LyunAvine

    LyunAvine

    Joined:
    Nov 23, 2016
    Messages:
    38
    Resources:
    0
    Resources:
    0
    I just started the intro and WOW! Its really detailed and really well made!
     
  8. LyunAvine

    LyunAvine

    Joined:
    Nov 23, 2016
    Messages:
    38
    Resources:
    0
    Resources:
    0
    How do you go to the road? I can clearly see the road but when I try to walk there, invisible wall is blocking me from going down the slope. Its the part where I spawn at the camp in first person view.

    Edit: I already solved it but, at the next mission, the Garrison has too many trainable units that it cannot be upgraded to an outpost because the option to do so has no space I think.
     
    Last edited: Feb 1, 2017
  9. Ardenaso

    Ardenaso

    Joined:
    Jun 22, 2013
    Messages:
    175
    Resources:
    0
    Resources:
    0
    Oh my goodness! A Scarlet Crusade map! I give this 4/5 already and I may turn it into 5/5 after I play it.
     
  10. ShadowShaman.mn

    ShadowShaman.mn

    Joined:
    Dec 9, 2010
    Messages:
    243
    Resources:
    0
    Resources:
    0
    I would certainly try this if I had wc3 installed.
     
  11. Ardenaso

    Ardenaso

    Joined:
    Jun 22, 2013
    Messages:
    175
    Resources:
    0
    Resources:
    0
    Okay, some problems

    Chapter 01: The melee unit is really weak. At least give him some Defend skill or change his armor type.
    Chapter 03: The Garrison can train all units and I can't upgrade it into an Outpost.
    Chapter 04: I didn't get Landgren and problem again with the Garrison.

    Also, there should be a "reset" talents option, as I get confused with where I placed my talents. And Judgment doesn't do the promised heal when I put my talent to it.
     
  12. MouMou

    MouMou

    Joined:
    Apr 26, 2016
    Messages:
    417
    Resources:
    0
    Resources:
    0
    You my dear whoever created scarlet crusade campaign are the first in a history Of hive to do so
     
  13. Elf_Lord

    Elf_Lord

    Joined:
    Feb 5, 2008
    Messages:
    237
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Okay. I have never had the second problem before nor the third. I will check those immediately.

    UPDATE: Should be fixed. Thanks for the quick responses, everyone!
     
    Last edited: Feb 1, 2017
  14. highdensity

    highdensity

    Joined:
    Jul 8, 2014
    Messages:
    3
    Resources:
    0
    Resources:
    0
    yay a new custom campaign! i ran out of maps to play a while back after the arkain chronicles stopped :(
     
  15. Keal

    Keal

    Joined:
    Aug 5, 2012
    Messages:
    10
    Resources:
    0
    Resources:
    0
    Cool Campaign i like the Upgrade and Skill options.



    Got the same problem with the Garrisons. Also with the Garrions bug occuring Conscripts take 2 Food Space instead of one.
    Third chapter: there is a random captian shelby next to the Graveyard in the middle of the map.
     
  16. WarLord69

    WarLord69

    Joined:
    Jul 29, 2015
    Messages:
    30
    Resources:
    0
    Resources:
    0
    This is so awesome
     
  17. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    4,349
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Is it finished? I've read a comment here about it being a demo.
     
  18. Elf_Lord

    Elf_Lord

    Joined:
    Feb 5, 2008
    Messages:
    237
    Resources:
    3
    Maps:
    3
    Resources:
    3
    This is not a demo. This is the full version of Part 1 of the campaign (there are three parts). This campaign takes place in the Plaguelands then the Dragonblight then Icecrown, and at the moment only Part 1 is finished. I will update this campaign with Parts 2 and 3 as I finish them (whenever that might be), and your save data will carry over. My immediate project is to release an extra bonus mission for Part 1, which will be finished in a few weeks.
     
  19. LyunAvine

    LyunAvine

    Joined:
    Nov 23, 2016
    Messages:
    38
    Resources:
    0
    Resources:
    0
    Is it possible to make the movement speed in First person mode faster? It takes ages to walk

    Edit: Soldiers do not benefit from damage upgrades, some descriptions of skills do not match with what they actually do. When defending the castle, the undead don't really attack you that heavily, and when the timer is up, nothing really happens until I attacked them, then it ended. In first person mode after 3rd mission, the view is glitched, I cannot see what is above me until I go down the slope to the first floor. And during the 5th mission, when the tower drops down, after this cinematic, the entire map goes black and I can't see anything, probably a glitch too.
     
    Last edited: Feb 2, 2017